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Travis CI: API documentation update at 2015-09-14 20:50:39 UTC.
[ci package]

Commit: https://github.com/urho3d/Urho3D/commit/dc7eb0d17a78b65ceadcb1aeb4452abfc9b8a848

Message: Make the editor's cube map save path setting relative to the scene resource path, instead of being a relative filesystem path. Ensure that the generated cube map XML does not have double slashes and uses resource path relative filenames. Minor code cleanup.

urho3d-travis-ci 10 years ago
parent
commit
a1fc1b8f6e
3 changed files with 3 additions and 1 deletions
  1. 1 0
      Docs/AngelScriptAPI.h
  2. 1 0
      Docs/ScriptAPI.dox
  3. 1 1
      Source/Urho3D/.soversion

+ 1 - 0
Docs/AngelScriptAPI.h

@@ -10864,6 +10864,7 @@ class Texture2D
 {
 {
 // Methods:
 // Methods:
 void ClearDataLost();
 void ClearDataLost();
+Image GetImage() const;
 bool Load(File);
 bool Load(File);
 bool Load(VectorBuffer&);
 bool Load(VectorBuffer&);
 bool Save(File) const;
 bool Save(File) const;

+ 1 - 0
Docs/ScriptAPI.dox

@@ -11779,6 +11779,7 @@ Properties:
 Methods:
 Methods:
 
 
 - void ClearDataLost()
 - void ClearDataLost()
+- Image@ GetImage() const
 - bool Load(File@)
 - bool Load(File@)
 - bool Load(VectorBuffer&)
 - bool Load(VectorBuffer&)
 - bool Save(File@) const
 - bool Save(File@) const

+ 1 - 1
Source/Urho3D/.soversion

@@ -1 +1 @@
-0.0.149
+0.0.150