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@@ -109,16 +109,7 @@ When building with the Windows 8 SDK, copy d3dcompiler_46.dll from C:/Program Fi
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To make the Urho3D examples start faster on Windows & Direct3D9 mode, run CompileAllShaders.bat from the Bin directory first.
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-Note that you can also enable OpenGL build on Visual Studio by modifying a section in the root CMakeLists.txt to read as follows:
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-
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-\verbatim
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-#if (NOT MSVC)
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- set (USE_OPENGL 1)
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- add_definitions (-DUSE_OPENGL)
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-#endif ()
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-\endverbatim
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-
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-OpenGL does not need a separate shader compilation step or utility.
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+Note that you can also force an OpenGL mode build on Windows by using the CMake option in the table below; OpenGL does not need a separate shader compilation step or utility.
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\section Build_Options Build options
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