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Travis CI: API documentation update at 2014-01-18 19:04:40 UTC.
[ci skip]

urho3d-travis-ci 12 years ago
parent
commit
ac9c16b943
3 changed files with 47 additions and 15 deletions
  1. 20 6
      Docs/AngelScriptAPI.h
  2. 15 6
      Docs/LuaScriptAPI.dox
  3. 12 3
      Docs/ScriptAPI.dox

+ 20 - 6
Docs/AngelScriptAPI.h

@@ -545,11 +545,13 @@ void FromAngleAxis(float, const Vector3&);
 void FromEulerAngles(float, float, float);
 void FromEulerAngles(float, float, float);
 void FromRotationTo(const Vector3&, const Vector3&);
 void FromRotationTo(const Vector3&, const Vector3&);
 void FromAxes(const Vector3&, const Vector3&, const Vector3&);
 void FromAxes(const Vector3&, const Vector3&, const Vector3&);
+void FromLookRotation(const Vector3&, const Vector3&);
 void Normalize();
 void Normalize();
 Quaternion Normalized() const;
 Quaternion Normalized() const;
 Quaternion Inverse() const;
 Quaternion Inverse() const;
 float DotProduct(const Quaternion&) const;
 float DotProduct(const Quaternion&) const;
 Quaternion Slerp(Quaternion, float) const;
 Quaternion Slerp(Quaternion, float) const;
+Quaternion Nlerp(Quaternion, float, bool) const;
 bool Equals(const Quaternion&) const;
 bool Equals(const Quaternion&) const;
 String ToString() const;
 String ToString() const;
 
 
@@ -1858,10 +1860,18 @@ bool temporary;
 Vector3 position;
 Vector3 position;
 Quaternion rotation;
 Quaternion rotation;
 Vector3 direction;
 Vector3 direction;
+/* (readonly) */
+Vector3 up;
+/* (readonly) */
+Vector3 right;
 Vector3 scale;
 Vector3 scale;
 Vector3 worldPosition;
 Vector3 worldPosition;
 Quaternion worldRotation;
 Quaternion worldRotation;
 Vector3 worldDirection;
 Vector3 worldDirection;
+/* (readonly) */
+Vector3 worldUp;
+/* (readonly) */
+Vector3 worldRight;
 Vector3 worldScale;
 Vector3 worldScale;
 /* (readonly) */
 /* (readonly) */
 Matrix3x4 transform;
 Matrix3x4 transform;
@@ -2049,10 +2059,18 @@ bool temporary;
 Vector3 position;
 Vector3 position;
 Quaternion rotation;
 Quaternion rotation;
 Vector3 direction;
 Vector3 direction;
+/* (readonly) */
+Vector3 up;
+/* (readonly) */
+Vector3 right;
 Vector3 scale;
 Vector3 scale;
 Vector3 worldPosition;
 Vector3 worldPosition;
 Quaternion worldRotation;
 Quaternion worldRotation;
 Vector3 worldDirection;
 Vector3 worldDirection;
+/* (readonly) */
+Vector3 worldUp;
+/* (readonly) */
+Vector3 worldRight;
 Vector3 worldScale;
 Vector3 worldScale;
 /* (readonly) */
 /* (readonly) */
 Matrix3x4 transform;
 Matrix3x4 transform;
@@ -2264,12 +2282,6 @@ Frustum viewSpaceFrustum;
 /* (readonly) */
 /* (readonly) */
 float halfViewSize;
 float halfViewSize;
 /* (readonly) */
 /* (readonly) */
-Vector3 forwardVector;
-/* (readonly) */
-Vector3 rightVector;
-/* (readonly) */
-Vector3 upVector;
-/* (readonly) */
 Matrix3x4 effectiveWorldTransform;
 Matrix3x4 effectiveWorldTransform;
 };
 };
 
 
@@ -8556,6 +8568,7 @@ int Min(int, int);
 float Max(float, float);
 float Max(float, float);
 int Max(int, int);
 int Max(int, int);
 float Clamp(float, float, float);
 float Clamp(float, float, float);
+float SmoothStep(float, float, float);
 int Clamp(int, int, int);
 int Clamp(int, int, int);
 float Lerp(float, float, float);
 float Lerp(float, float, float);
 float Mod(float, float);
 float Mod(float, float);
@@ -8664,6 +8677,7 @@ float M_DEGTORAD;
 float M_DEGTORAD_2;
 float M_DEGTORAD_2;
 float M_RADTODEG;
 float M_RADTODEG;
 float M_PI;
 float M_PI;
+float M_HALF_PI;
 int M_MIN_INT;
 int M_MIN_INT;
 int M_MAX_INT;
 int M_MAX_INT;
 uint M_MIN_UNSIGNED;
 uint M_MIN_UNSIGNED;

+ 15 - 6
Docs/LuaScriptAPI.dox

@@ -840,9 +840,6 @@ Methods:
 - Ray GetScreenRay(float x, float y) const
 - Ray GetScreenRay(float x, float y) const
 - Vector2 WorldToScreenPoint(const Vector3& worldPos) const
 - Vector2 WorldToScreenPoint(const Vector3& worldPos) const
 - Vector3 ScreenToWorldPoint(const Vector3& screenPos) const
 - Vector3 ScreenToWorldPoint(const Vector3& screenPos) const
-- Vector3 GetForwardVector() const
-- Vector3 GetRightVector() const
-- Vector3 GetUpVector() const
 - const Vector2& GetProjectionOffset() const
 - const Vector2& GetProjectionOffset() const
 - bool GetUseReflection() const
 - bool GetUseReflection() const
 - const Plane& GetReflectionPlane() const
 - const Plane& GetReflectionPlane() const
@@ -873,9 +870,6 @@ Properties:
 - Matrix3x4& view (readonly)
 - Matrix3x4& view (readonly)
 - float halfViewSize (readonly)
 - float halfViewSize (readonly)
 - Frustum viewSpaceFrustum (readonly)
 - Frustum viewSpaceFrustum (readonly)
-- Vector3 forwardVector (readonly)
-- Vector3 rightVector (readonly)
-- Vector3 upVector (readonly)
 - Vector2& projectionOffset
 - Vector2& projectionOffset
 - bool useReflection
 - bool useReflection
 - Plane& reflectionPlane
 - Plane& reflectionPlane
@@ -2664,6 +2658,7 @@ Methods:
 - void FromRotationTo(const Vector3& start, const Vector3& end)
 - void FromRotationTo(const Vector3& start, const Vector3& end)
 - void FromAxes(const Vector3& xAxis, const Vector3& yAxis, const Vector3& zAxis)
 - void FromAxes(const Vector3& xAxis, const Vector3& yAxis, const Vector3& zAxis)
 - void FromRotationMatrix(const Matrix3& matrix)
 - void FromRotationMatrix(const Matrix3& matrix)
+- void FromLookRotation(const Vector3& direction, const Vector3& up)
 - void Normalize()
 - void Normalize()
 - Quaternion Normalized() const
 - Quaternion Normalized() const
 - Quaternion Inverse() const
 - Quaternion Inverse() const
@@ -2677,6 +2672,7 @@ Methods:
 - float RollAngle() const
 - float RollAngle() const
 - Matrix3 RotationMatrix() const
 - Matrix3 RotationMatrix() const
 - Quaternion Slerp(Quaternion rhs, float t) const
 - Quaternion Slerp(Quaternion rhs, float t) const
+- Quaternion Nlerp(Quaternion rhs, float t, bool shortestPath) const
 - String ToString() const
 - String ToString() const
 
 
 Properties:
 Properties:
@@ -3787,6 +3783,10 @@ Methods:
 - void GetRotationWXYZ(float* *w = 0.0f, float* *x = 0.0f, float* *y = 0.0f, float* *z = 0.0f) const
 - void GetRotationWXYZ(float* *w = 0.0f, float* *x = 0.0f, float* *y = 0.0f, float* *z = 0.0f) const
 - Vector3 GetDirection() const
 - Vector3 GetDirection() const
 - void GetDirectionXYZ(float* *x = 0.0f, float* *y = 0.0f, float* *z = 0.0f) const
 - void GetDirectionXYZ(float* *x = 0.0f, float* *y = 0.0f, float* *z = 0.0f) const
+- Vector3 GetUp() const
+- void GetUpXYZ(float* *x = 0.0f, float* *y = 0.0f, float* *z = 0.0f) const
+- Vector3 GetRight() const
+- void GetRightXYZ(float* *x = 0.0f, float* *y = 0.0f, float* *z = 0.0f) const
 - const Vector3& GetScale() const
 - const Vector3& GetScale() const
 - void GetScaleXYZ(float* *x = 0.0f, float* *y = 0.0f, float* *z = 0.0f) const
 - void GetScaleXYZ(float* *x = 0.0f, float* *y = 0.0f, float* *z = 0.0f) const
 - Matrix3x4 GetTransform() const
 - Matrix3x4 GetTransform() const
@@ -3797,6 +3797,10 @@ Methods:
 - void GetWorldRotationWXYZ(float* *w = 0.0f, float* *x = 0.0f, float* *y = 0.0f, float* *z = 0.0f) const
 - void GetWorldRotationWXYZ(float* *w = 0.0f, float* *x = 0.0f, float* *y = 0.0f, float* *z = 0.0f) const
 - Vector3 GetWorldDirection() const
 - Vector3 GetWorldDirection() const
 - void GetWorldDirectionXYZ(float* *x = 0.0f, float* *y = 0.0f, float* *z = 0.0f) const
 - void GetWorldDirectionXYZ(float* *x = 0.0f, float* *y = 0.0f, float* *z = 0.0f) const
+- Vector3 GetWorldUp() const
+- void GetWorldUpXYZ(float* *x = 0.0f, float* *y = 0.0f, float* *z = 0.0f) const
+- Vector3 GetWorldRight() const
+- void GetWorldRightXYZ(float* *x = 0.0f, float* *y = 0.0f, float* *z = 0.0f) const
 - Vector3 GetWorldScale() const
 - Vector3 GetWorldScale() const
 - void GetWorldScaleXYZ(float* *x = 0.0f, float* *y = 0.0f, float* *z = 0.0f) const
 - void GetWorldScaleXYZ(float* *x = 0.0f, float* *y = 0.0f, float* *z = 0.0f) const
 - const Matrix3x4& GetWorldTransform() const
 - const Matrix3x4& GetWorldTransform() const
@@ -3836,11 +3840,15 @@ Properties:
 - Vector3& position
 - Vector3& position
 - Quaternion& rotation
 - Quaternion& rotation
 - Vector3 direction
 - Vector3 direction
+- Vector3 up (readonly)
+- Vector3 right (readonly)
 - Vector3& scale
 - Vector3& scale
 - Matrix3x4 transform (readonly)
 - Matrix3x4 transform (readonly)
 - Vector3 worldPosition
 - Vector3 worldPosition
 - Quaternion worldRotation
 - Quaternion worldRotation
 - Vector3 worldDirection
 - Vector3 worldDirection
+- Vector3 worldUp (readonly)
+- Vector3 worldRight (readonly)
 - Vector3 worldScale
 - Vector3 worldScale
 - Matrix3x4& worldTransform (readonly)
 - Matrix3x4& worldTransform (readonly)
 - bool dirty (readonly)
 - bool dirty (readonly)
@@ -4921,6 +4929,7 @@ Properties:
 - float Abs(float value)
 - float Abs(float value)
 - float Sign(float value)
 - float Sign(float value)
 - float Clamp(float value, float min, float max)
 - float Clamp(float value, float min, float max)
+- float SmoothStep(float lhs, float rhs, float t)
 - bool Equals(float lhs, float rhs)
 - bool Equals(float lhs, float rhs)
 - float Random()
 - float Random()
 - float Random(float range)
 - float Random(float range)

+ 12 - 3
Docs/ScriptAPI.dox

@@ -538,11 +538,13 @@ Methods:
 - void FromEulerAngles(float, float, float)
 - void FromEulerAngles(float, float, float)
 - void FromRotationTo(const Vector3&, const Vector3&)
 - void FromRotationTo(const Vector3&, const Vector3&)
 - void FromAxes(const Vector3&, const Vector3&, const Vector3&)
 - void FromAxes(const Vector3&, const Vector3&, const Vector3&)
+- void FromLookRotation(const Vector3&, const Vector3&)
 - void Normalize()
 - void Normalize()
 - Quaternion Normalized() const
 - Quaternion Normalized() const
 - Quaternion Inverse() const
 - Quaternion Inverse() const
 - float DotProduct(const Quaternion&) const
 - float DotProduct(const Quaternion&) const
 - Quaternion Slerp(Quaternion, float) const
 - Quaternion Slerp(Quaternion, float) const
+- Quaternion Nlerp(Quaternion, float, bool) const
 - bool Equals(const Quaternion&) const
 - bool Equals(const Quaternion&) const
 - String ToString() const
 - String ToString() const
 
 
@@ -1742,10 +1744,14 @@ Properties:
 - Vector3 position
 - Vector3 position
 - Quaternion rotation
 - Quaternion rotation
 - Vector3 direction
 - Vector3 direction
+- Vector3 up (readonly)
+- Vector3 right (readonly)
 - Vector3 scale
 - Vector3 scale
 - Vector3 worldPosition
 - Vector3 worldPosition
 - Quaternion worldRotation
 - Quaternion worldRotation
 - Vector3 worldDirection
 - Vector3 worldDirection
+- Vector3 worldUp (readonly)
+- Vector3 worldRight (readonly)
 - Vector3 worldScale
 - Vector3 worldScale
 - Matrix3x4 transform (readonly)
 - Matrix3x4 transform (readonly)
 - Matrix3x4 worldTransform (readonly)
 - Matrix3x4 worldTransform (readonly)
@@ -1904,10 +1910,14 @@ Properties:
 - Vector3 position
 - Vector3 position
 - Quaternion rotation
 - Quaternion rotation
 - Vector3 direction
 - Vector3 direction
+- Vector3 up (readonly)
+- Vector3 right (readonly)
 - Vector3 scale
 - Vector3 scale
 - Vector3 worldPosition
 - Vector3 worldPosition
 - Quaternion worldRotation
 - Quaternion worldRotation
 - Vector3 worldDirection
 - Vector3 worldDirection
+- Vector3 worldUp (readonly)
+- Vector3 worldRight (readonly)
 - Vector3 worldScale
 - Vector3 worldScale
 - Matrix3x4 transform (readonly)
 - Matrix3x4 transform (readonly)
 - Matrix3x4 worldTransform (readonly)
 - Matrix3x4 worldTransform (readonly)
@@ -2074,9 +2084,6 @@ Properties:
 - Matrix3x4 view (readonly)
 - Matrix3x4 view (readonly)
 - Frustum viewSpaceFrustum (readonly)
 - Frustum viewSpaceFrustum (readonly)
 - float halfViewSize (readonly)
 - float halfViewSize (readonly)
-- Vector3 forwardVector (readonly)
-- Vector3 rightVector (readonly)
-- Vector3 upVector (readonly)
 - Matrix3x4 effectiveWorldTransform (readonly)
 - Matrix3x4 effectiveWorldTransform (readonly)
 
 
 
 
@@ -7260,6 +7267,7 @@ Properties:
 - float Max(float, float)
 - float Max(float, float)
 - int Max(int, int)
 - int Max(int, int)
 - float Clamp(float, float, float)
 - float Clamp(float, float, float)
+- float SmoothStep(float, float, float)
 - int Clamp(int, int, int)
 - int Clamp(int, int, int)
 - float Lerp(float, float, float)
 - float Lerp(float, float, float)
 - float Mod(float, float)
 - float Mod(float, float)
@@ -7366,6 +7374,7 @@ Properties:
 - float M_DEGTORAD_2
 - float M_DEGTORAD_2
 - float M_RADTODEG
 - float M_RADTODEG
 - float M_PI
 - float M_PI
+- float M_HALF_PI
 - int M_MIN_INT
 - int M_MIN_INT
 - int M_MAX_INT
 - int M_MAX_INT
 - uint M_MIN_UNSIGNED
 - uint M_MIN_UNSIGNED