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@@ -166,14 +166,14 @@ void RenderToTexture::CreateScene()
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// and a plane for the actual view
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{
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Node* boxNode = scene_->CreateChild("ScreenBox");
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- boxNode->SetPosition(Vector3(0.0f, 10.0f, 20.0f));
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+ boxNode->SetPosition(Vector3(0.0f, 10.0f, 0.0f));
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boxNode->SetScale(Vector3(21.0f, 16.0f, 0.5f));
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StaticModel* boxObject = boxNode->CreateComponent<StaticModel>();
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boxObject->SetModel(cache->GetResource<Model>("Models/Box.mdl"));
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boxObject->SetMaterial(cache->GetResource<Material>("Materials/Stone.xml"));
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Node* screenNode = scene_->CreateChild("Screen");
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- screenNode->SetPosition(Vector3(0.0f, 10.0f, 19.74f));
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+ screenNode->SetPosition(Vector3(0.0f, 10.0f, -0.27f));
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screenNode->SetRotation(Quaternion(-90.0f, 0.0f, 0.0f));
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screenNode->SetScale(Vector3(20.0f, 0.0f, 15.0f));
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StaticModel* screenObject = screenNode->CreateComponent<StaticModel>();
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@@ -205,7 +205,7 @@ void RenderToTexture::CreateScene()
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camera->SetFarClip(300.0f);
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// Set an initial position for the camera scene node above the plane
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- cameraNode_->SetPosition(Vector3(0.0f, 5.0f, 0.0f));
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+ cameraNode_->SetPosition(Vector3(0.0f, 7.0f, -30.0f));
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}
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}
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