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@@ -32,7 +32,7 @@ class PhysicsWorld : public Component
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// void RaycastSingle(PhysicsRaycastResult& result, const Ray& ray, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED);
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tolua_outside PhysicsRaycastResult PhysicsWorldRaycastSingle @ RaycastSingle(const Ray& ray, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED);
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- / void SphereCast(PhysicsRaycastResult& result, const Ray& ray, float radius, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED);
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+ // void SphereCast(PhysicsRaycastResult& result, const Ray& ray, float radius, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED);
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tolua_outside PhysicsRaycastResult PhysicsWorldSphereCast @ SphereCast(const Ray& ray, float radius, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED);
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Vector3 GetGravity() const;
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