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@@ -1,73 +0,0 @@
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-//
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-// Copyright (c) 2008-2016 the Urho3D project.
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-//
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-// Permission is hereby granted, free of charge, to any person obtaining a copy
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-// of this software and associated documentation files (the "Software"), to deal
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-// in the Software without restriction, including without limitation the rights
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-// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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-// copies of the Software, and to permit persons to whom the Software is
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-// furnished to do so, subject to the following conditions:
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-//
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-// The above copyright notice and this permission notice shall be included in
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-// all copies or substantial portions of the Software.
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-//
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-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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-// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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-// THE SOFTWARE.
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-//
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-
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-#pragma once
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-
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-#include "../../Container/ArrayPtr.h"
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-#include "../../Core/Object.h"
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-#include "../../Graphics/GPUObject.h"
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-#include "../../Graphics/GraphicsDefs.h"
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-
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-namespace Urho3D
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-{
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-
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-/// Hardware constant buffer.
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-class URHO3D_API ConstantBuffer : public Object, public GPUObject
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-{
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- URHO3D_OBJECT(ConstantBuffer, Object);
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-
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-public:
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- /// Construct.
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- ConstantBuffer(Context* context);
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- /// Destruct.
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- virtual ~ConstantBuffer();
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-
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- /// Recreate the GPU resource and restore data if applicable.
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- virtual void OnDeviceReset();
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- /// Release the buffer.
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- virtual void Release();
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-
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- /// Set size and create GPU-side buffer. Return true on success.
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- bool SetSize(unsigned size);
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- /// Set a generic parameter and mark buffer dirty.
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- void SetParameter(unsigned offset, unsigned size, const void* data);
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- /// Set a Vector3 array parameter and mark buffer dirty.
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- void SetVector3ArrayParameter(unsigned offset, unsigned rows, const void* data);
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- /// Apply to GPU.
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- void Apply();
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-
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- /// Return size.
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- unsigned GetSize() const { return size_; }
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-
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- /// Return whether has unapplied data.
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- bool IsDirty() const { return dirty_; }
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-
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-private:
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- /// Shadow data.
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- SharedArrayPtr<unsigned char> shadowData_;
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- /// Buffer byte size.
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- unsigned size_;
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- /// Dirty flag.
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- bool dirty_;
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-};
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-
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-}
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