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@@ -63,6 +63,10 @@ if (CMAKE_PROJECT_NAME STREQUAL Urho3D AND TARGET Urho3D)
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# This is more practical than patching its header files in many places to make them work with relative path
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list (APPEND URHO3D_INCLUDE_DIRS ${URHO3D_HOME}/include/${PATH_SUFFIX}/ThirdParty/Bullet)
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endif ()
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+ if (URHO3D_LUA)
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+ # ditto for Lua/LuaJIT
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+ list (APPEND URHO3D_INCLUDE_DIRS ${URHO3D_HOME}/include/${PATH_SUFFIX}/ThirdParty/Lua${JIT})
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+ endif ()
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set (URHO3D_LIBRARIES Urho3D)
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set (FOUND_MESSAGE "Found Urho3D: as CMake target")
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else ()
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@@ -112,6 +116,9 @@ else ()
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if (URHO3D_PHYSICS)
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list (APPEND URHO3D_INCLUDE_DIRS ${URHO3D_INCLUDE_DIRS}/ThirdParty/Bullet)
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endif ()
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+ if (URHO3D_LUA)
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+ list (APPEND URHO3D_INCLUDE_DIRS ${URHO3D_INCLUDE_DIRS}/ThirdParty/Lua${JIT})
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+ endif ()
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if (NOT URHO3D_HOME)
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# URHO3D_HOME is not set when using SDK installed on system-wide default location, so set it now
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get_filename_component (PATH ${PATH} PATH)
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