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@@ -283,13 +283,13 @@ void ASRegisterGeneratedGlobalVariables(asIScriptEngine* engine)
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// static const int MATRIX_CONVERSION_BUFFER_LENGTH | File: ../Container/Str.h
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// static const int MATRIX_CONVERSION_BUFFER_LENGTH | File: ../Container/Str.h
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engine->RegisterGlobalProperty("const int MATRIX_CONVERSION_BUFFER_LENGTH", (void*)&MATRIX_CONVERSION_BUFFER_LENGTH);
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engine->RegisterGlobalProperty("const int MATRIX_CONVERSION_BUFFER_LENGTH", (void*)&MATRIX_CONVERSION_BUFFER_LENGTH);
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- // static const unsigned MAX_CASCADE_SPLITS | File: ../Graphics/Light.h
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- engine->RegisterGlobalProperty("const uint MAX_CASCADE_SPLITS", (void*)&MAX_CASCADE_SPLITS);
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+ // constexpr i32 MAX_CASCADE_SPLITS | File: ../Graphics/Light.h
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+ engine->RegisterGlobalProperty("const int MAX_CASCADE_SPLITS", (void*)&MAX_CASCADE_SPLITS);
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// constexpr i32 MAX_CONSTANT_REGISTERS | File: ../GraphicsAPI/GraphicsDefs.h
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// constexpr i32 MAX_CONSTANT_REGISTERS | File: ../GraphicsAPI/GraphicsDefs.h
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engine->RegisterGlobalProperty("const int MAX_CONSTANT_REGISTERS", (void*)&MAX_CONSTANT_REGISTERS);
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engine->RegisterGlobalProperty("const int MAX_CONSTANT_REGISTERS", (void*)&MAX_CONSTANT_REGISTERS);
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- // static const int MAX_LIGHT_SPLITS | File: ../Graphics/Light.h
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+ // constexpr i32 MAX_LIGHT_SPLITS | File: ../Graphics/Light.h
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engine->RegisterGlobalProperty("const int MAX_LIGHT_SPLITS", (void*)&MAX_LIGHT_SPLITS);
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engine->RegisterGlobalProperty("const int MAX_LIGHT_SPLITS", (void*)&MAX_LIGHT_SPLITS);
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// static const unsigned MAX_NETWORK_ATTRIBUTES | File: ../Scene/ReplicationState.h
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// static const unsigned MAX_NETWORK_ATTRIBUTES | File: ../Scene/ReplicationState.h
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@@ -496,10 +496,10 @@ void ASRegisterGeneratedGlobalVariables(asIScriptEngine* engine)
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// static const int SHADOW_MIN_PIXELS | File: ../Graphics/Renderer.h
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// static const int SHADOW_MIN_PIXELS | File: ../Graphics/Renderer.h
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engine->RegisterGlobalProperty("const int SHADOW_MIN_PIXELS", (void*)&SHADOW_MIN_PIXELS);
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engine->RegisterGlobalProperty("const int SHADOW_MIN_PIXELS", (void*)&SHADOW_MIN_PIXELS);
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- // static const float SHADOW_MIN_QUANTIZE | File: ../Graphics/Light.h
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+ // constexpr float SHADOW_MIN_QUANTIZE | File: ../Graphics/Light.h
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engine->RegisterGlobalProperty("const float SHADOW_MIN_QUANTIZE", (void*)&SHADOW_MIN_QUANTIZE);
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engine->RegisterGlobalProperty("const float SHADOW_MIN_QUANTIZE", (void*)&SHADOW_MIN_QUANTIZE);
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- // static const float SHADOW_MIN_VIEW | File: ../Graphics/Light.h
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+ // constexpr float SHADOW_MIN_VIEW | File: ../Graphics/Light.h
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engine->RegisterGlobalProperty("const float SHADOW_MIN_VIEW", (void*)&SHADOW_MIN_VIEW);
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engine->RegisterGlobalProperty("const float SHADOW_MIN_VIEW", (void*)&SHADOW_MIN_VIEW);
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// static const String SOUND_AMBIENT | File: ../Audio/AudioDefs.h
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// static const String SOUND_AMBIENT | File: ../Audio/AudioDefs.h
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