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@@ -160,20 +160,16 @@ public:
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Vector3 GetVelocityAtPoint(const Vector3& position) const;
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/// Return linear velocity deactivation threshold.
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float GetLinearRestThreshold() const;
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- /// Return linear velocity damping threshold.
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+ /// Return linear velocity damping factor.
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float GetLinearDamping() const;
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- /// Return linear velocity damping scale.
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- float GetLinearDampingScale() const;
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/// Return angular velocity.
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Vector3 GetAngularVelocity() const;
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/// Return angular degrees of freedom.
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Vector3 GetAngularFactor() const;
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/// Return angular velocity deactivation threshold.
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float GetAngularRestThreshold() const;
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- /// Return angular velocity damping threshold.
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+ /// Return angular velocity damping factor.
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float GetAngularDamping() const;
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- /// Return angular velocity damping scale.
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- float GetAngularDampingScale() const;
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/// Return friction coefficient.
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float GetFriction() const;
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/// Return restitution coefficient.
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