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@@ -22,7 +22,7 @@
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# For MSVC compiler, find Microsoft DirectX installation (need June 2010 SDK or later, or a Windows SDK)
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# For MinGW compiler, assume MinGW not only comes with the necessary headers & libraries but also has the headers & libraries directories in its default search path
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-# (use 'echo |gcc -v -E -' and 'gcc -print-search-dirs', respectively, to double check)
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+# (use 'echo |$MINGW_PREFIX-gcc -v -E -' and '$MINGW_PREFIX-gcc -print-search-dirs', respectively, to double check)
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#
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# DIRECT3D_FOUND
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# DIRECT3D_INCLUDE_DIRS
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@@ -34,76 +34,74 @@ if (NOT WIN32 OR DIRECT3D_FOUND)
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return ()
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endif ()
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-if (MSVC)
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- # Prefer to use MS Windows SDK, so search for it first
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- if (CMAKE_CL_64)
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- set (PATH_SUFFIX x64)
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+# Prefer to use MS Windows SDK, so search for it first
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+if (MINGW)
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+ # Assume that 'libd3dcompiler.a' is a symlink pointing to 'libd3dcompiler_46.a' (See this discussion http://urho3d.prophpbb.com/topic504.html)
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+ # Anyway, we could not do anything else in the build system automation with version lower than 46 and libd3dcompiler_46.a is the latest supported version
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+ set (DLL_NAMES d3dcompiler_46.dll)
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+else ()
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+ set (DLL_NAMES d3dcompiler_47.dll d3dcompiler_46.dll)
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+endif ()
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+if (CMAKE_CL_64)
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+ set (PATH_SUFFIX x64)
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+else ()
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+ set (PATH_SUFFIX x86)
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+endif ()
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+# Only need to search the DLL as a proxy for the presence of the MS Windows SDK
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+find_file (DIRECT3D_DLL NAMES ${DLL_NAMES} PATHS
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+ "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Wow6432Node\\Microsoft\\Microsoft SDKs\\Windows\\v8.1;InstallationFolder]/Redist/D3D/${PATH_SUFFIX}"
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+ "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Wow6432Node\\Microsoft\\Microsoft SDKs\\Windows\\v8.0;InstallationFolder]/Redist/D3D/${PATH_SUFFIX}")
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+if (DIRECT3D_DLL OR MINGW) # MinGW compiler toolchain is assumed to come with its own necessary headers and libraries for Direct3D
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+ if (NOT URHO3D_D3D11)
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+ set (DIRECT3D_LIBRARIES d3d9 d3dcompiler)
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else ()
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- set (PATH_SUFFIX x86)
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+ set (DIRECT3D_LIBRARIES d3d11 d3dcompiler dxgi dxguid)
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endif ()
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- # Only need to search the DLL as a proxy for the presence of the MS Windows SDK
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- find_file (DIRECT3D_DLL d3dcompiler_47.dll d3dcompiler_46.dll PATHS
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- "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Wow6432Node\\Microsoft\\Microsoft SDKs\\Windows\\v8.1;InstallationFolder]/Redist/D3D/${PATH_SUFFIX}"
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- "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Wow6432Node\\Microsoft\\Microsoft SDKs\\Windows\\v8.0;InstallationFolder]/Redist/D3D/${PATH_SUFFIX}")
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- if (DIRECT3D_DLL)
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- if (NOT URHO3D_D3D11)
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- set (DIRECT3D_LIBRARIES d3d9 d3dcompiler)
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- else ()
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- set (DIRECT3D_LIBRARIES d3d11 d3dcompiler dxgi dxguid)
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- endif ()
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- unset (DIRECT3D_INCLUDE_DIRS)
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- set (DIRECT3D_FOUND 1)
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- elseif (MSVC_VERSION LESS 1700 OR NOT URHO3D_D3D11)
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- # To avoid incompatibility between DirectX SDK and Windows SDK defines and the resulting warning spam,
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- # only search for the DirectX SDK when using Visual Studion lower than VS2012 or when using D3D9
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- set (DIRECTX_INC_SEARCH_PATH
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- "C:/Program Files (x86)/Microsoft DirectX SDK (June 2010)/Include"
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- "C:/Program Files/Microsoft DirectX SDK (June 2010)/Include"
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- "$ENV{DIRECTX_ROOT}/Include"
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- "$ENV{DXSDK_DIR}/Include")
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- find_path (DIRECT3D_INCLUDE_DIRS NAMES d3dcompiler.h PATHS ${DIRECTX_INC_SEARCH_PATH})
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+ unset (DIRECT3D_INCLUDE_DIRS)
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+ set (DIRECT3D_FOUND 1)
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+elseif (MSVC_VERSION LESS 1700 OR NOT URHO3D_D3D11)
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+ # To avoid incompatibility between DirectX SDK and Windows SDK defines and the resulting warning spam,
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+ # only search for the DirectX SDK when using Visual Studion lower than VS2012 or when using D3D9
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+ set (DIRECTX_INC_SEARCH_PATH
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+ "C:/Program Files (x86)/Microsoft DirectX SDK (June 2010)/Include"
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+ "C:/Program Files/Microsoft DirectX SDK (June 2010)/Include"
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+ "$ENV{DIRECTX_ROOT}/Include"
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+ "$ENV{DXSDK_DIR}/Include")
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+ find_path (DIRECT3D_INCLUDE_DIRS NAMES d3dcompiler.h PATHS ${DIRECTX_INC_SEARCH_PATH})
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- if (CMAKE_CL_64)
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- set (DIRECTX_LIB_SEARCH_PATH
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- "C:/Program Files (x86)/Microsoft DirectX SDK (June 2010)/Lib/x64"
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- "C:/Program Files/Microsoft DirectX SDK (June 2010)/Lib/x64"
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- "$ENV{DIRECTX_ROOT}/Lib/x64"
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- "$ENV{DXSDK_DIR}/Lib/x64")
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- else ()
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- set (DIRECTX_LIB_SEARCH_PATH
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- "C:/Program Files (x86)/Microsoft DirectX SDK (June 2010)/Lib"
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- "C:/Program Files (x86)/Microsoft DirectX SDK (June 2010)/Lib/x86"
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- "C:/Program Files/Microsoft DirectX SDK (June 2010)/Lib"
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- "C:/Program Files/Microsoft DirectX SDK (June 2010)/Lib/x86"
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- "$ENV{DIRECTX_ROOT}/Lib"
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- "$ENV{DIRECTX_ROOT}/Lib/x86"
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- "$ENV{DXSDK_DIR}/Lib"
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- "$ENV{DXSDK_DIR}/Lib/x86")
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- endif ()
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- if (NOT URHO3D_D3D11)
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- find_library (DIRECT3D_LIB_D3D9 NAMES d3d9 PATHS ${DIRECTX_LIB_SEARCH_PATH})
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- find_library (DIRECT3D_LIB_D3DCOMPILER NAMES d3dcompiler PATHS ${DIRECTX_LIB_SEARCH_PATH})
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- if (DIRECT3D_INCLUDE_DIRS AND DIRECT3D_LIB_D3D9 AND DIRECT3D_LIB_D3DCOMPILER)
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- set (DIRECT3D_LIBRARIES ${DIRECT3D_LIB_D3D9} ${DIRECT3D_LIB_D3DCOMPILER})
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- set (DIRECT3D_FOUND 1)
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- endif ()
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- else ()
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- find_library (DIRECT3D_LIB_D3D11 NAMES d3d11 PATHS ${DIRECTX_LIB_SEARCH_PATH})
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- find_library (DIRECT3D_LIB_D3DCOMPILER NAMES d3dcompiler PATHS ${DIRECTX_LIB_SEARCH_PATH})
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- find_library (DIRECT3D_LIB_DXGI NAMES dxgi PATHS ${DIRECTX_LIB_SEARCH_PATH})
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- find_library (DIRECT3D_LIB_DXGUID NAMES dxguid PATHS ${DIRECTX_LIB_SEARCH_PATH})
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- if (DIRECT3D_INCLUDE_DIRS AND DIRECT3D_LIB_D3D11 AND DIRECT3D_LIB_D3DCOMPILER AND DIRECT3D_LIB_DXGI AND DIRECT3D_LIB_DXGUID)
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- set (DIRECT3D_LIBRARIES ${DIRECT3D_LIB_D3D11} ${DIRECT3D_LIB_D3DCOMPILER} ${DIRECT3D_LIB_DXGI} ${DIRECT3D_LIB_DXGUID})
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- set (DIRECT3D_FOUND 1)
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- endif ()
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- endif ()
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+ if (CMAKE_CL_64)
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+ set (DIRECTX_LIB_SEARCH_PATH
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+ "C:/Program Files (x86)/Microsoft DirectX SDK (June 2010)/Lib/x64"
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+ "C:/Program Files/Microsoft DirectX SDK (June 2010)/Lib/x64"
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+ "$ENV{DIRECTX_ROOT}/Lib/x64"
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+ "$ENV{DXSDK_DIR}/Lib/x64")
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+ else ()
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+ set (DIRECTX_LIB_SEARCH_PATH
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+ "C:/Program Files (x86)/Microsoft DirectX SDK (June 2010)/Lib"
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+ "C:/Program Files (x86)/Microsoft DirectX SDK (June 2010)/Lib/x86"
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+ "C:/Program Files/Microsoft DirectX SDK (June 2010)/Lib"
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+ "C:/Program Files/Microsoft DirectX SDK (June 2010)/Lib/x86"
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+ "$ENV{DIRECTX_ROOT}/Lib"
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+ "$ENV{DIRECTX_ROOT}/Lib/x86"
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+ "$ENV{DXSDK_DIR}/Lib"
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+ "$ENV{DXSDK_DIR}/Lib/x86")
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endif ()
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-else ()
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- # MinGW compiler toolchain is assumed to come with its own necessary headers and libraries for Direct3D
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if (NOT URHO3D_D3D11)
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- set (DIRECT3D_LIBRARIES d3d9 d3dcompiler)
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+ find_library (DIRECT3D_LIB_D3D9 NAMES d3d9 PATHS ${DIRECTX_LIB_SEARCH_PATH})
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+ find_library (DIRECT3D_LIB_D3DCOMPILER NAMES d3dcompiler PATHS ${DIRECTX_LIB_SEARCH_PATH})
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+ if (DIRECT3D_INCLUDE_DIRS AND DIRECT3D_LIB_D3D9 AND DIRECT3D_LIB_D3DCOMPILER)
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+ set (DIRECT3D_LIBRARIES ${DIRECT3D_LIB_D3D9} ${DIRECT3D_LIB_D3DCOMPILER})
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+ set (DIRECT3D_FOUND 1)
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+ endif ()
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else ()
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- set (DIRECT3D_LIBRARIES d3d11 d3dcompiler dxgi dxguid)
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+ find_library (DIRECT3D_LIB_D3D11 NAMES d3d11 PATHS ${DIRECTX_LIB_SEARCH_PATH})
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+ find_library (DIRECT3D_LIB_D3DCOMPILER NAMES d3dcompiler PATHS ${DIRECTX_LIB_SEARCH_PATH})
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+ find_library (DIRECT3D_LIB_DXGI NAMES dxgi PATHS ${DIRECTX_LIB_SEARCH_PATH})
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+ find_library (DIRECT3D_LIB_DXGUID NAMES dxguid PATHS ${DIRECTX_LIB_SEARCH_PATH})
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+ if (DIRECT3D_INCLUDE_DIRS AND DIRECT3D_LIB_D3D11 AND DIRECT3D_LIB_D3DCOMPILER AND DIRECT3D_LIB_DXGI AND DIRECT3D_LIB_DXGUID)
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+ set (DIRECT3D_LIBRARIES ${DIRECT3D_LIB_D3D11} ${DIRECT3D_LIB_D3DCOMPILER} ${DIRECT3D_LIB_DXGI} ${DIRECT3D_LIB_DXGUID})
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+ set (DIRECT3D_FOUND 1)
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+ endif ()
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endif ()
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endif ()
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