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Cleaned up commented out code.

Lasse Öörni 12 years ago
parent
commit
ad0d869c51
3 changed files with 1 additions and 8 deletions
  1. 0 2
      Engine/Graphics/Renderer.cpp
  2. 0 2
      Engine/Input/Input.cpp
  3. 1 4
      Engine/UI/UI.cpp

+ 0 - 2
Engine/Graphics/Renderer.cpp

@@ -286,8 +286,6 @@ Renderer::Renderer(Context* context) :
 {
     SubscribeToEvent(E_SCREENMODE, HANDLER(Renderer, HandleScreenMode));
     SubscribeToEvent(E_GRAPHICSFEATURES, HANDLER(Renderer, HandleGraphicsFeatures));
-
-    // Delay SubscribeToEvent(E_RENDERUPDATE, HANDLER(Renderer, HandleRenderUpdate)) until renderer is initialized
     
     quadDirLight_->SetLightType(LIGHT_DIRECTIONAL);
     

+ 0 - 2
Engine/Input/Input.cpp

@@ -82,8 +82,6 @@ Input::Input(Context* context) :
 {
     SubscribeToEvent(E_SCREENMODE, HANDLER(Input, HandleScreenMode));
     
-    // Delay SubscribeToEvent(E_BEGINFRAME, HANDLER(Input, HandleBeginFrame)) until input is initialized
-    
     // Try to initialize right now, but skip if screen mode is not yet set
     Initialize();
 }

+ 1 - 4
Engine/UI/UI.cpp

@@ -94,10 +94,7 @@ UI::UI(Context* context) :
     SubscribeToEvent(E_TOUCHMOVE, HANDLER(UI, HandleTouchMove));
     SubscribeToEvent(E_KEYDOWN, HANDLER(UI, HandleKeyDown));
     SubscribeToEvent(E_CHAR, HANDLER(UI, HandleChar));
-
-    // Delay SubscribeToEvent(E_POSTUPDATE, HANDLER(UI, HandlePostUpdate)) and
-    // SubscribeToEvent(E_RENDERUPDATE, HANDLER(UI, HandleRenderUpdate)) until UI is initialized
-
+    
     // Try to initialize right now, but skip if screen mode is not yet set
     Initialize();
 }