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Fixed wrong resource reference to the default renderpaths.

Lasse Öörni 13 years ago
parent
commit
a3d5534fd3
2 changed files with 3 additions and 3 deletions
  1. 2 2
      Engine/Engine/Engine.cpp
  2. 1 1
      Engine/Graphics/Renderer.cpp

+ 2 - 2
Engine/Engine/Engine.cpp

@@ -143,9 +143,9 @@ bool Engine::Initialize(const String& windowTitle, const String& logName, const
             else if (argument == "mono")
                 stereo = false;
             else if (argument == "prepass")
-                renderPath = "CoreData/RenderPaths/Prepass.xml";
+                renderPath = "RenderPaths/Prepass.xml";
             else if (argument == "deferred")
-                renderPath = "CoreData/RenderPaths/Deferred.xml";
+                renderPath = "RenderPaths/Deferred.xml";
             else if (argument == "noshadows")
                 shadows = false;
             else if (argument == "lqshadows")

+ 1 - 1
Engine/Graphics/Renderer.cpp

@@ -1444,7 +1444,7 @@ void Renderer::Initialize()
         defaultMaterial_ = new Material(context_);
     
     defaultRenderPath_ = new RenderPath();
-    defaultRenderPath_->LoadParameters(cache->GetResource<XMLFile>("CoreData/RenderPaths/Forward.xml"));
+    defaultRenderPath_->LoadParameters(cache->GetResource<XMLFile>("RenderPaths/Forward.xml"));
     
     CreateGeometries();
     CreateInstancingBuffer();