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@@ -0,0 +1,669 @@
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+//
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+// Copyright (c) 2008-2016 the Urho3D project.
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+//
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+// Permission is hereby granted, free of charge, to any person obtaining a copy
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+// of this software and associated documentation files (the "Software"), to deal
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+// in the Software without restriction, including without limitation the rights
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+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+// copies of the Software, and to permit persons to whom the Software is
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+// furnished to do so, subject to the following conditions:
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+//
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+// The above copyright notice and this permission notice shall be included in
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+// all copies or substantial portions of the Software.
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+//
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+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+// THE SOFTWARE.
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+//
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+
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+#include "../../Precompiled.h"
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+
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+#include "../../Core/Context.h"
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+#include "../../Core/Profiler.h"
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+#include "../../Graphics/Graphics.h"
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+#include "../../Graphics/GraphicsEvents.h"
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+#include "../../Graphics/GraphicsImpl.h"
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+#include "../../Graphics/Renderer.h"
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+#include "../../Graphics/Texture2DArray.h"
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+#include "../../IO/FileSystem.h"
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+#include "../../IO/Log.h"
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+#include "../../Resource/ResourceCache.h"
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+#include "../../Resource/XMLFile.h"
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+
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+#include "../../DebugNew.h"
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+
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+#ifdef _MSC_VER
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+#pragma warning(disable:4355)
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+#endif
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+
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+namespace Urho3D
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+{
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+
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+Texture2DArray::Texture2DArray(Context* context) :
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+ Texture(context),
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+ layers_(0),
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+ lockedLevel_(-1)
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+{
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+}
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+
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+Texture2DArray::~Texture2DArray()
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+{
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+ Release();
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+}
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+
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+void Texture2DArray::RegisterObject(Context* context)
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+{
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+ context->RegisterFactory<Texture2DArray>();
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+}
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+
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+bool Texture2DArray::BeginLoad(Deserializer& source)
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+{
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+ ResourceCache* cache = GetSubsystem<ResourceCache>();
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+
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+ // In headless mode, do not actually load the texture, just return success
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+ if (!graphics_)
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+ return true;
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+
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+ cache->ResetDependencies(this);
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+
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+ String texPath, texName, texExt;
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+ SplitPath(GetName(), texPath, texName, texExt);
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+
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+ loadParameters_ = (new XMLFile(context_));
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+ if (!loadParameters_->Load(source))
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+ {
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+ loadParameters_.Reset();
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+ return false;
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+ }
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+
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+ loadImages_.Clear();
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+
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+ XMLElement textureElem = loadParameters_->GetRoot();
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+ XMLElement layerElem = textureElem.GetChild("layer");
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+ while (layerElem)
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+ {
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+ String name = layerElem.GetAttribute("name");
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+
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+ // If path is empty, add the XML file path
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+ if (GetPath(name).Empty())
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+ name = texPath + name;
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+
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+ loadImages_.Push(cache->GetTempResource<Image>(name));
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+ cache->StoreResourceDependency(this, name);
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+
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+ layerElem = layerElem.GetNext("layer");
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+ }
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+
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+ // Precalculate mip levels if async loading
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+ if (GetAsyncLoadState() == ASYNC_LOADING)
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+ {
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+ for (unsigned i = 0; i < loadImages_.Size(); ++i)
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+ {
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+ if (loadImages_[i])
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+ loadImages_[i]->PrecalculateLevels();
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+ }
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+ }
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+
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+ return true;
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+}
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+
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+bool Texture2DArray::EndLoad()
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+{
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+ // In headless mode, do not actually load the texture, just return success
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+ if (!graphics_)
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+ return true;
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+
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+ // If over the texture budget, see if materials can be freed to allow textures to be freed
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+ CheckTextureBudget(GetTypeStatic());
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+
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+ SetParameters(loadParameters_);
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+ SetLayers(loadImages_.Size());
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+
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+ for (unsigned i = 0; i < loadImages_.Size(); ++i)
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+ SetData(i, loadImages_[i]);
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+
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+ loadImages_.Clear();
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+ loadParameters_.Reset();
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+
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+ return true;
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+}
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+
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+void Texture2DArray::Release()
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+{
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+ if (graphics_)
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+ {
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+ for (unsigned i = 0; i < MAX_TEXTURE_UNITS; ++i)
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+ {
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+ if (graphics_->GetTexture(i) == this)
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+ graphics_->SetTexture(i, 0);
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+ }
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+ }
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+
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+ if (renderSurface_)
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+ renderSurface_->Release();
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+
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+ URHO3D_SAFE_RELEASE(object_);
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+ URHO3D_SAFE_RELEASE(shaderResourceView_);
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+ URHO3D_SAFE_RELEASE(sampler_);
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+}
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+
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+void Texture2DArray::SetLayers(unsigned layers)
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+{
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+ Release();
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+
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+ layers_ = layers;
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+}
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+
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+bool Texture2DArray::SetSize(unsigned layers, int width, int height, unsigned format, TextureUsage usage)
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+{
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+ if (width <= 0 || height <= 0)
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+ {
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+ URHO3D_LOGERROR("Zero or negative texture array size");
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+ return false;
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+ }
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+ if (usage == TEXTURE_DEPTHSTENCIL)
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+ {
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+ URHO3D_LOGERROR("Depth-stencil usage not supported for texture arrays");
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+ return false;
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+ }
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+
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+ // Delete the old rendersurfaces if any
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+ renderSurface_.Reset();
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+
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+ usage_ = usage;
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+
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+ if (usage_ == TEXTURE_RENDERTARGET)
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+ {
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+ renderSurface_ = new RenderSurface(this);
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+
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+ // Nearest filtering and mipmaps disabled by default
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+ filterMode_ = FILTER_NEAREST;
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+ requestedLevels_ = 1;
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+ }
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+ else if (usage_ == TEXTURE_DYNAMIC)
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+ requestedLevels_ = 1;
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+
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+ if (usage_ == TEXTURE_RENDERTARGET)
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+ SubscribeToEvent(E_RENDERSURFACEUPDATE, URHO3D_HANDLER(Texture2DArray, HandleRenderSurfaceUpdate));
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+ else
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+ UnsubscribeFromEvent(E_RENDERSURFACEUPDATE);
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+
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+ width_ = width;
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+ height_ = height;
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+ format_ = format;
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+ if (layers)
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+ layers_ = layers;
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+
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+ layerMemoryUse_.Resize(layers_);
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+ for (unsigned i = 0; i < layers_; ++i)
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+ layerMemoryUse_[i] = 0;
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+
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+ return Create();
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+}
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+
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+bool Texture2DArray::SetData(unsigned layer, unsigned level, int x, int y, int width, int height, const void* data)
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+{
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+ URHO3D_PROFILE(SetTextureData);
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+
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+ if (!object_)
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+ {
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+ URHO3D_LOGERROR("Texture array not created, can not set data");
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+ return false;
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+ }
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+
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+ if (!data)
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+ {
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+ URHO3D_LOGERROR("Null source for setting data");
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+ return false;
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+ }
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+
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+ if (layer >= layers_)
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+ {
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+ URHO3D_LOGERROR("Illegal layer for setting data");
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+ return false;
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+ }
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+
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+ if (level >= levels_)
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+ {
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+ URHO3D_LOGERROR("Illegal mip level for setting data");
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+ return false;
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+ }
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+
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+ int levelWidth = GetLevelWidth(level);
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+ int levelHeight = GetLevelHeight(level);
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+ if (x < 0 || x + width > levelWidth || y < 0 || y + height > levelHeight || width <= 0 || height <= 0)
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+ {
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+ URHO3D_LOGERROR("Illegal dimensions for setting data");
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+ return false;
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+ }
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+
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+ // If compressed, align the update region on a block
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+ if (IsCompressed())
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+ {
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+ x &= ~3;
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+ y &= ~3;
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+ width += 3;
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+ width &= 0xfffffffc;
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+ height += 3;
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+ height &= 0xfffffffc;
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+ }
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+
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+ unsigned char* src = (unsigned char*)data;
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+ unsigned rowSize = GetRowDataSize(width);
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+ unsigned rowStart = GetRowDataSize(x);
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+ unsigned subResource = D3D11CalcSubresource(level, layer, levels_);
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+
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+ if (usage_ == TEXTURE_DYNAMIC)
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+ {
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+ if (IsCompressed())
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+ {
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+ height = (height + 3) >> 2;
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+ y >>= 2;
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+ }
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+
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+ D3D11_MAPPED_SUBRESOURCE mappedData;
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+ mappedData.pData = 0;
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+
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+ HRESULT hr = graphics_->GetImpl()->GetDeviceContext()->Map((ID3D11Resource*)object_, subResource, D3D11_MAP_WRITE_DISCARD, 0,
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+ &mappedData);
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+ if (FAILED(hr) || !mappedData.pData)
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+ {
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+ URHO3D_LOGD3DERROR("Failed to map texture for update", hr);
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+ return false;
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+ }
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+ else
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+ {
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+ for (int row = 0; row < height; ++row)
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+ memcpy((unsigned char*)mappedData.pData + (row + y) * mappedData.RowPitch + rowStart, src + row * rowSize, rowSize);
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+ graphics_->GetImpl()->GetDeviceContext()->Unmap((ID3D11Resource*)object_, subResource);
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+ }
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+ }
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+ else
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+ {
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+ D3D11_BOX destBox;
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+ destBox.left = (UINT)x;
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+ destBox.right = (UINT)(x + width);
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+ destBox.top = (UINT)y;
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+ destBox.bottom = (UINT)(y + height);
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+ destBox.front = 0;
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+ destBox.back = 1;
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+
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+ graphics_->GetImpl()->GetDeviceContext()->UpdateSubresource((ID3D11Resource*)object_, subResource, &destBox, data,
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+ rowSize, 0);
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+ }
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+
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+ return true;
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+}
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+
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+bool Texture2DArray::SetData(unsigned layer, Deserializer& source)
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+{
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+ SharedPtr<Image> image(new Image(context_));
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+ if (!image->Load(source))
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+ return false;
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+
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+ return SetData(layer, image);
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+}
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+
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+bool Texture2DArray::SetData(unsigned layer, SharedPtr<Image> image, bool useAlpha)
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+{
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+ if (!image)
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+ {
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+ URHO3D_LOGERROR("Null image, can not set data");
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+ return false;
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+ }
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+ if (!layers_)
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+ {
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+ URHO3D_LOGERROR("Number of layers in the array must be set first");
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+ return false;
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+ }
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+ if (layer >= layers_)
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+ {
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+ URHO3D_LOGERROR("Illegal layer for setting data");
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+ return false;
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+ }
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+
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+ unsigned memoryUse = 0;
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+
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+ int quality = QUALITY_HIGH;
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+ Renderer* renderer = GetSubsystem<Renderer>();
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+ if (renderer)
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+ quality = renderer->GetTextureQuality();
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+
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+ if (!image->IsCompressed())
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+ {
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+ // Convert unsuitable formats to RGBA
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+ unsigned components = image->GetComponents();
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+ if ((components == 1 && !useAlpha) || components == 2 || components == 3)
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+ {
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+ image = image->ConvertToRGBA();
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+ if (!image)
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+ return false;
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+ components = image->GetComponents();
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+ }
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+
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+ unsigned char* levelData = image->GetData();
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+ int levelWidth = image->GetWidth();
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+ int levelHeight = image->GetHeight();
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+ unsigned format = 0;
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+
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+ // Discard unnecessary mip levels
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+ for (unsigned i = 0; i < mipsToSkip_[quality]; ++i)
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+ {
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+ image = image->GetNextLevel();
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+ levelData = image->GetData();
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+ levelWidth = image->GetWidth();
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+ levelHeight = image->GetHeight();
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+ }
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+
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+ switch (components)
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+ {
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+ case 1:
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+ format = Graphics::GetAlphaFormat();
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+ break;
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+
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+ case 4:
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+ format = Graphics::GetRGBAFormat();
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+ break;
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+
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+ default: break;
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+ }
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+
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+ // Create the texture array when layer 0 is being loaded, check that rest of the layers are same size & format
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+ if (!layer)
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+ {
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+ // If image was previously compressed, reset number of requested levels to avoid error if level count is too high for new size
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+ if (IsCompressed() && requestedLevels_ > 1)
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+ requestedLevels_ = 0;
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+ // Create the texture array (the number of layers must have been already set)
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+ SetSize(0, levelWidth, levelHeight, format);
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+ }
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+ else
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+ {
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+ if (!object_)
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+ {
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+ URHO3D_LOGERROR("Texture array layer 0 must be loaded first");
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+ return false;
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+ }
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+ if (levelWidth != width_ || levelHeight != height_ || format != format_)
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+ {
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+ URHO3D_LOGERROR("Texture array layer does not match size or format of layer 0");
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+ return false;
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+ }
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+ }
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+
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+ for (unsigned i = 0; i < levels_; ++i)
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+ {
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+ SetData(layer, i, 0, 0, levelWidth, levelHeight, levelData);
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+ memoryUse += levelWidth * levelHeight * components;
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+
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+ if (i < levels_ - 1)
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+ {
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+ image = image->GetNextLevel();
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+ levelData = image->GetData();
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+ levelWidth = image->GetWidth();
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+ levelHeight = image->GetHeight();
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+ }
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+ }
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+ }
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+ else
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+ {
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+ int width = image->GetWidth();
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+ int height = image->GetHeight();
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+ unsigned levels = image->GetNumCompressedLevels();
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+ unsigned format = graphics_->GetFormat(image->GetCompressedFormat());
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+ bool needDecompress = false;
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+
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+ if (!format)
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+ {
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+ format = Graphics::GetRGBAFormat();
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+ needDecompress = true;
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+ }
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+
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+ unsigned mipsToSkip = mipsToSkip_[quality];
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+ if (mipsToSkip >= levels)
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+ mipsToSkip = levels - 1;
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+ while (mipsToSkip && (width / (1 << mipsToSkip) < 4 || height / (1 << mipsToSkip) < 4))
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+ --mipsToSkip;
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+ width /= (1 << mipsToSkip);
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+ height /= (1 << mipsToSkip);
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+
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+ // Create the texture array when layer 0 is being loaded, assume rest of the layers are same size & format
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+ if (!layer)
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+ {
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+ SetNumLevels(Max((levels - mipsToSkip), 1U));
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+ SetSize(0, width, height, format);
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+ }
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+ else
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+ {
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|
|
+ if (!object_)
|
|
|
+ {
|
|
|
+ URHO3D_LOGERROR("Texture array layer 0 must be loaded first");
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ if (width != width_ || height != height_ || format != format_)
|
|
|
+ {
|
|
|
+ URHO3D_LOGERROR("Texture array layer does not match size or format of layer 0");
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ for (unsigned i = 0; i < levels_ && i < levels - mipsToSkip; ++i)
|
|
|
+ {
|
|
|
+ CompressedLevel level = image->GetCompressedLevel(i + mipsToSkip);
|
|
|
+ if (!needDecompress)
|
|
|
+ {
|
|
|
+ SetData(layer, i, 0, 0, level.width_, level.height_, level.data_);
|
|
|
+ memoryUse += level.rows_ * level.rowSize_;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ unsigned char* rgbaData = new unsigned char[level.width_ * level.height_ * 4];
|
|
|
+ level.Decompress(rgbaData);
|
|
|
+ SetData(layer, i, 0, 0, level.width_, level.height_, rgbaData);
|
|
|
+ memoryUse += level.width_ * level.height_ * 4;
|
|
|
+ delete[] rgbaData;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ layerMemoryUse_[layer] = memoryUse;
|
|
|
+ unsigned totalMemoryUse = sizeof(Texture2DArray) + layerMemoryUse_.Capacity() * sizeof(unsigned);
|
|
|
+ for (unsigned i = 0; i < layers_; ++i)
|
|
|
+ totalMemoryUse += layerMemoryUse_[i];
|
|
|
+ SetMemoryUse(totalMemoryUse);
|
|
|
+
|
|
|
+ return true;
|
|
|
+}
|
|
|
+
|
|
|
+bool Texture2DArray::GetData(unsigned layer, unsigned level, void* dest) const
|
|
|
+{
|
|
|
+ if (!object_)
|
|
|
+ {
|
|
|
+ URHO3D_LOGERROR("Texture array not created, can not get data");
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (!dest)
|
|
|
+ {
|
|
|
+ URHO3D_LOGERROR("Null destination for getting data");
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (layer >= layers_)
|
|
|
+ {
|
|
|
+ URHO3D_LOGERROR("Illegal layer for getting data");
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (level >= levels_)
|
|
|
+ {
|
|
|
+ URHO3D_LOGERROR("Illegal mip level for getting data");
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ int levelWidth = GetLevelWidth(level);
|
|
|
+ int levelHeight = GetLevelHeight(level);
|
|
|
+
|
|
|
+ D3D11_TEXTURE2D_DESC textureDesc;
|
|
|
+ memset(&textureDesc, 0, sizeof textureDesc);
|
|
|
+ textureDesc.Width = (UINT)levelWidth;
|
|
|
+ textureDesc.Height = (UINT)levelHeight;
|
|
|
+ textureDesc.MipLevels = 1;
|
|
|
+ textureDesc.ArraySize = 1;
|
|
|
+ textureDesc.Format = (DXGI_FORMAT)format_;
|
|
|
+ textureDesc.SampleDesc.Count = 1;
|
|
|
+ textureDesc.SampleDesc.Quality = 0;
|
|
|
+ textureDesc.Usage = D3D11_USAGE_STAGING;
|
|
|
+ textureDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
|
|
+
|
|
|
+ ID3D11Texture2D* stagingTexture = 0;
|
|
|
+ HRESULT hr = graphics_->GetImpl()->GetDevice()->CreateTexture2D(&textureDesc, 0, &stagingTexture);
|
|
|
+ if (FAILED(hr))
|
|
|
+ {
|
|
|
+ URHO3D_SAFE_RELEASE(stagingTexture);
|
|
|
+ URHO3D_LOGD3DERROR("Failed to create staging texture for GetData", hr);
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ unsigned srcSubResource = D3D11CalcSubresource(level, layer, levels_);
|
|
|
+ D3D11_BOX srcBox;
|
|
|
+ srcBox.left = 0;
|
|
|
+ srcBox.right = (UINT)levelWidth;
|
|
|
+ srcBox.top = 0;
|
|
|
+ srcBox.bottom = (UINT)levelHeight;
|
|
|
+ srcBox.front = 0;
|
|
|
+ srcBox.back = 1;
|
|
|
+ graphics_->GetImpl()->GetDeviceContext()->CopySubresourceRegion(stagingTexture, 0, 0, 0, 0, (ID3D11Resource*)object_,
|
|
|
+ srcSubResource, &srcBox);
|
|
|
+
|
|
|
+ D3D11_MAPPED_SUBRESOURCE mappedData;
|
|
|
+ mappedData.pData = 0;
|
|
|
+ unsigned rowSize = GetRowDataSize(levelWidth);
|
|
|
+ unsigned numRows = (unsigned)(IsCompressed() ? (levelHeight + 3) >> 2 : levelHeight);
|
|
|
+
|
|
|
+ hr = graphics_->GetImpl()->GetDeviceContext()->Map((ID3D11Resource*)stagingTexture, 0, D3D11_MAP_READ, 0, &mappedData);
|
|
|
+ if (FAILED(hr) || !mappedData.pData)
|
|
|
+ {
|
|
|
+ URHO3D_LOGD3DERROR("Failed to map staging texture for GetData", hr);
|
|
|
+ stagingTexture->Release();
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ for (unsigned row = 0; row < numRows; ++row)
|
|
|
+ memcpy((unsigned char*)dest + row * rowSize, (unsigned char*)mappedData.pData + row * mappedData.RowPitch, rowSize);
|
|
|
+ graphics_->GetImpl()->GetDeviceContext()->Unmap((ID3D11Resource*)stagingTexture, 0);
|
|
|
+ stagingTexture->Release();
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+bool Texture2DArray::Create()
|
|
|
+{
|
|
|
+ Release();
|
|
|
+
|
|
|
+ if (!graphics_ || !width_ || !height_ || !layers_)
|
|
|
+ return false;
|
|
|
+
|
|
|
+ levels_ = CheckMaxLevels(width_, height_, requestedLevels_);
|
|
|
+
|
|
|
+ D3D11_TEXTURE2D_DESC textureDesc;
|
|
|
+ memset(&textureDesc, 0, sizeof textureDesc);
|
|
|
+ textureDesc.Width = (UINT)width_;
|
|
|
+ textureDesc.Height = (UINT)height_;
|
|
|
+ textureDesc.MipLevels = levels_;
|
|
|
+ textureDesc.ArraySize = layers_;
|
|
|
+ textureDesc.Format = (DXGI_FORMAT)(sRGB_ ? GetSRGBFormat(format_) : format_);
|
|
|
+ textureDesc.SampleDesc.Count = 1;
|
|
|
+ textureDesc.SampleDesc.Quality = 0;
|
|
|
+ textureDesc.Usage = usage_ == TEXTURE_DYNAMIC ? D3D11_USAGE_DYNAMIC : D3D11_USAGE_DEFAULT;
|
|
|
+ textureDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
|
|
+ if (usage_ == TEXTURE_RENDERTARGET)
|
|
|
+ textureDesc.BindFlags |= D3D11_BIND_RENDER_TARGET;
|
|
|
+ else if (usage_ == TEXTURE_DEPTHSTENCIL)
|
|
|
+ textureDesc.BindFlags |= D3D11_BIND_DEPTH_STENCIL;
|
|
|
+ textureDesc.CPUAccessFlags = usage_ == TEXTURE_DYNAMIC ? D3D11_CPU_ACCESS_WRITE : 0;
|
|
|
+
|
|
|
+ HRESULT hr = graphics_->GetImpl()->GetDevice()->CreateTexture2D(&textureDesc, 0, (ID3D11Texture2D**)&object_);
|
|
|
+ if (FAILED(hr))
|
|
|
+ {
|
|
|
+ URHO3D_SAFE_RELEASE(object_);
|
|
|
+ URHO3D_LOGD3DERROR("Failed to create texture array", hr);
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
|
|
|
+ memset(&srvDesc, 0, sizeof srvDesc);
|
|
|
+ srvDesc.Format = (DXGI_FORMAT)GetSRVFormat(textureDesc.Format);
|
|
|
+ if (layers_ == 1)
|
|
|
+ {
|
|
|
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
|
|
|
+ srvDesc.Texture2D.MipLevels = (UINT)levels_;
|
|
|
+ srvDesc.Texture2D.MostDetailedMip = 0;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
|
|
|
+ srvDesc.Texture2DArray.MipLevels = (UINT)levels_;
|
|
|
+ srvDesc.Texture2DArray.ArraySize = layers_;
|
|
|
+ srvDesc.Texture2DArray.FirstArraySlice = 0;
|
|
|
+ srvDesc.Texture2DArray.MostDetailedMip = 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ hr = graphics_->GetImpl()->GetDevice()->CreateShaderResourceView((ID3D11Resource*)object_, &srvDesc,
|
|
|
+ (ID3D11ShaderResourceView**)&shaderResourceView_);
|
|
|
+ if (FAILED(hr))
|
|
|
+ {
|
|
|
+ URHO3D_SAFE_RELEASE(shaderResourceView_);
|
|
|
+ URHO3D_LOGD3DERROR("Failed to create shader resource view for texture array", hr);
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (usage_ == TEXTURE_RENDERTARGET)
|
|
|
+ {
|
|
|
+ D3D11_RENDER_TARGET_VIEW_DESC renderTargetViewDesc;
|
|
|
+ memset(&renderTargetViewDesc, 0, sizeof renderTargetViewDesc);
|
|
|
+ renderTargetViewDesc.Format = textureDesc.Format;
|
|
|
+ if (layers_ == 1)
|
|
|
+ {
|
|
|
+ renderTargetViewDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
|
|
|
+ renderTargetViewDesc.Texture2D.MipSlice = 0;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ renderTargetViewDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
|
|
|
+ renderTargetViewDesc.Texture2DArray.MipSlice = 0;
|
|
|
+ renderTargetViewDesc.Texture2DArray.ArraySize = layers_;
|
|
|
+ renderTargetViewDesc.Texture2DArray.FirstArraySlice = 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ hr = graphics_->GetImpl()->GetDevice()->CreateRenderTargetView((ID3D11Resource*)object_, &renderTargetViewDesc,
|
|
|
+ (ID3D11RenderTargetView**)&renderSurface_->renderTargetView_);
|
|
|
+
|
|
|
+ if (FAILED(hr))
|
|
|
+ {
|
|
|
+ URHO3D_SAFE_RELEASE(renderSurface_->renderTargetView_);
|
|
|
+ URHO3D_LOGD3DERROR("Failed to create rendertarget view for texture array", hr);
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return true;
|
|
|
+}
|
|
|
+
|
|
|
+void Texture2DArray::HandleRenderSurfaceUpdate(StringHash eventType, VariantMap& eventData)
|
|
|
+{
|
|
|
+ if (renderSurface_ && (renderSurface_->GetUpdateMode() == SURFACE_UPDATEALWAYS || renderSurface_->IsUpdateQueued()))
|
|
|
+ {
|
|
|
+ Renderer* renderer = GetSubsystem<Renderer>();
|
|
|
+ if (renderer)
|
|
|
+ renderer->QueueRenderSurface(renderSurface_);
|
|
|
+ renderSurface_->ResetUpdateQueued();
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+}
|