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Fix Lua API binding for RayCastSingleSegmented().

Yao Wei Tjong 姚伟忠 7 years ago
parent
commit
a673dc98b5
1 changed files with 6 additions and 6 deletions
  1. 6 6
      Source/Urho3D/LuaScript/pkgs/Physics/PhysicsWorld.pkg

+ 6 - 6
Source/Urho3D/LuaScript/pkgs/Physics/PhysicsWorld.pkg

@@ -4,7 +4,7 @@ struct PhysicsRaycastResult
 {
     PhysicsRaycastResult();
     ~PhysicsRaycastResult();
-    
+
     Vector3 position_ @ position;
     Vector3 normal_ @ normal;
     float distance_ @ distance;
@@ -30,8 +30,8 @@ class PhysicsWorld : public Component
     tolua_outside const PODVector<PhysicsRaycastResult>& PhysicsWorldRaycast @ Raycast(const Ray& ray, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED);
     // void RaycastSingle(PhysicsRaycastResult& result, const Ray& ray, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED);
     tolua_outside PhysicsRaycastResult PhysicsWorldRaycastSingle @ RaycastSingle(const Ray& ray, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED);
-    // void RaycastSingleSegmented(PhysicsRaycastResult& result, const Ray& ray, float maxDistance, float segmentDistance, unsigned collisionMask = M_MAX_UNSIGNED);
-    tolua_outside PhysicsRaycastResult PhysicsWorldRaycastSingleSegmented @ RaycastSingleSegmented(const Ray& ray, float maxDistance, float segmentDistance, unsigned collisionMask = M_MAX_UNSIGNED);
+    // void RaycastSingleSegmented(PhysicsRaycastResult& result, const Ray& ray, float maxDistance, float segmentDistance, unsigned collisionMask = M_MAX_UNSIGNED, float overlapDistance = 0.1f);
+    tolua_outside PhysicsRaycastResult PhysicsWorldRaycastSingleSegmented @ RaycastSingleSegmented(const Ray& ray, float maxDistance, float segmentDistance, unsigned collisionMask = M_MAX_UNSIGNED, float overlapDistance = 0.1f);
     // void SphereCast(PhysicsRaycastResult& result, const Ray& ray, float radius, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED);
     tolua_outside PhysicsRaycastResult PhysicsWorldSphereCast @ SphereCast(const Ray& ray, float radius, float maxDistance, unsigned collisionMask = M_MAX_UNSIGNED);
     // void ConvexCast(PhysicsRaycastResult& result, CollisionShape* shape, const Vector3& startPos, const Quaternion& startRot, const Vector3& endPos, const Quaternion& endRot, unsigned collisionMask = M_MAX_UNSIGNED);
@@ -86,10 +86,10 @@ static PhysicsRaycastResult PhysicsWorldRaycastSingle(PhysicsWorld* physicsWorld
     return result;
 }
 
-static PhysicsRaycastResult PhysicsWorldRaycastSingleSegmented(PhysicsWorld* physicsWorld, const Ray& ray, float maxDistance, float segmentDistance, unsigned collisionMask = M_MAX_UNSIGNED)
+static PhysicsRaycastResult PhysicsWorldRaycastSingleSegmented(PhysicsWorld* physicsWorld, const Ray& ray, float maxDistance, float segmentDistance, unsigned collisionMask = M_MAX_UNSIGNED, float overlapDistance = 0.1f)
 {
     PhysicsRaycastResult result;
-    physicsWorld->RaycastSingleSegmented(result, ray, maxDistance, segmentDistance, collisionMask);
+    physicsWorld->RaycastSingleSegmented(result, ray, maxDistance, segmentDistance, collisionMask, overlapDistance);
     return result;
 }
 
@@ -139,4 +139,4 @@ static const PODVector<RigidBody*>& PhysicsWorldGetCollidingBodies(PhysicsWorld*
     return result;
 }
 
-$}
+$}