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@@ -4,11 +4,18 @@
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#include "ScreenPos.glsl"
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#include "Fog.glsl"
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+#ifndef GL_ES
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varying vec4 vScreenPos;
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varying vec2 vReflectUV;
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varying vec2 vWaterUV;
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-varying vec3 vNormal;
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varying vec4 vEyeVec;
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+#else
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+varying highp vec4 vScreenPos;
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+varying highp vec2 vReflectUV;
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+varying highp vec2 vWaterUV;
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+varying highp vec4 vEyeVec;
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+#endif
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+varying vec3 vNormal;
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#ifdef COMPILEVS
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uniform vec2 cNoiseSpeed;
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