1vanK 3 jaren geleden
bovenliggende
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84c5c1c96b

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Source/Samples/99_Benchmark/AppStateManager.cpp

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+//
+// Copyright (c) 2008-2022 the Urho3D project.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+//
+
+#pragma once
+
+#include "AppStateManager.h"
+
+#include "AppState_Benchmark01.h"
+#include "AppState_Benchmark02.h"
+#include "AppState_MainScreen.h"
+#include "AppState_ResultScreen.h"
+
+#include <Urho3D/DebugNew.h>
+
+using namespace Urho3D;
+
+AppStateManager::AppStateManager(Context* context)
+    : Object(context)
+{
+    appStates_.Insert({APPSTATEID_MAINSCREEN, MakeShared<AppState_MainScreen>(context_)});
+    appStates_.Insert({APPSTATEID_RESULTSCREEN, MakeShared<AppState_ResultScreen>(context_)});
+    appStates_.Insert({APPSTATEID_BENCHMARK01, MakeShared<AppState_Benchmark01>(context_)});
+    appStates_.Insert({APPSTATEID_BENCHMARK02, MakeShared<AppState_Benchmark02>(context_)});
+}
+
+void AppStateManager::Apply()
+{
+    if (currentAppStateId_ == requiredAppStateId_)
+        return;
+
+    assert(requiredAppStateId_ != APPSTATEID_NULL);
+
+    if (currentAppStateId_ != APPSTATEID_NULL)
+    {
+        SharedPtr<AppState_Base> currentAppStatePtr = appStates_[currentAppStateId_];
+        currentAppStatePtr->OnLeave();
+    }
+
+    SharedPtr<AppState_Base> requiredAppStatePtr = appStates_[requiredAppStateId_];
+    requiredAppStatePtr->OnEnter();
+
+    // Udate currentAppStateId_ after OnEnter() so we know previous state inside OnEnter()
+    currentAppStateId_ = requiredAppStateId_;
+}

+ 76 - 0
Source/Samples/99_Benchmark/AppStateManager.h

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+//
+// Copyright (c) 2008-2022 the Urho3D project.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+//
+
+#pragma once
+
+#include "AppState_Base.h"
+
+#include <Urho3D/Container/HashMap.h>
+
+using AppStateId = unsigned;
+
+inline constexpr AppStateId APPSTATEID_NULL = 0;
+inline constexpr AppStateId APPSTATEID_MAINSCREEN = 1;
+inline constexpr AppStateId APPSTATEID_RESULTSCREEN = 2;
+inline constexpr AppStateId APPSTATEID_BENCHMARK01 = 3;
+inline constexpr AppStateId APPSTATEID_BENCHMARK02 = 4;
+
+class AppStateManager : public U3D::Object
+{
+    URHO3D_OBJECT(AppStateManager, Object);
+
+private:
+    U3D::HashMap<AppStateId, U3D::SharedPtr<AppState_Base>> appStates_;
+    AppStateId currentAppStateId_ = APPSTATEID_NULL;
+    AppStateId requiredAppStateId_ = APPSTATEID_NULL;
+
+public:
+    AppStateManager(U3D::Context* context);
+
+    AppStateId GetCurrentAppStateId() const { return currentAppStateId_; }
+
+    AppStateId GetRequiredAppStateId() const { return requiredAppStateId_; }
+    void SetRequiredAppStateId(AppStateId id) { requiredAppStateId_ = id; }
+
+    // Change state if currentAppStateId_ != requiredAppStateId_
+    void Apply();
+
+    const U3D::String& GetName(AppStateId appStateId) const
+    {
+        auto it = appStates_.Find(appStateId);
+        assert(it != appStates_.End());
+        return it->second_->GetName();
+    }
+
+    const FpsCounter& GetResult(AppStateId appStateId) const
+    {
+        auto it = appStates_.Find(appStateId);
+        assert(it != appStates_.End());
+        return it->second_->GetResult();
+    }
+
+    void ClearAllResults()
+    {
+        for (auto& pair : appStates_)
+            pair.second_->ClearResult();
+    }
+};

+ 70 - 0
Source/Samples/99_Benchmark/AppState_Base.cpp

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+//
+// Copyright (c) 2008-2022 the Urho3D project.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+//
+
+#include "AppState_Base.h"
+
+#include <Urho3D/Graphics/Camera.h>
+#include <Urho3D/Graphics/Renderer.h>
+#include <Urho3D/Resource/ResourceCache.h>
+#include <Urho3D/UI/Text.h>
+#include <Urho3D/UI/UI.h>
+
+#include <Urho3D/DebugNew.h>
+
+using namespace Urho3D;
+
+void AppState_Base::LoadSceneXml(const String& path)
+{
+    assert(!scene_);
+    scene_ = MakeShared<Scene>(context_);
+    SharedPtr<File> file = GetSubsystem<ResourceCache>()->GetFile(path);
+    scene_->LoadXML(*file);
+
+#ifndef NDEBUG
+    Node* cameraNode = scene_->GetChild("Camera");
+    assert(cameraNode);
+    Camera* camera = cameraNode->GetComponent<Camera>();
+    assert(camera);
+#endif
+}
+
+void AppState_Base::UpdateCurrentFpsElement()
+{
+    String fpsStr = fpsCounter_.GetCurrentFps() == -1 ? "?" : String(fpsCounter_.GetCurrentFps());
+    Text* fpsElement = GetSubsystem<UI>()->GetRoot()->GetChildStaticCast<Text>(CURRENT_FPS_STR);
+    fpsElement->SetText("FPS: " + fpsStr);
+}
+
+void AppState_Base::SetupViewport()
+{
+    Node* cameraNode = scene_->GetChild("Camera");
+    Camera* camera = cameraNode->GetComponent<Camera>();
+    SharedPtr<Viewport> viewport(new Viewport(context_, scene_, camera));
+
+    Renderer* renderer = GetSubsystem<Renderer>();
+    renderer->SetViewport(0, viewport);
+}
+
+void AppState_Base::DestroyViewport()
+{
+    GetSubsystem<Renderer>()->SetViewport(0, nullptr);
+}

+ 69 - 0
Source/Samples/99_Benchmark/AppState_Base.h

@@ -0,0 +1,69 @@
+//
+// Copyright (c) 2008-2022 the Urho3D project.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+//
+
+#pragma once
+
+#include "FpsCounter.h"
+
+#include <Urho3D/Scene/Scene.h>
+
+namespace U3D = Urho3D;
+
+inline const U3D::String CURRENT_FPS_STR = "Current FPS";
+
+class AppState_Base : public U3D::Object
+{
+    URHO3D_OBJECT(AppState_Base, Object);
+
+protected:
+    U3D::String name_;
+
+    U3D::SharedPtr<U3D::Scene> scene_;
+    void LoadSceneXml(const U3D::String& path);
+
+    FpsCounter fpsCounter_;
+    void UpdateCurrentFpsElement();
+    
+    void SetupViewport();
+    void DestroyViewport();
+
+public:
+    const U3D::String& GetName() const { return name_; }
+    const FpsCounter& GetResult() const { return fpsCounter_; }
+
+    AppState_Base(U3D::Context* context)
+        : Object(context)
+    {
+    }
+
+    void ClearResult() { fpsCounter_.Clear(); }
+
+    virtual void OnEnter()
+    {
+    }
+
+    virtual void OnLeave()
+    {
+    }
+};
+
+// Note: scene_ and GUI are destroyed and recreated on every state change so as not to affect other benchmarks

+ 62 - 0
Source/Samples/99_Benchmark/AppState_Benchmark01.cpp

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+//
+// Copyright (c) 2008-2022 the Urho3D project.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+//
+
+#include "AppState_Benchmark01.h"
+#include "AppStateManager.h"
+
+#include <Urho3D/Input/Input.h>
+#include <Urho3D/Scene/SceneEvents.h>
+
+#include <Urho3D/DebugNew.h>
+
+using namespace Urho3D;
+
+void AppState_Benchmark01::OnEnter()
+{
+    assert(!scene_);
+    LoadSceneXml("99_Benchmark/Scenes/Benchmark01.xml");
+
+    GetSubsystem<Input>()->SetMouseVisible(false);
+    SetupViewport();
+    SubscribeToEvent(scene_, E_SCENEUPDATE, URHO3D_HANDLER(AppState_Benchmark01, HandleSceneUpdate));
+    fpsCounter_.Clear();
+}
+
+void AppState_Benchmark01::OnLeave()
+{
+    DestroyViewport();
+    scene_ = nullptr;
+}
+
+void AppState_Benchmark01::HandleSceneUpdate(StringHash eventType, VariantMap& eventData)
+{
+    float timeStep = eventData[SceneUpdate::P_TIMESTEP].GetFloat();
+
+    fpsCounter_.Update(timeStep);
+    UpdateCurrentFpsElement();
+
+    if (GetSubsystem<Input>()->GetKeyDown(KEY_ESCAPE))
+        GetSubsystem<AppStateManager>()->SetRequiredAppStateId(APPSTATEID_MAINSCREEN);
+
+    if (fpsCounter_.GetTotalTime() >= 25.f)
+        GetSubsystem<AppStateManager>()->SetRequiredAppStateId(APPSTATEID_RESULTSCREEN);
+}

+ 42 - 0
Source/Samples/99_Benchmark/AppState_Benchmark01.h

@@ -0,0 +1,42 @@
+//
+// Copyright (c) 2008-2022 the Urho3D project.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+//
+
+#pragma once
+
+#include "AppState_Base.h"
+
+class AppState_Benchmark01 : public AppState_Base
+{
+    URHO3D_OBJECT(AppState_Benchmark01, AppState_Base);
+
+public:
+    AppState_Benchmark01(U3D::Context* context)
+        : AppState_Base(context)
+    {
+        name_ = "Static Scene";
+    }
+
+    void OnEnter() override;
+    void OnLeave() override;
+
+    void HandleSceneUpdate(U3D::StringHash eventType, U3D::VariantMap& eventData);
+};

+ 147 - 0
Source/Samples/99_Benchmark/AppState_Benchmark02.cpp

@@ -0,0 +1,147 @@
+//
+// Copyright (c) 2008-2022 the Urho3D project.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+//
+
+#include "AppState_Benchmark02.h"
+#include "AppStateManager.h"
+#include "Benchmark02_WomanMover.h"
+
+#include <Urho3D/Core/Context.h>
+#include <Urho3D/Graphics/AnimatedModel.h>
+#include <Urho3D/Graphics/Animation.h>
+#include <Urho3D/Graphics/AnimationController.h>
+#include <Urho3D/Graphics/AnimationState.h>
+#include <Urho3D/Input/Input.h>
+#include <Urho3D/Resource/ResourceCache.h>
+#include <Urho3D/Scene/SceneEvents.h>
+#include <Urho3D/Scene/SplinePath.h>
+
+#include <Urho3D/DebugNew.h>
+
+using namespace Urho3D;
+
+AppState_Benchmark02::AppState_Benchmark02(Context* context)
+    : AppState_Base(context)
+{
+    name_ = "Orcs & Humans";
+
+    // This constructor is called once when the application runs, so we can register here
+    context->RegisterFactory<Benchmark02_WomanMover>();
+}
+
+void AppState_Benchmark02::OnEnter()
+{
+    assert(!scene_);
+    LoadSceneXml("99_Benchmark/Scenes/Benchmark02.xml");
+
+    Vector3 castlePos = scene_->GetChild("Castle")->GetPosition();
+    BoundingBox castleTop(castlePos - Vector3(7.f, 0.f, 7.f), castlePos + Vector3(7.f, 0.f, 7.f));
+
+    ResourceCache* cache = GetSubsystem<ResourceCache>();
+
+    Vector<Node*> womans;
+    scene_->GetChildrenWithTag(womans, "woman");
+    for (Node* woman : womans)
+    {
+        Benchmark02_WomanMover* mover = woman->CreateComponent<Benchmark02_WomanMover>();
+        mover->SetParameters(2.f, 100.f, castleTop);
+
+        AnimatedModel* modelObject = woman->GetComponent<AnimatedModel>();
+        Animation* walkAnimation = cache->GetResource<Animation>("Models/Kachujin/Kachujin_Walk.ani");
+        AnimationState* state = modelObject->AddAnimationState(walkAnimation);
+        if (state)
+        {
+            state->SetWeight(1.0f);
+            state->SetLooped(true);
+            state->SetTime(Random(walkAnimation->GetLength()));
+        }
+    }
+
+    Vector<Node*> mutants;
+    scene_->GetChildrenWithTag(mutants, "mutant");
+    for (Node* mutant : mutants)
+    {
+        AnimationController* animCtrl = mutant->CreateComponent<AnimationController>();
+        animCtrl->PlayExclusive("Models/Mutant/Mutant_Idle0.ani", 0, true, 0.f);
+        animCtrl->SetTime("Models/Mutant/Mutant_Idle0.ani", Random(animCtrl->GetLength("Models/Mutant/Mutant_Idle0.ani")));
+    }
+
+    Node* mutantGeneral = scene_->GetChild("MutantGeneral");
+    AnimationController* generalAnimCtrl = mutantGeneral->CreateComponent<AnimationController>();
+    generalAnimCtrl->PlayExclusive("Models/Mutant/Mutant_Idle1.ani", 0, true, 0.f);
+    generalAnimCtrl->SetTime("Models/Mutant/Mutant_Idle1.ani", Random(generalAnimCtrl->GetLength("Models/Mutant/Mutant_Idle1.ani")));
+
+    Node* cameraNode = scene_->GetChild("Camera");
+    
+    Node* cameraPath = scene_->GetChild("CameraPath");
+    SplinePath* cameraSplinePath = cameraPath->CreateComponent<SplinePath>();
+    cameraSplinePath->SetControlledNode(cameraNode);
+    for (Node* child : cameraPath->GetChildren())
+        cameraSplinePath->AddControlPoint(child);
+    cameraSplinePath->SetSpeed(2.f);
+    cameraSplinePath->SetInterpolationMode(InterpolationMode::CATMULL_ROM_FULL_CURVE);
+
+    Node* cameraTargetNode = scene_->CreateChild("CameraTarget");
+    Node* cameraTargetPath = scene_->GetChild("CameraTargetPath");
+    SplinePath* cameraTargetSplinePath = cameraPath->CreateComponent<SplinePath>();
+    cameraTargetSplinePath->SetControlledNode(cameraTargetNode);
+    for (Node* child : cameraPath->GetChildren())
+        cameraTargetSplinePath->AddControlPoint(child);
+    cameraTargetSplinePath->SetSpeed(2.f);
+    cameraTargetSplinePath->SetInterpolationMode(InterpolationMode::CATMULL_ROM_FULL_CURVE);
+
+    GetSubsystem<Input>()->SetMouseVisible(false);
+    SetupViewport();
+    SubscribeToEvent(scene_, E_SCENEUPDATE, URHO3D_HANDLER(AppState_Benchmark02, HandleSceneUpdate));
+    fpsCounter_.Clear();
+}
+
+void AppState_Benchmark02::OnLeave()
+{
+    DestroyViewport();
+    scene_ = nullptr;
+}
+
+void AppState_Benchmark02::HandleSceneUpdate(StringHash eventType, VariantMap& eventData)
+{
+    float timeStep = eventData[SceneUpdate::P_TIMESTEP].GetFloat();
+
+    fpsCounter_.Update(timeStep);
+    UpdateCurrentFpsElement();
+
+    if (GetSubsystem<Input>()->GetKeyDown(KEY_ESCAPE))
+        GetSubsystem<AppStateManager>()->SetRequiredAppStateId(APPSTATEID_MAINSCREEN);
+
+    Node* cameraPath = scene_->GetChild("CameraPath");
+    SplinePath* cameraSplinePath = cameraPath->GetComponent<SplinePath>();
+    cameraSplinePath->Move(timeStep);
+
+    Node* cameraTargetPath = scene_->GetChild("CameraTargetPath");
+    SplinePath* cameraTargetSplinePath = cameraPath->GetComponent<SplinePath>();
+    cameraTargetSplinePath->Move(timeStep);
+
+    Node* cameraTargetNode = scene_->GetChild("CameraTarget");
+    Node* cameraNode = scene_->GetChild("Camera");
+    cameraNode->LookAt(cameraTargetNode->GetPosition());
+
+    if (cameraSplinePath->IsFinished())
+        GetSubsystem<AppStateManager>()->SetRequiredAppStateId(APPSTATEID_RESULTSCREEN);
+}

+ 38 - 0
Source/Samples/99_Benchmark/AppState_Benchmark02.h

@@ -0,0 +1,38 @@
+//
+// Copyright (c) 2008-2022 the Urho3D project.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+//
+
+#pragma once
+
+#include "AppState_Base.h"
+
+class AppState_Benchmark02 : public AppState_Base
+{
+    URHO3D_OBJECT(AppState_Benchmark02, AppState_Base);
+
+public:
+    AppState_Benchmark02(U3D::Context* context);
+
+    void OnEnter() override;
+    void OnLeave() override;
+
+    void HandleSceneUpdate(U3D::StringHash eventType, U3D::VariantMap& eventData);
+};

+ 119 - 0
Source/Samples/99_Benchmark/AppState_MainScreen.cpp

@@ -0,0 +1,119 @@
+//
+// Copyright (c) 2008-2022 the Urho3D project.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+//
+
+#include "AppState_MainScreen.h"
+#include "AppStateManager.h"
+
+#include <Urho3D/Input/Input.h>
+#include <Urho3D/Scene/SceneEvents.h>
+#include <Urho3D/UI/Button.h>
+#include <Urho3D/UI/Text.h>
+#include <Urho3D/UI/UI.h>
+#include <Urho3D/UI/UIEvents.h>
+#include <Urho3D/UI/Window.h>
+
+#include <Urho3D/DebugNew.h>
+
+using namespace Urho3D;
+
+static const String MAIN_SCREEN_WINDOW_STR = "Main Screen Window";
+static const String BENCHMARK_01_STR = "Benchmark 01";
+static const String BENCHMARK_02_STR = "Benchmark 02";
+
+void AppState_MainScreen::HandleButtonPressed(StringHash eventType, VariantMap& eventData)
+{
+    Button* pressedButton = static_cast<Button*>(eventData["Element"].GetPtr());
+    AppStateManager* appStateManager = GetSubsystem<AppStateManager>();
+    
+    if (pressedButton->GetName() == BENCHMARK_01_STR)
+        appStateManager->SetRequiredAppStateId(APPSTATEID_BENCHMARK01);
+    else if (pressedButton->GetName() == BENCHMARK_02_STR)
+        appStateManager->SetRequiredAppStateId(APPSTATEID_BENCHMARK02);
+}
+
+void AppState_MainScreen::CreateButton(const String& name, const String& text, Window& parent)
+{
+    Button* button = parent.CreateChild<Button>(name);
+    button->SetStyleAuto();
+    button->SetFixedHeight(24);
+
+    Text* buttonText = button->CreateChild<Text>();
+    buttonText->SetStyleAuto();
+    buttonText->SetText(text);
+    buttonText->SetAlignment(HA_CENTER, VA_CENTER);
+
+    SubscribeToEvent(button, E_RELEASED, URHO3D_HANDLER(AppState_MainScreen, HandleButtonPressed));
+}
+
+void AppState_MainScreen::CreateGui()
+{
+    UIElement* root = GetSubsystem<UI>()->GetRoot();
+
+    Window* window = root->CreateChild<Window>(MAIN_SCREEN_WINDOW_STR);
+    window->SetStyleAuto();
+    window->SetMinWidth(384);
+    window->SetLayout(LM_VERTICAL, 6, IntRect(6, 6, 6, 6));
+    window->SetPosition(10, 34);
+
+    Text* windowTitle = window->CreateChild<Text>();
+    windowTitle->SetStyleAuto();
+    windowTitle->SetText("Benchmark list");
+
+    AppStateManager* appStateManager = GetSubsystem<AppStateManager>();
+
+    CreateButton(BENCHMARK_01_STR, appStateManager->GetName(APPSTATEID_BENCHMARK01), *window);
+    CreateButton(BENCHMARK_02_STR, appStateManager->GetName(APPSTATEID_BENCHMARK02), *window);
+}
+
+void AppState_MainScreen::DestroyGui()
+{
+    UIElement* root = GetSubsystem<UI>()->GetRoot();
+    Window* window = root->GetChildStaticCast<Window>(MAIN_SCREEN_WINDOW_STR);
+    window->Remove();
+}
+
+void AppState_MainScreen::OnEnter()
+{
+    assert(!scene_);
+    LoadSceneXml("99_Benchmark/Scenes/MainScreen.xml");
+
+    CreateGui();
+    SetupViewport();
+    GetSubsystem<Input>()->SetMouseVisible(true);
+    SubscribeToEvent(scene_, E_SCENEUPDATE, URHO3D_HANDLER(AppState_MainScreen, HandleSceneUpdate));
+    fpsCounter_.Clear();
+}
+
+void AppState_MainScreen::OnLeave()
+{
+    DestroyViewport();
+    DestroyGui();
+    scene_ = nullptr;
+}
+
+void AppState_MainScreen::HandleSceneUpdate(StringHash eventType, VariantMap& eventData)
+{
+    float timeStep = eventData[SceneUpdate::P_TIMESTEP].GetFloat();
+
+    fpsCounter_.Update(timeStep);
+    UpdateCurrentFpsElement();
+}

+ 53 - 0
Source/Samples/99_Benchmark/AppState_MainScreen.h

@@ -0,0 +1,53 @@
+//
+// Copyright (c) 2008-2022 the Urho3D project.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+//
+
+#pragma once
+
+#include "AppState_Base.h"
+
+namespace Urho3D
+{
+    class Window;
+}
+
+class AppState_MainScreen : public AppState_Base
+{
+    URHO3D_OBJECT(AppState_MainScreen, AppState_Base);
+
+private:
+    void HandleButtonPressed(U3D::StringHash eventType, U3D::VariantMap& eventData);
+    void CreateButton(const U3D::String& name, const U3D::String& text, U3D::Window& parent);
+    void CreateGui();
+    void DestroyGui();
+
+public:
+    AppState_MainScreen(U3D::Context* context)
+        : AppState_Base(context)
+    {
+        name_ = "Main Screen";
+    }
+
+    void OnEnter() override;
+    void OnLeave() override;
+
+    void HandleSceneUpdate(U3D::StringHash eventType, U3D::VariantMap& eventData);
+};

+ 118 - 0
Source/Samples/99_Benchmark/AppState_ResultScreen.cpp

@@ -0,0 +1,118 @@
+//
+// Copyright (c) 2008-2022 the Urho3D project.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+//
+
+#include "AppState_ResultScreen.h"
+#include "AppStateManager.h"
+
+#include <Urho3D/Input/Input.h>
+#include <Urho3D/Scene/SceneEvents.h>
+#include <Urho3D/UI/Button.h>
+#include <Urho3D/UI/Text.h>
+#include <Urho3D/UI/UI.h>
+#include <Urho3D/UI/UIEvents.h>
+#include <Urho3D/UI/Window.h>
+
+#include <Urho3D/DebugNew.h>
+
+using namespace Urho3D;
+
+static const U3D::String RESULT_WINDOW_STR = "Result Window";
+
+void AppState_ResultScreen::OnEnter()
+{
+    assert(!scene_);
+    LoadSceneXml("99_Benchmark/Scenes/ResultScreen.xml");
+
+    GetSubsystem<Input>()->SetMouseVisible(true);
+    SetupViewport();
+    SubscribeToEvent(scene_, E_SCENEUPDATE, URHO3D_HANDLER(AppState_ResultScreen, HandleSceneUpdate));
+    fpsCounter_.Clear();
+    ShowResultWindow();
+}
+
+void AppState_ResultScreen::OnLeave()
+{
+    DestroyViewport();
+    DestroyResultWindow();
+    scene_ = nullptr;
+}
+
+void AppState_ResultScreen::HandleSceneUpdate(StringHash eventType, VariantMap& eventData)
+{
+    float timeStep = eventData[SceneUpdate::P_TIMESTEP].GetFloat();
+
+    fpsCounter_.Update(timeStep);
+    UpdateCurrentFpsElement();
+
+    Input* input = GetSubsystem<Input>();
+
+    if (input->GetKeyDown(KEY_ESCAPE) || input->GetKeyDown(KEY_RETURN) || input->GetKeyDown(KEY_KP_ENTER))
+        GetSubsystem<AppStateManager>()->SetRequiredAppStateId(APPSTATEID_MAINSCREEN);
+}
+
+void AppState_ResultScreen::ShowResultWindow()
+{
+    UIElement* root = GetSubsystem<UI>()->GetRoot();
+
+    Window* window = root->CreateChild<Window>(RESULT_WINDOW_STR);
+    window->SetStyleAuto();
+    window->SetLayout(LM_VERTICAL, 6, IntRect(6, 6, 6, 6));
+    window->SetAlignment(HA_CENTER, VA_CENTER);
+
+    Text* windowTitle = window->CreateChild<Text>();
+    windowTitle->SetStyleAuto();
+    windowTitle->SetText("Result");
+
+    AppStateManager* appStateManager = GetSubsystem<AppStateManager>();
+    // Iside OnEnter() currentAppStateId_ has not yet been changed
+    AppStateId prevAppStateId = appStateManager->GetCurrentAppStateId();
+    const String& benchmarkName = appStateManager->GetName(prevAppStateId);
+    const FpsCounter& benchmarkResult = appStateManager->GetResult(prevAppStateId);
+
+    Text* resultText = window->CreateChild<Text>();
+    resultText->SetStyleAuto();
+    resultText->SetText(benchmarkName + ": " + String(benchmarkResult.GetResultFps()) + " FPS (min: " +
+        String(benchmarkResult.GetResultMinFps()) + ", max: " + String(benchmarkResult.GetResultMaxFps()) + ")");
+
+    Button* okButton = window->CreateChild<Button>();
+    okButton->SetStyleAuto();
+    okButton->SetFixedHeight(24);
+
+    Text* buttonText = okButton->CreateChild<Text>();
+    buttonText->SetStyleAuto();
+    buttonText->SetText("Ok");
+    buttonText->SetAlignment(HA_CENTER, VA_CENTER);
+
+    SubscribeToEvent(okButton, E_RELEASED, URHO3D_HANDLER(AppState_ResultScreen, HandleResultOkButtonPressed));
+}
+
+void AppState_ResultScreen::DestroyResultWindow()
+{
+    UIElement* root = GetSubsystem<UI>()->GetRoot();
+    UIElement* window = root->GetChild(RESULT_WINDOW_STR);
+    window->Remove();
+}
+
+void AppState_ResultScreen::HandleResultOkButtonPressed(StringHash eventType, VariantMap& eventData)
+{
+    GetSubsystem<AppStateManager>()->SetRequiredAppStateId(APPSTATEID_MAINSCREEN);
+}

+ 46 - 0
Source/Samples/99_Benchmark/AppState_ResultScreen.h

@@ -0,0 +1,46 @@
+//
+// Copyright (c) 2008-2022 the Urho3D project.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+//
+
+#pragma once
+
+#include "AppState_Base.h"
+
+class AppState_ResultScreen : public AppState_Base
+{
+    URHO3D_OBJECT(AppState_ResultScreen, AppState_Base);
+
+public:
+    AppState_ResultScreen(U3D::Context* context)
+        : AppState_Base(context)
+    {
+        name_ = "Result Screen";
+    }
+
+    void OnEnter() override;
+    void OnLeave() override;
+
+    void HandleSceneUpdate(U3D::StringHash eventType, U3D::VariantMap& eventData);
+
+    void ShowResultWindow();
+    void DestroyResultWindow();
+    void HandleResultOkButtonPressed(U3D::StringHash eventType, U3D::VariantMap& eventData);
+};

+ 66 - 0
Source/Samples/99_Benchmark/Benchmark02_WomanMover.cpp

@@ -0,0 +1,66 @@
+//
+// Copyright (c) 2008-2022 the Urho3D project.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+//
+
+#include "Benchmark02_WomanMover.h"
+
+#include <Urho3D/Graphics/AnimatedModel.h>
+#include <Urho3D/Graphics/AnimationState.h>
+#include <Urho3D/Scene/Scene.h>
+
+#include <Urho3D/DebugNew.h>
+
+using namespace Urho3D;
+
+Benchmark02_WomanMover::Benchmark02_WomanMover(Context* context)
+    : LogicComponent(context)
+    , moveSpeed_(0.f)
+    , rotationSpeed_(0.f)
+{
+    // Only the scene update event is needed: unsubscribe from the rest for optimization
+    SetUpdateEventMask(USE_UPDATE);
+}
+
+void Benchmark02_WomanMover::SetParameters(float moveSpeed, float rotationSpeed, const BoundingBox& bounds)
+{
+    moveSpeed_ = moveSpeed;
+    rotationSpeed_ = rotationSpeed;
+    bounds_ = bounds;
+}
+
+void Benchmark02_WomanMover::Update(float timeStep)
+{
+    node_->Translate(Vector3::FORWARD * moveSpeed_ * timeStep);
+
+    // If in risk of going outside the plane, rotate the model right
+    Vector3 pos = node_->GetPosition();
+    if (pos.x_ < bounds_.min_.x_ || pos.x_ > bounds_.max_.x_ || pos.z_ < bounds_.min_.z_ || pos.z_ > bounds_.max_.z_)
+        node_->Yaw(rotationSpeed_ * timeStep);
+
+    // Get the model's first (only) animation state and advance its time. Note the convenience accessor to other components
+    // in the same scene node
+    AnimatedModel* model = node_->GetComponent<AnimatedModel>(true);
+    if (model->GetNumAnimationStates())
+    {
+        AnimationState* state = model->GetAnimationStates()[0];
+        state->AddTime(timeStep);
+    }
+}

+ 62 - 0
Source/Samples/99_Benchmark/Benchmark02_WomanMover.h

@@ -0,0 +1,62 @@
+//
+// Copyright (c) 2008-2022 the Urho3D project.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+//
+
+#pragma once
+
+#include <Urho3D/Scene/LogicComponent.h>
+#include <Urho3D/Math/BoundingBox.h>
+
+namespace U3D = Urho3D;
+
+// Custom logic component for moving the animated model and rotating at area edges
+class Benchmark02_WomanMover : public U3D::LogicComponent
+{
+    URHO3D_OBJECT(Benchmark02_WomanMover, LogicComponent);
+
+private:
+    // Forward movement speed
+    float moveSpeed_;
+    
+    // Rotation speed
+    float rotationSpeed_;
+    
+    // Movement boundaries
+    U3D::BoundingBox bounds_;
+
+public:
+    explicit Benchmark02_WomanMover(U3D::Context* context);
+
+    // Set motion parameters: forward movement speed, rotation speed, and movement boundaries
+    void SetParameters(float moveSpeed, float rotationSpeed, const U3D::BoundingBox& bounds);
+    
+    // Handle scene update. Called by LogicComponent base class
+    void Update(float timeStep) override;
+
+    // Return forward movement speed
+    float GetMoveSpeed() const { return moveSpeed_; }
+    
+    // Return rotation speed
+    float GetRotationSpeed() const { return rotationSpeed_; }
+    
+    // Return movement boundaries
+    const U3D::BoundingBox& GetBounds() const { return bounds_; }
+};

+ 36 - 0
Source/Samples/99_Benchmark/CMakeLists.txt

@@ -0,0 +1,36 @@
+#
+# Copyright (c) 2008-2022 the Urho3D project.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+# THE SOFTWARE.
+#
+
+# Define target name
+set (TARGET_NAME 99_Benchmark)
+
+# Define source files
+define_source_files ()
+
+# Setup target with resource copying
+setup_main_executable ()
+
+# Setup test cases
+setup_test ()
+
+# Preventing VS from placing cpp and h files to different groups 
+source_group (TREE ${CMAKE_CURRENT_SOURCE_DIR} FILES ${SOURCE_FILES})

+ 63 - 0
Source/Samples/99_Benchmark/FpsCounter.cpp

@@ -0,0 +1,63 @@
+//
+// Copyright (c) 2008-2022 the Urho3D project.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+//
+
+#include "FpsCounter.h"
+
+#include <Urho3D/Math/MathDefs.h>
+
+#include <Urho3D/DebugNew.h>
+
+using namespace Urho3D;
+
+// Time without measurement
+static constexpr float WARM_UP_TIME = 5.f;
+
+void FpsCounter::Update(float timeStep)
+{
+    if (timeStep < M_EPSILON)
+        return;
+
+    totalTime_ += timeStep;
+
+    if (WARM_UP_TIME != 0.f && totalTime_ <= WARM_UP_TIME)
+        return; // Waiting for the next frame
+
+    resultNumFrames_++;
+    resultTime_ += timeStep;
+    resultFps_ = RoundToInt(resultNumFrames_ / resultTime_);
+
+    frameCounter_++;
+    timeCounter_ += timeStep;
+
+    if (timeCounter_ >= 0.5f)
+    {
+        currentFps_ = RoundToInt(frameCounter_ / timeCounter_);
+        frameCounter_ = 0;
+        timeCounter_ = 0.f;
+    }
+
+    if (resultMinFps_ < 0 || currentFps_ < resultMinFps_)
+        resultMinFps_ = currentFps_;
+
+    if (currentFps_ > resultMaxFps_)
+        resultMaxFps_ = currentFps_;
+}

+ 69 - 0
Source/Samples/99_Benchmark/FpsCounter.h

@@ -0,0 +1,69 @@
+//
+// Copyright (c) 2008-2022 the Urho3D project.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+//
+
+#pragma once
+
+class FpsCounter
+{
+private:
+    // Results
+    int resultMinFps_;
+    int resultMaxFps_;
+    int resultFps_;
+    int resultNumFrames_; // Number of frames after warm-up
+    float resultTime_; // Time after warm-up
+    float totalTime_; // Time with warm-up
+
+    // Current FPS updated every half second
+    int currentFps_;
+    int frameCounter_;
+    float timeCounter_;
+
+public:
+    void Clear()
+    {
+        resultMinFps_ = -1;
+        resultMaxFps_ = -1;
+        resultFps_ = -1;
+        resultNumFrames_ = 0;
+        resultTime_ = 0.f;
+        totalTime_ = 0.f;
+        
+        currentFps_ = -1;
+        frameCounter_ = 0;
+        timeCounter_ = 0.f;
+    }
+
+    FpsCounter()
+    {
+        Clear();
+    }
+
+    int GetResultMinFps() const { return resultMinFps_; }
+    int GetResultMaxFps() const { return resultMaxFps_; }
+    int GetResultFps() const { return resultFps_; }
+    float GetTotalTime() const { return totalTime_; }
+
+    int GetCurrentFps() const { return currentFps_; }
+
+    void Update(float timeStep);
+};

+ 90 - 0
Source/Samples/99_Benchmark/Main.cpp

@@ -0,0 +1,90 @@
+//
+// Copyright (c) 2008-2022 the Urho3D project.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+//
+
+#include "AppStateManager.h"
+
+#include <Urho3D/Core/CoreEvents.h>
+#include <Urho3D/Engine/Application.h>
+#include <Urho3D/Engine/EngineDefs.h>
+#include <Urho3D/Input/Input.h>
+#include <Urho3D/IO/FileSystem.h>
+#include <Urho3D/Resource/ResourceCache.h>
+#include <Urho3D/UI/Text.h>
+#include <Urho3D/UI/UI.h>
+
+using namespace Urho3D;
+
+class App : public Application
+{
+    URHO3D_OBJECT(App, Application);
+
+public:
+    App(Context* context)
+        : Application(context)
+    {
+        // The first handler for the first event in each frame.
+        // To prevent a crash, we can only change the current scene at the start of a frame,
+        // before any scene events are processed
+        SubscribeToEvent(E_BEGINFRAME, URHO3D_HANDLER(App, ApplyAppState));
+    }
+
+    void Setup() override
+    {
+        engineParameters_[EP_WINDOW_TITLE] = "Urho3D Benchmark";
+        engineParameters_[EP_LOG_NAME] = GetSubsystem<FileSystem>()->GetAppPreferencesDir("urho3d", "logs") + "99_Benchmark.log";
+        engineParameters_[EP_FULL_SCREEN] = false;
+        engineParameters_[EP_WINDOW_WIDTH] = 960;
+        engineParameters_[EP_WINDOW_HEIGHT] = 720;
+        engineParameters_[EP_FRAME_LIMITER] = false;
+    }
+
+    // This elements can be used anywhere in the program
+    void CreateCurrentFpsUiElement()
+    {
+        UIElement* root = GetSubsystem<UI>()->GetRoot();
+        root->SetDefaultStyle(GetSubsystem<ResourceCache>()->GetResource<XMLFile>("UI/DefaultStyle.xml"));
+
+        Text* fpsElement = root->CreateChild<Text>(CURRENT_FPS_STR);
+        fpsElement->SetStyleAuto();
+        fpsElement->SetTextEffect(TE_SHADOW);
+        fpsElement->SetPosition(10, 10);
+        fpsElement->SetText("FPS");
+    }
+
+    void Start() override
+    {
+        context_->RegisterSubsystem(new AppStateManager(context_));
+        AppStateManager* appStateManager = context_->GetSubsystem<AppStateManager>();
+        appStateManager->SetRequiredAppStateId(APPSTATEID_MAINSCREEN);
+
+        GetSubsystem<Input>()->SetToggleFullscreen(false); // Block Alt+Enter
+
+        CreateCurrentFpsUiElement();
+    }
+
+    void ApplyAppState(StringHash eventType, VariantMap& eventData)
+    {
+        context_->GetSubsystem<AppStateManager>()->Apply();
+    }
+};
+
+URHO3D_DEFINE_APPLICATION_MAIN(App);

+ 1058 - 0
bin/Data/99_Benchmark/Scenes/Benchmark01.xml

@@ -0,0 +1,1058 @@
+<?xml version="1.0"?>
+<scene id="1">
+	<attribute name="Name" value="" />
+	<attribute name="Time Scale" value="1" />
+	<attribute name="Smoothing Constant" value="50" />
+	<attribute name="Snap Threshold" value="5" />
+	<attribute name="Elapsed Time" value="0" />
+	<attribute name="Next Replicated Node ID" value="8" />
+	<attribute name="Next Replicated Component ID" value="10" />
+	<attribute name="Next Local Node ID" value="16777318" />
+	<attribute name="Next Local Component ID" value="16777300" />
+	<attribute name="Variables" />
+	<attribute name="Variable Names" value="" />
+	<component type="Octree" id="1" />
+	<component type="DebugRenderer" id="2" />
+	<node id="2">
+		<attribute name="Is Enabled" value="true" />
+		<attribute name="Name" value="Ground" />
+		<attribute name="Tags" />
+		<attribute name="Position" value="0 0 0" />
+		<attribute name="Rotation" value="1 0 0 0" />
+		<attribute name="Scale" value="10 1 10" />
+		<attribute name="Variables" />
+		<component type="StaticModel" id="3">
+			<attribute name="Model" value="Model;Models/Plane.mdl" />
+			<attribute name="Material" value="Material;Materials/StoneTiled.xml" />
+		</component>
+	</node>
+	<node id="3">
+		<attribute name="Is Enabled" value="true" />
+		<attribute name="Name" value="Sun" />
+		<attribute name="Tags" />
+		<attribute name="Position" value="0 2.28554 0" />
+		<attribute name="Rotation" value="0.513539 0.252084 0.736278 -0.361421" />
+		<attribute name="Scale" value="1 1 1" />
+		<attribute name="Variables" />
+		<component type="Light" id="4">
+			<attribute name="Light Type" value="Directional" />
+			<attribute name="Color" value="1 0.7 0.4 1" />
+			<attribute name="Cast Shadows" value="true" />
+		</component>
+	</node>
+	<node id="4">
+		<attribute name="Is Enabled" value="true" />
+		<attribute name="Name" value="Camera" />
+		<attribute name="Tags" />
+		<attribute name="Position" value="-5.775 4.965 8.185" />
+		<attribute name="Rotation" value="0.294408 0.0689503 0.928071 -0.21738" />
+		<attribute name="Scale" value="1 1 1" />
+		<attribute name="Variables" />
+		<component type="Camera" id="5">
+			<attribute name="Aspect Ratio" value="1.77778" />
+		</component>
+	</node>
+	<node id="5">
+		<attribute name="Is Enabled" value="true" />
+		<attribute name="Name" value="Mutant" />
+		<attribute name="Tags" />
+		<attribute name="Position" value="0 0 3.03811" />
+		<attribute name="Rotation" value="1 0 0 0" />
+		<attribute name="Scale" value="1 1 1" />
+		<attribute name="Variables" />
+		<component type="AnimatedModel" id="6">
+			<attribute name="Model" value="Model;Models/Mutant/Mutant.mdl" />
+			<attribute name="Material" value="Material;Models/Mutant/Materials/mutant_M.xml" />
+			<attribute name="Cast Shadows" value="true" />
+			<attribute name="Bone Animation Enabled">
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+			</attribute>
+			<attribute name="Animation States">
+				<variant type="Int" value="0" />
+			</attribute>
+		</component>
+		<node id="16777217">
+			<attribute name="Is Enabled" value="true" />
+			<attribute name="Name" value="Mutant:Hips" />
+			<attribute name="Tags" />
+			<attribute name="Position" value="4.16877e-09 0.924499 0.0032974" />
+			<attribute name="Rotation" value="1 0 0 0" />
+			<attribute name="Scale" value="0.01 0.01 0.01" />
+			<attribute name="Variables" />
+			<node id="16777218">
+				<attribute name="Is Enabled" value="true" />
+				<attribute name="Name" value="Mutant:Spine" />
+				<attribute name="Tags" />
+				<attribute name="Position" value="-2.9976e-15 10.7639 -1.24352" />
+				<attribute name="Rotation" value="1 0 0 0" />
+				<attribute name="Scale" value="1 1 1" />
+				<attribute name="Variables" />
+				<node id="16777219">
+					<attribute name="Is Enabled" value="true" />
+					<attribute name="Name" value="Mutant:Spine1" />
+					<attribute name="Tags" />
+					<attribute name="Position" value="-0.0189266 13.0613 -0.227481" />
+					<attribute name="Rotation" value="1 0 0 0" />
+					<attribute name="Scale" value="1 1 1" />
+					<attribute name="Variables" />
+					<node id="16777220">
+						<attribute name="Is Enabled" value="true" />
+						<attribute name="Name" value="Mutant:Spine2" />
+						<attribute name="Tags" />
+						<attribute name="Position" value="-0.0216304 12.9882 0.916687" />
+						<attribute name="Rotation" value="1 0 0 0" />
+						<attribute name="Scale" value="1 1 1" />
+						<attribute name="Variables" />
+						<node id="16777221">
+							<attribute name="Is Enabled" value="true" />
+							<attribute name="Name" value="Mutant:Neck" />
+							<attribute name="Tags" />
+							<attribute name="Position" value="-0.0119271 24.6707 -2.0281" />
+							<attribute name="Rotation" value="1 0 0 0" />
+							<attribute name="Scale" value="1 1 1" />
+							<attribute name="Variables" />
+							<node id="16777222">
+								<attribute name="Is Enabled" value="true" />
+								<attribute name="Name" value="Mutant:Head" />
+								<attribute name="Tags" />
+								<attribute name="Position" value="-2.57757e-09 8.81732 -6.10262" />
+								<attribute name="Rotation" value="1 0 0 0" />
+								<attribute name="Scale" value="1 1 1" />
+								<attribute name="Variables" />
+							</node>
+						</node>
+						<node id="16777223">
+							<attribute name="Is Enabled" value="true" />
+							<attribute name="Name" value="Mutant:LeftShoulder" />
+							<attribute name="Tags" />
+							<attribute name="Position" value="9.55357 16.0654 5.22783" />
+							<attribute name="Rotation" value="1 0 0 0" />
+							<attribute name="Scale" value="1 1 1" />
+							<attribute name="Variables" />
+							<node id="16777224">
+								<attribute name="Is Enabled" value="true" />
+								<attribute name="Name" value="Mutant:LeftArm" />
+								<attribute name="Tags" />
+								<attribute name="Position" value="17.893 2.06608 0.922929" />
+								<attribute name="Rotation" value="0.999618 -1.37025e-07 0.0276292 2.40868e-06" />
+								<attribute name="Scale" value="1 1 1" />
+								<attribute name="Variables" />
+								<node id="16777225">
+									<attribute name="Is Enabled" value="true" />
+									<attribute name="Name" value="Mutant:LeftForeArm" />
+									<attribute name="Tags" />
+									<attribute name="Position" value="26.3748 -0.000101682 1.45906" />
+									<attribute name="Rotation" value="0.999618 4.72676e-07 -0.0276292 -9.35905e-06" />
+									<attribute name="Scale" value="1 1 1" />
+									<attribute name="Variables" />
+								</node>
+							</node>
+						</node>
+						<node id="16777226">
+							<attribute name="Is Enabled" value="true" />
+							<attribute name="Name" value="Mutant:RightShoulder" />
+							<attribute name="Tags" />
+							<attribute name="Position" value="-9.55357 16.0654 5.22783" />
+							<attribute name="Rotation" value="1 0 0 0" />
+							<attribute name="Scale" value="1 1 1" />
+							<attribute name="Variables" />
+							<node id="16777227">
+								<attribute name="Is Enabled" value="true" />
+								<attribute name="Name" value="Mutant:RightArm" />
+								<attribute name="Tags" />
+								<attribute name="Position" value="-17.8119 2.06608 0.922929" />
+								<attribute name="Rotation" value="0.999618 -1.09775e-07 -0.0276292 -2.50144e-06" />
+								<attribute name="Scale" value="1 1 1" />
+								<attribute name="Variables" />
+								<node id="16777228">
+									<attribute name="Is Enabled" value="true" />
+									<attribute name="Name" value="Mutant:RightForeArm" />
+									<attribute name="Tags" />
+									<attribute name="Position" value="-26.3748 -0.000101682 1.45906" />
+									<attribute name="Rotation" value="0.999618 4.72676e-07 0.0276292 9.35905e-06" />
+									<attribute name="Scale" value="1 1 1" />
+									<attribute name="Variables" />
+									<node id="16777229">
+										<attribute name="Is Enabled" value="true" />
+										<attribute name="Name" value="Mutant:RightHand" />
+										<attribute name="Tags" />
+										<attribute name="Position" value="-26.7534 0.000357201 -1.605e-05" />
+										<attribute name="Rotation" value="0.974317 -0.0467266 0.218659 0.0266784" />
+										<attribute name="Scale" value="1 1 1" />
+										<attribute name="Variables" />
+										<node id="16777230">
+											<attribute name="Is Enabled" value="true" />
+											<attribute name="Name" value="Mutant:RightHandThumb1" />
+											<attribute name="Tags" />
+											<attribute name="Position" value="-2.49235 -4.44635 -6.16348" />
+											<attribute name="Rotation" value="0.996327 0.0439713 -0.0733782 0.00380646" />
+											<attribute name="Scale" value="1 1 1" />
+											<attribute name="Variables" />
+											<node id="16777231">
+												<attribute name="Is Enabled" value="true" />
+												<attribute name="Name" value="Mutant:RightHandThumb2" />
+												<attribute name="Tags" />
+												<attribute name="Position" value="-6.60264 -4.314 -6.89045" />
+												<attribute name="Rotation" value="0.99246 0.0138764 -0.108754 0.0547928" />
+												<attribute name="Scale" value="1 1 1" />
+												<attribute name="Variables" />
+												<node id="16777232">
+													<attribute name="Is Enabled" value="true" />
+													<attribute name="Name" value="Mutant:RightHandThumb3" />
+													<attribute name="Tags" />
+													<attribute name="Position" value="-6.78477 -2.9669 -4.17053" />
+													<attribute name="Rotation" value="0.996368 -0.0046002 -0.06557 0.0541305" />
+													<attribute name="Scale" value="1 1 1" />
+													<attribute name="Variables" />
+													<node id="16777233">
+														<attribute name="Is Enabled" value="true" />
+														<attribute name="Name" value="Mutant:RightHandThumb4" />
+														<attribute name="Tags" />
+														<attribute name="Position" value="-7.13065 -2.03375 -3.06964" />
+														<attribute name="Rotation" value="1 0 0 0" />
+														<attribute name="Scale" value="0.01 0.01 0.01" />
+														<attribute name="Variables" />
+													</node>
+												</node>
+											</node>
+										</node>
+										<node id="16777234">
+											<attribute name="Is Enabled" value="true" />
+											<attribute name="Name" value="Mutant:RightHandIndex1" />
+											<attribute name="Tags" />
+											<attribute name="Position" value="-18.4478 1.47989 -8.65425" />
+											<attribute name="Rotation" value="0.975437 -2.3392e-08 -0.217129 -0.0371299" />
+											<attribute name="Scale" value="1 1 1" />
+											<attribute name="Variables" />
+											<node id="16777235">
+												<attribute name="Is Enabled" value="true" />
+												<attribute name="Name" value="Mutant:RightHandIndex2" />
+												<attribute name="Tags" />
+												<attribute name="Position" value="-7.51438 7.94918e-09 1.83943e-10" />
+												<attribute name="Rotation" value="1 0 0 0" />
+												<attribute name="Scale" value="1 1 1" />
+												<attribute name="Variables" />
+												<node id="16777236">
+													<attribute name="Is Enabled" value="true" />
+													<attribute name="Name" value="Mutant:RightHandIndex3" />
+													<attribute name="Tags" />
+													<attribute name="Position" value="-7.48939 6.8506e-09 -8.88178e-16" />
+													<attribute name="Rotation" value="0.998858 -3.20217e-08 0.015247 -0.04529" />
+													<attribute name="Scale" value="1 1 1" />
+													<attribute name="Variables" />
+												</node>
+											</node>
+										</node>
+										<node id="16777237">
+											<attribute name="Is Enabled" value="true" />
+											<attribute name="Name" value="Mutant:RightHandPinky1" />
+											<attribute name="Tags" />
+											<attribute name="Position" value="-17.5078 -0.477745 10.0031" />
+											<attribute name="Rotation" value="0.975437 -3.72362e-08 -0.217129 -0.0371299" />
+											<attribute name="Scale" value="1 1 1" />
+											<attribute name="Variables" />
+											<node id="16777238">
+												<attribute name="Is Enabled" value="true" />
+												<attribute name="Name" value="Mutant:RightHandPinky2" />
+												<attribute name="Tags" />
+												<attribute name="Position" value="-7.04422 7.94896e-09 1.83922e-10" />
+												<attribute name="Rotation" value="1 0 0 0" />
+												<attribute name="Scale" value="1 1 1" />
+												<attribute name="Variables" />
+												<node id="16777239">
+													<attribute name="Is Enabled" value="true" />
+													<attribute name="Name" value="Mutant:RightHandPinky3" />
+													<attribute name="Tags" />
+													<attribute name="Position" value="-7.0789 4.11814e-09 -0" />
+													<attribute name="Rotation" value="1 0 0 0" />
+													<attribute name="Scale" value="1 1 1" />
+													<attribute name="Variables" />
+												</node>
+											</node>
+										</node>
+									</node>
+								</node>
+							</node>
+						</node>
+					</node>
+				</node>
+			</node>
+			<node id="16777240">
+				<attribute name="Is Enabled" value="true" />
+				<attribute name="Name" value="Mutant:LeftUpLeg" />
+				<attribute name="Tags" />
+				<attribute name="Position" value="13.656 -7.13524 -0.129696" />
+				<attribute name="Rotation" value="1 -0.00057524 -1.56174e-11 2.71493e-08" />
+				<attribute name="Scale" value="1 1 1" />
+				<attribute name="Variables" />
+				<node id="16777241">
+					<attribute name="Is Enabled" value="true" />
+					<attribute name="Name" value="Mutant:LeftLeg" />
+					<attribute name="Tags" />
+					<attribute name="Position" value="2.6874e-05 -35.9191 -1.48144" />
+					<attribute name="Rotation" value="0.999872 -0.0160129 1.50455e-08 2.40954e-10" />
+					<attribute name="Scale" value="1 1 1" />
+					<attribute name="Variables" />
+					<node id="16777242">
+						<attribute name="Is Enabled" value="true" />
+						<attribute name="Name" value="Mutant:LeftFoot" />
+						<attribute name="Tags" />
+						<attribute name="Position" value="6.21725e-14 -34.3074 2.64674" />
+						<attribute name="Rotation" value="0.999862 0.0165881 0 0" />
+						<attribute name="Scale" value="1 1 1" />
+						<attribute name="Variables" />
+						<node id="16777243">
+							<attribute name="Is Enabled" value="true" />
+							<attribute name="Name" value="Mutant:LeftToeBase" />
+							<attribute name="Tags" />
+							<attribute name="Position" value="4.79616e-14 -15.1931 -14.9118" />
+							<attribute name="Rotation" value="1 0 0 0" />
+							<attribute name="Scale" value="1 1 1" />
+							<attribute name="Variables" />
+						</node>
+					</node>
+				</node>
+			</node>
+			<node id="16777244">
+				<attribute name="Is Enabled" value="true" />
+				<attribute name="Name" value="Mutant:RightUpLeg" />
+				<attribute name="Tags" />
+				<attribute name="Position" value="-13.656 -7.13524 -0.129696" />
+				<attribute name="Rotation" value="1 -0.00057531 -1.57532e-11 2.73822e-08" />
+				<attribute name="Scale" value="1 1 1" />
+				<attribute name="Variables" />
+				<node id="16777245">
+					<attribute name="Is Enabled" value="true" />
+					<attribute name="Name" value="Mutant:RightLeg" />
+					<attribute name="Tags" />
+					<attribute name="Position" value="-2.6874e-05 -35.9191 -1.48144" />
+					<attribute name="Rotation" value="0.999872 -0.0160139 -1.4399e-08 -2.30613e-10" />
+					<attribute name="Scale" value="1 1 1" />
+					<attribute name="Variables" />
+					<node id="16777246">
+						<attribute name="Is Enabled" value="true" />
+						<attribute name="Name" value="Mutant:RightFoot" />
+						<attribute name="Tags" />
+						<attribute name="Position" value="-4.26326e-14 -34.3074 2.64674" />
+						<attribute name="Rotation" value="0.999862 0.0165891 0 0" />
+						<attribute name="Scale" value="1 1 1" />
+						<attribute name="Variables" />
+						<node id="16777247">
+							<attribute name="Is Enabled" value="true" />
+							<attribute name="Name" value="Mutant:RightToeBase" />
+							<attribute name="Tags" />
+							<attribute name="Position" value="-6.57252e-14 -15.1931 -14.9118" />
+							<attribute name="Rotation" value="1 0 0 0" />
+							<attribute name="Scale" value="1 1 1" />
+							<attribute name="Variables" />
+						</node>
+					</node>
+				</node>
+			</node>
+		</node>
+	</node>
+	<node id="6">
+		<attribute name="Is Enabled" value="true" />
+		<attribute name="Name" value="Woman" />
+		<attribute name="Tags" />
+		<attribute name="Position" value="0 0 -2.76701" />
+		<attribute name="Rotation" value="1 0 0 0" />
+		<attribute name="Scale" value="1 1 1" />
+		<attribute name="Variables" />
+		<component type="AnimatedModel" id="7">
+			<attribute name="Model" value="Model;Models/Kachujin/Kachujin.mdl" />
+			<attribute name="Material" value="Material;Models/Kachujin/Materials/Kachujin.xml" />
+			<attribute name="Cast Shadows" value="true" />
+			<attribute name="Bone Animation Enabled">
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
+				<variant type="Bool" value="true" />
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+			<attribute name="Fog Color" value="0.3 0.6 0.9 1" />
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+	</node>
+</scene>

+ 8023 - 0
bin/Data/99_Benchmark/Scenes/Benchmark02.xml

@@ -0,0 +1,8023 @@
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+<scene id="1">
+	<attribute name="Name" value="" />
+	<attribute name="Time Scale" value="1" />
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+		<attribute name="Tags" />
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+		<component type="Light" id="4">
+			<attribute name="Light Type" value="Directional" />
+			<attribute name="Color" value="1 0.7 0.4 1" />
+			<attribute name="Cast Shadows" value="true" />
+		</component>
+	</node>
+	<node id="4">
+		<attribute name="Is Enabled" value="true" />
+		<attribute name="Name" value="Camera" />
+		<attribute name="Tags" />
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+		<attribute name="Variables" />
+		<component type="Camera" id="5">
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+		</component>
+	</node>
+	<node id="5">
+		<attribute name="Is Enabled" value="true" />
+		<attribute name="Name" value="MutantGeneral" />
+		<attribute name="Tags">
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+		<attribute name="Variables" />
+		<component type="AnimatedModel" id="6">
+			<attribute name="Model" value="Model;Models/Mutant/Mutant.mdl" />
+			<attribute name="Material" value="Material;Models/Mutant/Materials/mutant_M.xml" />
+			<attribute name="Cast Shadows" value="true" />
+			<attribute name="Bone Animation Enabled">
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+			<attribute name="Animation States">
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+									<attribute name="Scale" value="1 1 1" />
+									<attribute name="Variables" />
+								</node>
+							</node>
+						</node>
+						<node id="16779945">
+							<attribute name="Is Enabled" value="true" />
+							<attribute name="Name" value="Mutant:RightShoulder" />
+							<attribute name="Tags" />
+							<attribute name="Position" value="-9.55357 16.0654 5.22783" />
+							<attribute name="Rotation" value="1 0 0 0" />
+							<attribute name="Scale" value="1 1 1" />
+							<attribute name="Variables" />
+							<node id="16779946">
+								<attribute name="Is Enabled" value="true" />
+								<attribute name="Name" value="Mutant:RightArm" />
+								<attribute name="Tags" />
+								<attribute name="Position" value="-17.8119 2.06608 0.922929" />
+								<attribute name="Rotation" value="0.999618 -1.09775e-07 -0.0276292 -2.50144e-06" />
+								<attribute name="Scale" value="1 1 1" />
+								<attribute name="Variables" />
+								<node id="16779947">
+									<attribute name="Is Enabled" value="true" />
+									<attribute name="Name" value="Mutant:RightForeArm" />
+									<attribute name="Tags" />
+									<attribute name="Position" value="-26.3748 -0.000101682 1.45906" />
+									<attribute name="Rotation" value="0.999618 4.72676e-07 0.0276292 9.35905e-06" />
+									<attribute name="Scale" value="1 1 1" />
+									<attribute name="Variables" />
+									<node id="16779948">
+										<attribute name="Is Enabled" value="true" />
+										<attribute name="Name" value="Mutant:RightHand" />
+										<attribute name="Tags" />
+										<attribute name="Position" value="-26.7534 0.000357201 -1.605e-05" />
+										<attribute name="Rotation" value="0.974317 -0.0467266 0.218659 0.0266784" />
+										<attribute name="Scale" value="1 1 1" />
+										<attribute name="Variables" />
+										<node id="16779949">
+											<attribute name="Is Enabled" value="true" />
+											<attribute name="Name" value="Mutant:RightHandThumb1" />
+											<attribute name="Tags" />
+											<attribute name="Position" value="-2.49235 -4.44635 -6.16348" />
+											<attribute name="Rotation" value="0.996327 0.0439713 -0.0733782 0.00380646" />
+											<attribute name="Scale" value="1 1 1" />
+											<attribute name="Variables" />
+											<node id="16779950">
+												<attribute name="Is Enabled" value="true" />
+												<attribute name="Name" value="Mutant:RightHandThumb2" />
+												<attribute name="Tags" />
+												<attribute name="Position" value="-6.60264 -4.314 -6.89045" />
+												<attribute name="Rotation" value="0.99246 0.0138764 -0.108754 0.0547928" />
+												<attribute name="Scale" value="1 1 1" />
+												<attribute name="Variables" />
+												<node id="16779951">
+													<attribute name="Is Enabled" value="true" />
+													<attribute name="Name" value="Mutant:RightHandThumb3" />
+													<attribute name="Tags" />
+													<attribute name="Position" value="-6.78477 -2.9669 -4.17053" />
+													<attribute name="Rotation" value="0.996368 -0.0046002 -0.06557 0.0541305" />
+													<attribute name="Scale" value="1 1 1" />
+													<attribute name="Variables" />
+													<node id="16779952">
+														<attribute name="Is Enabled" value="true" />
+														<attribute name="Name" value="Mutant:RightHandThumb4" />
+														<attribute name="Tags" />
+														<attribute name="Position" value="-7.13065 -2.03375 -3.06964" />
+														<attribute name="Rotation" value="1 0 0 0" />
+														<attribute name="Scale" value="0.01 0.01 0.01" />
+														<attribute name="Variables" />
+													</node>
+												</node>
+											</node>
+										</node>
+										<node id="16779953">
+											<attribute name="Is Enabled" value="true" />
+											<attribute name="Name" value="Mutant:RightHandIndex1" />
+											<attribute name="Tags" />
+											<attribute name="Position" value="-18.4478 1.47989 -8.65425" />
+											<attribute name="Rotation" value="0.975437 -2.3392e-08 -0.217129 -0.0371299" />
+											<attribute name="Scale" value="1 1 1" />
+											<attribute name="Variables" />
+											<node id="16779954">
+												<attribute name="Is Enabled" value="true" />
+												<attribute name="Name" value="Mutant:RightHandIndex2" />
+												<attribute name="Tags" />
+												<attribute name="Position" value="-7.51438 7.94918e-09 1.83943e-10" />
+												<attribute name="Rotation" value="1 0 0 0" />
+												<attribute name="Scale" value="1 1 1" />
+												<attribute name="Variables" />
+												<node id="16779955">
+													<attribute name="Is Enabled" value="true" />
+													<attribute name="Name" value="Mutant:RightHandIndex3" />
+													<attribute name="Tags" />
+													<attribute name="Position" value="-7.48939 6.8506e-09 -8.88178e-16" />
+													<attribute name="Rotation" value="0.998858 -3.20217e-08 0.015247 -0.04529" />
+													<attribute name="Scale" value="1 1 1" />
+													<attribute name="Variables" />
+												</node>
+											</node>
+										</node>
+										<node id="16779956">
+											<attribute name="Is Enabled" value="true" />
+											<attribute name="Name" value="Mutant:RightHandPinky1" />
+											<attribute name="Tags" />
+											<attribute name="Position" value="-17.5078 -0.477745 10.0031" />
+											<attribute name="Rotation" value="0.975437 -3.72362e-08 -0.217129 -0.0371299" />
+											<attribute name="Scale" value="1 1 1" />
+											<attribute name="Variables" />
+											<node id="16779957">
+												<attribute name="Is Enabled" value="true" />
+												<attribute name="Name" value="Mutant:RightHandPinky2" />
+												<attribute name="Tags" />
+												<attribute name="Position" value="-7.04422 7.94896e-09 1.83922e-10" />
+												<attribute name="Rotation" value="1 0 0 0" />
+												<attribute name="Scale" value="1 1 1" />
+												<attribute name="Variables" />
+												<node id="16779958">
+													<attribute name="Is Enabled" value="true" />
+													<attribute name="Name" value="Mutant:RightHandPinky3" />
+													<attribute name="Tags" />
+													<attribute name="Position" value="-7.0789 4.11814e-09 -0" />
+													<attribute name="Rotation" value="1 0 0 0" />
+													<attribute name="Scale" value="1 1 1" />
+													<attribute name="Variables" />
+												</node>
+											</node>
+										</node>
+									</node>
+								</node>
+							</node>
+						</node>
+					</node>
+				</node>
+			</node>
+			<node id="16779959">
+				<attribute name="Is Enabled" value="true" />
+				<attribute name="Name" value="Mutant:LeftUpLeg" />
+				<attribute name="Tags" />
+				<attribute name="Position" value="13.656 -7.13524 -0.129696" />
+				<attribute name="Rotation" value="1 -0.00057524 -1.56174e-11 2.71493e-08" />
+				<attribute name="Scale" value="1 1 1" />
+				<attribute name="Variables" />
+				<node id="16779960">
+					<attribute name="Is Enabled" value="true" />
+					<attribute name="Name" value="Mutant:LeftLeg" />
+					<attribute name="Tags" />
+					<attribute name="Position" value="2.6874e-05 -35.9191 -1.48144" />
+					<attribute name="Rotation" value="0.999872 -0.0160129 1.50455e-08 2.40954e-10" />
+					<attribute name="Scale" value="1 1 1" />
+					<attribute name="Variables" />
+					<node id="16779961">
+						<attribute name="Is Enabled" value="true" />
+						<attribute name="Name" value="Mutant:LeftFoot" />
+						<attribute name="Tags" />
+						<attribute name="Position" value="6.21725e-14 -34.3074 2.64674" />
+						<attribute name="Rotation" value="0.999862 0.0165881 0 0" />
+						<attribute name="Scale" value="1 1 1" />
+						<attribute name="Variables" />
+						<node id="16779962">
+							<attribute name="Is Enabled" value="true" />
+							<attribute name="Name" value="Mutant:LeftToeBase" />
+							<attribute name="Tags" />
+							<attribute name="Position" value="4.79616e-14 -15.1931 -14.9118" />
+							<attribute name="Rotation" value="1 0 0 0" />
+							<attribute name="Scale" value="1 1 1" />
+							<attribute name="Variables" />
+						</node>
+					</node>
+				</node>
+			</node>
+			<node id="16779963">
+				<attribute name="Is Enabled" value="true" />
+				<attribute name="Name" value="Mutant:RightUpLeg" />
+				<attribute name="Tags" />
+				<attribute name="Position" value="-13.656 -7.13524 -0.129696" />
+				<attribute name="Rotation" value="1 -0.00057531 -1.57532e-11 2.73822e-08" />
+				<attribute name="Scale" value="1 1 1" />
+				<attribute name="Variables" />
+				<node id="16779964">
+					<attribute name="Is Enabled" value="true" />
+					<attribute name="Name" value="Mutant:RightLeg" />
+					<attribute name="Tags" />
+					<attribute name="Position" value="-2.6874e-05 -35.9191 -1.48144" />
+					<attribute name="Rotation" value="0.999872 -0.0160139 -1.4399e-08 -2.30613e-10" />
+					<attribute name="Scale" value="1 1 1" />
+					<attribute name="Variables" />
+					<node id="16779965">
+						<attribute name="Is Enabled" value="true" />
+						<attribute name="Name" value="Mutant:RightFoot" />
+						<attribute name="Tags" />
+						<attribute name="Position" value="-4.26326e-14 -34.3074 2.64674" />
+						<attribute name="Rotation" value="0.999862 0.0165891 0 0" />
+						<attribute name="Scale" value="1 1 1" />
+						<attribute name="Variables" />
+						<node id="16779966">
+							<attribute name="Is Enabled" value="true" />
+							<attribute name="Name" value="Mutant:RightToeBase" />
+							<attribute name="Tags" />
+							<attribute name="Position" value="-6.57252e-14 -15.1931 -14.9118" />
+							<attribute name="Rotation" value="1 0 0 0" />
+							<attribute name="Scale" value="1 1 1" />
+							<attribute name="Variables" />
+						</node>
+					</node>
+				</node>
+			</node>
+		</node>
+	</node>
+</scene>

+ 71 - 0
bin/Data/99_Benchmark/Scenes/MainScreen.xml

@@ -0,0 +1,71 @@
+<?xml version="1.0"?>
+<scene id="1">
+	<attribute name="Name" value="" />
+	<attribute name="Time Scale" value="1" />
+	<attribute name="Smoothing Constant" value="50" />
+	<attribute name="Snap Threshold" value="5" />
+	<attribute name="Elapsed Time" value="0" />
+	<attribute name="Next Replicated Node ID" value="8" />
+	<attribute name="Next Replicated Component ID" value="8" />
+	<attribute name="Next Local Node ID" value="16777221" />
+	<attribute name="Next Local Component ID" value="16777276" />
+	<attribute name="Variables" />
+	<attribute name="Variable Names" value="" />
+	<component type="Octree" id="1" />
+	<component type="DebugRenderer" id="2" />
+	<node id="3">
+		<attribute name="Is Enabled" value="true" />
+		<attribute name="Name" value="Mushroom" />
+		<attribute name="Tags" />
+		<attribute name="Position" value="0 0 0" />
+		<attribute name="Rotation" value="0.966061 0 0.258313 0" />
+		<attribute name="Scale" value="1 1 1" />
+		<attribute name="Variables" />
+		<component type="StaticModel" id="3">
+			<attribute name="Model" value="Model;Models/Mushroom.mdl" />
+			<attribute name="Material" value="Material;Materials/MushroomWind.xml" />
+			<attribute name="Cast Shadows" value="true" />
+		</component>
+	</node>
+	<node id="4">
+		<attribute name="Is Enabled" value="true" />
+		<attribute name="Name" value="Sun" />
+		<attribute name="Tags" />
+		<attribute name="Position" value="0 2.5987 0" />
+		<attribute name="Rotation" value="0.934981 0.354699 0 0" />
+		<attribute name="Scale" value="1 1 1" />
+		<attribute name="Variables" />
+		<component type="Light" id="4">
+			<attribute name="Light Type" value="Directional" />
+			<attribute name="Color" value="1 0.7 0.4 1" />
+			<attribute name="Cast Shadows" value="true" />
+		</component>
+	</node>
+	<node id="5">
+		<attribute name="Is Enabled" value="true" />
+		<attribute name="Name" value="Zone" />
+		<attribute name="Tags" />
+		<attribute name="Position" value="0 0 0" />
+		<attribute name="Rotation" value="1 0 0 0" />
+		<attribute name="Scale" value="1 1 1" />
+		<attribute name="Variables" />
+		<component type="Zone" id="5">
+			<attribute name="Bounding Box Min" value="-1000 -1000 -1000" />
+			<attribute name="Bounding Box Max" value="1000 1000 1000" />
+			<attribute name="Ambient Color" value="0.3 0.6 0.9 1" />
+			<attribute name="Fog Color" value="0.3 0.6 0.9 1" />
+		</component>
+	</node>
+	<node id="7">
+		<attribute name="Is Enabled" value="true" />
+		<attribute name="Name" value="Camera" />
+		<attribute name="Tags" />
+		<attribute name="Position" value="-2.3181 2.43787 -2.90237" />
+		<attribute name="Rotation" value="0.8962 0.264191 0.341867 -0.100779" />
+		<attribute name="Scale" value="1 1 1" />
+		<attribute name="Variables" />
+		<component type="Camera" id="7">
+			<attribute name="Aspect Ratio" value="1.77778" />
+		</component>
+	</node>
+</scene>

+ 42 - 0
bin/Data/99_Benchmark/Scenes/ResultScreen.xml

@@ -0,0 +1,42 @@
+<?xml version="1.0"?>
+<scene id="1">
+	<attribute name="Name" value="" />
+	<attribute name="Time Scale" value="1" />
+	<attribute name="Smoothing Constant" value="50" />
+	<attribute name="Snap Threshold" value="5" />
+	<attribute name="Elapsed Time" value="0" />
+	<attribute name="Next Replicated Node ID" value="8" />
+	<attribute name="Next Replicated Component ID" value="8" />
+	<attribute name="Next Local Node ID" value="16777221" />
+	<attribute name="Next Local Component ID" value="16777276" />
+	<attribute name="Variables" />
+	<attribute name="Variable Names" value="" />
+	<component type="Octree" id="1" />
+	<component type="DebugRenderer" id="2" />
+	<node id="5">
+		<attribute name="Is Enabled" value="true" />
+		<attribute name="Name" value="Zone" />
+		<attribute name="Tags" />
+		<attribute name="Position" value="0 0 0" />
+		<attribute name="Rotation" value="1 0 0 0" />
+		<attribute name="Scale" value="1 1 1" />
+		<attribute name="Variables" />
+		<component type="Zone" id="5">
+			<attribute name="Bounding Box Min" value="-1000 -1000 -1000" />
+			<attribute name="Bounding Box Max" value="1000 1000 1000" />
+			<attribute name="Ambient Color" value="0.3 0.6 0.9 1" />
+		</component>
+	</node>
+	<node id="7">
+		<attribute name="Is Enabled" value="true" />
+		<attribute name="Name" value="Camera" />
+		<attribute name="Tags" />
+		<attribute name="Position" value="-2.3181 2.43787 -2.90237" />
+		<attribute name="Rotation" value="0.8962 0.264191 0.341867 -0.100779" />
+		<attribute name="Scale" value="1 1 1" />
+		<attribute name="Variables" />
+		<component type="Camera" id="7">
+			<attribute name="Aspect Ratio" value="1.77778" />
+		</component>
+	</node>
+</scene>