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Fix lightmap texture imports - likely copy-paste error

nemerle vor 10 Jahren
Ursprung
Commit
a779d56c82
1 geänderte Dateien mit 1 neuen und 1 gelöschten Zeilen
  1. 1 1
      Source/Tools/AssetImporter/AssetImporter.cpp

+ 1 - 1
Source/Tools/AssetImporter/AssetImporter.cpp

@@ -1558,7 +1558,7 @@ void BuildAndSaveMaterial(aiMaterial* material, HashSet<String>& usedTextures)
     if (material->Get(AI_MATKEY_TEXTURE(aiTextureType_SPECULAR, 0), stringVal) == AI_SUCCESS)
         specularTexName = GetFileNameAndExtension(FromAIString(stringVal));
     if (material->Get(AI_MATKEY_TEXTURE(aiTextureType_LIGHTMAP, 0), stringVal) == AI_SUCCESS)
-        specularTexName = GetFileNameAndExtension(FromAIString(stringVal));
+        lightmapTexName = GetFileNameAndExtension(FromAIString(stringVal));
     if (material->Get(AI_MATKEY_TEXTURE(aiTextureType_EMISSIVE, 0), stringVal) == AI_SUCCESS)
         emissiveTexName = GetFileNameAndExtension(FromAIString(stringVal));
     if (!noMaterialDiffuseColor_)