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@@ -345,7 +345,7 @@ void PhysicsWorld::SphereCast(PhysicsRaycastResult& result, const Ray& ray, floa
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void PhysicsWorld::GetRigidBodies(PODVector<RigidBody*>& result, const Sphere& sphere, unsigned collisionMask)
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{
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- PROFILE(PhysicsWorld_GetRigidBodies);
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+ PROFILE(PhysicsSphereQuery);
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result.Clear();
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@@ -365,7 +365,7 @@ void PhysicsWorld::GetRigidBodies(PODVector<RigidBody*>& result, const Sphere& s
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void PhysicsWorld::GetRigidBodies(PODVector<RigidBody*>& result, const BoundingBox& box, unsigned collisionMask)
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{
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- PROFILE(PhysicsWorld_GetRigidBodies);
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+ PROFILE(PhysicsBoxQuery);
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result.Clear();
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@@ -384,7 +384,7 @@ void PhysicsWorld::GetRigidBodies(PODVector<RigidBody*>& result, const BoundingB
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void PhysicsWorld::GetRigidBodies(PODVector<RigidBody*>& result, const RigidBody* body)
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{
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- PROFILE(PhysicsWorld_GetRigidBodies);
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+ PROFILE(GetCollidingBodies);
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result.Clear();
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