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@@ -316,12 +316,10 @@ void Drawable2D::UpdateMaterial()
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pass->SetBlendMode(blendMode_);
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}
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- // Update diffuse texture from sprite
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- if (sprite_)
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- {
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- Texture2D* texture = sprite_->GetTexture();
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+ // Update diffuse texture
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+ Texture2D* texture = GetTexture();
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+ if (texture)
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material->SetTexture(TU_DIFFUSE, texture);
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- }
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}
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}
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