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Fixed NoTextureUnlitVCol technique using the wrong shader, which would cause artifacts with the editor grid in deferred mode.

Lasse Öörni 11 jaren geleden
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854715a47e
1 gewijzigde bestanden met toevoegingen van 1 en 1 verwijderingen
  1. 1 1
      Bin/CoreData/Techniques/NoTextureUnlitVCol.xml

+ 1 - 1
Bin/CoreData/Techniques/NoTextureUnlitVCol.xml

@@ -1,4 +1,4 @@
-<technique vs="Basic" ps="Basic" vsdefines="VERTEXCOLOR" psdefines="VERTEXCOLOR">
+<technique vs="Unlit" ps="Unlit" vsdefines="VERTEXCOLOR" psdefines="VERTEXCOLOR">
     <pass name="base" />
     <pass name="base" />
     <pass name="prepass" psdefines="PREPASS" />
     <pass name="prepass" psdefines="PREPASS" />
     <pass name="material" />
     <pass name="material" />