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Simplified the instructions for enabling OpenGL mode.
Wiki update.

Lasse Öörni 12 years ago
parent
commit
92aa3341d5
1 changed files with 1 additions and 10 deletions
  1. 1 10
      Docs/GettingStarted.dox

+ 1 - 10
Docs/GettingStarted.dox

@@ -109,16 +109,7 @@ When building with the Windows 8 SDK, copy d3dcompiler_46.dll from C:/Program Fi
 
 To make the Urho3D examples start faster on Windows & Direct3D9 mode, run CompileAllShaders.bat from the Bin directory first.
 
-Note that you can also enable OpenGL build on Visual Studio by modifying a section in the root CMakeLists.txt to read as follows:
-
-\verbatim
-#if (NOT MSVC)
-    set (USE_OPENGL 1)
-    add_definitions (-DUSE_OPENGL)
-#endif ()
-\endverbatim
-
-OpenGL does not need a separate shader compilation step or utility.
+Note that you can also force an OpenGL mode build on Windows by using the CMake option in the table below; OpenGL does not need a separate shader compilation step or utility.
 
 \section Build_Options Build options