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Adjusted attribute order in editor.

Lasse Öörni 13 years ago
parent
commit
8455ba5ce0
1 changed files with 1 additions and 1 deletions
  1. 1 1
      Engine/Physics/CollisionShape.cpp

+ 1 - 1
Engine/Physics/CollisionShape.cpp

@@ -229,9 +229,9 @@ void CollisionShape::RegisterObject(Context* context)
     ATTRIBUTE(CollisionShape, VAR_VECTOR3, "Size", size_, Vector3::ONE, AM_DEFAULT);
     ATTRIBUTE(CollisionShape, VAR_VECTOR3, "Offset Position", position_, Vector3::ZERO, AM_DEFAULT);
     ATTRIBUTE(CollisionShape, VAR_QUATERNION, "Offset Rotation", rotation_, Quaternion::IDENTITY, AM_DEFAULT);
-    ATTRIBUTE(CollisionShape, VAR_FLOAT, "Collision Margin", margin_, DEFAULT_COLLISION_MARGIN, AM_DEFAULT);
     ACCESSOR_ATTRIBUTE(CollisionShape, VAR_RESOURCEREF, "Model", GetModelAttr, SetModelAttr, ResourceRef, ResourceRef(Model::GetTypeStatic()), AM_DEFAULT);
     ATTRIBUTE(CollisionShape, VAR_INT, "LOD Level", lodLevel_, 0, AM_DEFAULT);
+    ATTRIBUTE(CollisionShape, VAR_FLOAT, "Collision Margin", margin_, DEFAULT_COLLISION_MARGIN, AM_DEFAULT);
 }
 
 void CollisionShape::OnSetAttribute(const AttributeInfo& attr, const Variant& src)