Przeglądaj źródła

Fix Android build.

Yao Wei Tjong 姚伟忠 9 lat temu
rodzic
commit
ad97bfacd0

+ 122 - 37
Android/src/org/libsdl/app/SDLActivity.java

@@ -21,7 +21,7 @@ import android.view.inputmethod.BaseInputConnection;
 import android.view.inputmethod.EditorInfo;
 import android.view.inputmethod.InputConnection;
 import android.view.inputmethod.InputMethodManager;
-import android.widget.AbsoluteLayout;
+import android.widget.RelativeLayout;
 import android.widget.Button;
 import android.widget.LinearLayout;
 import android.widget.TextView;
@@ -60,6 +60,7 @@ public class SDLActivity extends Activity {
 
     // Audio
     protected static AudioTrack mAudioTrack;
+    protected static AudioRecord mAudioRecord;
 
     // Urho3D: flag to load the .so and a new method load them
     private static boolean mIsSharedLibraryLoaded = false;
@@ -70,7 +71,7 @@ public class SDLActivity extends Activity {
         }
         return true;
     }
-    
+
     /**
      * This method is called by SDL before starting the native application thread.
      * It can be overridden to provide the arguments after the application name.
@@ -92,6 +93,7 @@ public class SDLActivity extends Activity {
         mJoystickHandler = null;
         mSDLThread = null;
         mAudioTrack = null;
+        mAudioRecord = null;
         mExitCalledFromJava = false;
         mIsPaused = false;
         mIsSurfaceReady = false;
@@ -176,11 +178,11 @@ public class SDLActivity extends Activity {
             mJoystickHandler = new SDLJoystickHandler();
         }
 
-        mLayout = new AbsoluteLayout(this);
+        mLayout = new RelativeLayout(this);
         mLayout.addView(mSurface);
 
         setContentView(mLayout);
-        
+
         // Get filename from "Open with" of another application
         Intent intent = getIntent();
 
@@ -374,7 +376,10 @@ public class SDLActivity extends Activity {
                 break;
             case COMMAND_TEXTEDIT_HIDE:
                 if (mTextEdit != null) {
-                    mTextEdit.setVisibility(View.GONE);
+                    // Note: On some devices setting view to GONE creates a flicker in landscape.
+                    // Setting the View's sizes to 0 is similar to GONE but without the flicker.
+                    // The sizes will be set to useful values when the keyboard is shown again.
+                    mTextEdit.setLayoutParams(new RelativeLayout.LayoutParams(0, 0));
 
                     InputMethodManager imm = (InputMethodManager) context.getSystemService(Context.INPUT_METHOD_SERVICE);
                     imm.hideSoftInputFromWindow(mTextEdit.getWindowToken(), 0);
@@ -512,8 +517,9 @@ public class SDLActivity extends Activity {
 
         @Override
         public void run() {
-            AbsoluteLayout.LayoutParams params = new AbsoluteLayout.LayoutParams(
-                    w, h + HEIGHT_PADDING, x, y);
+            RelativeLayout.LayoutParams params = new RelativeLayout.LayoutParams(w, h + HEIGHT_PADDING);
+            params.leftMargin = x;
+            params.topMargin = y;
 
             if (mTextEdit == null) {
                 mTextEdit = new DummyEdit(getContext());
@@ -551,7 +557,7 @@ public class SDLActivity extends Activity {
     /**
      * This method is called by SDL using JNI.
      */
-    public static int audioInit(int sampleRate, boolean is16Bit, boolean isStereo, int desiredFrames) {
+    public static int audioOpen(int sampleRate, boolean is16Bit, boolean isStereo, int desiredFrames) {
         int channelConfig = isStereo ? AudioFormat.CHANNEL_CONFIGURATION_STEREO : AudioFormat.CHANNEL_CONFIGURATION_MONO;
         int audioFormat = is16Bit ? AudioFormat.ENCODING_PCM_16BIT : AudioFormat.ENCODING_PCM_8BIT;
         int frameSize = (isStereo ? 2 : 1) * (is16Bit ? 2 : 1);
@@ -630,13 +636,72 @@ public class SDLActivity extends Activity {
     /**
      * This method is called by SDL using JNI.
      */
-    public static void audioQuit() {
+    public static int captureOpen(int sampleRate, boolean is16Bit, boolean isStereo, int desiredFrames) {
+        int channelConfig = isStereo ? AudioFormat.CHANNEL_CONFIGURATION_STEREO : AudioFormat.CHANNEL_CONFIGURATION_MONO;
+        int audioFormat = is16Bit ? AudioFormat.ENCODING_PCM_16BIT : AudioFormat.ENCODING_PCM_8BIT;
+        int frameSize = (isStereo ? 2 : 1) * (is16Bit ? 2 : 1);
+
+        Log.v(TAG, "SDL capture: wanted " + (isStereo ? "stereo" : "mono") + " " + (is16Bit ? "16-bit" : "8-bit") + " " + (sampleRate / 1000f) + "kHz, " + desiredFrames + " frames buffer");
+
+        // Let the user pick a larger buffer if they really want -- but ye
+        // gods they probably shouldn't, the minimums are horrifyingly high
+        // latency already
+        desiredFrames = Math.max(desiredFrames, (AudioRecord.getMinBufferSize(sampleRate, channelConfig, audioFormat) + frameSize - 1) / frameSize);
+
+        if (mAudioRecord == null) {
+            mAudioRecord = new AudioRecord(MediaRecorder.AudioSource.DEFAULT, sampleRate,
+                    channelConfig, audioFormat, desiredFrames * frameSize);
+
+            // see notes about AudioTrack state in audioOpen(), above. Probably also applies here.
+            if (mAudioRecord.getState() != AudioRecord.STATE_INITIALIZED) {
+                Log.e(TAG, "Failed during initialization of AudioRecord");
+                mAudioRecord.release();
+                mAudioRecord = null;
+                return -1;
+            }
+
+            mAudioRecord.startRecording();
+        }
+
+        Log.v(TAG, "SDL capture: got " + ((mAudioRecord.getChannelCount() >= 2) ? "stereo" : "mono") + " " + ((mAudioRecord.getAudioFormat() == AudioFormat.ENCODING_PCM_16BIT) ? "16-bit" : "8-bit") + " " + (mAudioRecord.getSampleRate() / 1000f) + "kHz, " + desiredFrames + " frames buffer");
+
+        return 0;
+    }
+
+    /** This method is called by SDL using JNI. */
+    public static int captureReadShortBuffer(short[] buffer, boolean blocking) {
+        // !!! FIXME: this is available in API Level 23. Until then, we always block.  :(
+        //return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
+        return mAudioRecord.read(buffer, 0, buffer.length);
+    }
+
+    /** This method is called by SDL using JNI. */
+    public static int captureReadByteBuffer(byte[] buffer, boolean blocking) {
+        // !!! FIXME: this is available in API Level 23. Until then, we always block.  :(
+        //return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
+        return mAudioRecord.read(buffer, 0, buffer.length);
+    }
+
+
+    /** This method is called by SDL using JNI. */
+    public static void audioClose() {
         if (mAudioTrack != null) {
             mAudioTrack.stop();
+            mAudioTrack.release();
             mAudioTrack = null;
         }
     }
 
+    /** This method is called by SDL using JNI. */
+    public static void captureClose() {
+        if (mAudioRecord != null) {
+            mAudioRecord.stop();
+            mAudioRecord.release();
+            mAudioRecord = null;
+        }
+    }
+
+
     // Input
 
     /**
@@ -671,6 +736,21 @@ public class SDLActivity extends Activity {
         }
     }
 
+    // Check if a given device is considered a possible SDL joystick
+    public static boolean isDeviceSDLJoystick(int deviceId) {
+        InputDevice device = InputDevice.getDevice(deviceId);
+        // We cannot use InputDevice.isVirtual before API 16, so let's accept
+        // only nonnegative device ids (VIRTUAL_KEYBOARD equals -1)
+        if ((device == null) || (deviceId < 0)) {
+            return false;
+        }
+        int sources = device.getSources();
+        return (((sources & InputDevice.SOURCE_CLASS_JOYSTICK) == InputDevice.SOURCE_CLASS_JOYSTICK) ||
+                ((sources & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD) ||
+                ((sources & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD)
+        );
+    }
+
     // APK expansion files support
 
     /** com.android.vending.expansion.zipfile.ZipResourceFile object or null. */
@@ -679,15 +759,6 @@ public class SDLActivity extends Activity {
     /** com.android.vending.expansion.zipfile.ZipResourceFile's getInputStream() or null. */
     private Method expansionFileMethod;
 
-    /**
-     * This method was called by SDL using JNI.
-     * @deprecated because of an incorrect name
-     */
-    @Deprecated
-    public InputStream openAPKExtensionInputStream(String fileName) throws IOException {
-        return openAPKExpansionInputStream(fileName);
-    }
-
     /**
      * This method is called by SDL using JNI.
      * @return an InputStream on success or null if no expansion file was used.
@@ -1100,7 +1171,7 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
         SDLActivity.onNativeResize(width, height, sdlFormat, mDisplay.getRefreshRate());
         Log.v("SDL", "Window size: " + width + "x" + height);
 
- 
+
         boolean skip = false;
         int requestedOrientation = SDLActivity.mSingleton.getRequestedOrientation();
 
@@ -1123,7 +1194,7 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
         if (skip) {
            double min = Math.min(mWidth, mHeight);
            double max = Math.max(mWidth, mHeight);
-           
+
            if (max / min < 1.20) {
               Log.v("SDL", "Don't skip on such aspect-ratio. Could be a square resolution.");
               skip = false;
@@ -1177,11 +1248,14 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
     @Override
     public boolean onKey(View  v, int keyCode, KeyEvent event) {
         // Dispatch the different events depending on where they come from
-        // Some SOURCE_DPAD or SOURCE_GAMEPAD are also SOURCE_KEYBOARD
-        // So, we try to process them as DPAD or GAMEPAD events first, if that fails we try them as KEYBOARD
-
-        if ( (event.getSource() & InputDevice.SOURCE_GAMEPAD) != 0 ||
-                   (event.getSource() & InputDevice.SOURCE_DPAD) != 0 ) {
+        // Some SOURCE_JOYSTICK, SOURCE_DPAD or SOURCE_GAMEPAD are also SOURCE_KEYBOARD
+        // So, we try to process them as JOYSTICK/DPAD/GAMEPAD events first, if that fails we try them as KEYBOARD
+        //
+        // Furthermore, it's possible a game controller has SOURCE_KEYBOARD and
+        // SOURCE_JOYSTICK, while its key events arrive from the keyboard source
+        // So, retrieve the device itself and check all of its sources
+        if (SDLActivity.isDeviceSDLJoystick(event.getDeviceId())) {
+            // Note that we process events with specific key codes here
             if (event.getAction() == KeyEvent.ACTION_DOWN) {
                 if (SDLActivity.onNativePadDown(event.getDeviceId(), keyCode) == 0) {
                     return true;
@@ -1193,7 +1267,7 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
             }
         }
 
-        if( (event.getSource() & InputDevice.SOURCE_KEYBOARD) != 0) {
+        if ((event.getSource() & InputDevice.SOURCE_KEYBOARD) != 0) {
             if (event.getAction() == KeyEvent.ACTION_DOWN) {
                 //Log.v("SDL", "key down: " + keyCode);
                 SDLActivity.onNativeKeyDown(keyCode);
@@ -1206,6 +1280,20 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
             }
         }
 
+        if ((event.getSource() & InputDevice.SOURCE_MOUSE) != 0) {
+            // on some devices key events are sent for mouse BUTTON_BACK/FORWARD presses
+            // they are ignored here because sending them as mouse input to SDL is messy
+            if ((keyCode == KeyEvent.KEYCODE_BACK) || (keyCode == KeyEvent.KEYCODE_FORWARD)) {
+                switch (event.getAction()) {
+                case KeyEvent.ACTION_DOWN:
+                case KeyEvent.ACTION_UP:
+                    // mark the event as handled or it will be handled by system
+                    // handling KEYCODE_BACK by system will call onBackPressed()
+                    return true;
+                }
+            }
+        }
+
         return false;
     }
 
@@ -1224,7 +1312,7 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
         // !!! FIXME: dump this SDK check after 2.0.4 ships and require API14.
         if (event.getSource() == InputDevice.SOURCE_MOUSE && SDLActivity.mSeparateMouseAndTouch) {
             if (Build.VERSION.SDK_INT < 14) {
-                mouseButton = 1;    // For Android==12 all mouse buttons are the left button
+                mouseButton = 1; // all mouse buttons are the left button
             } else {
                 try {
                     mouseButton = (Integer) event.getClass().getMethod("getButtonState").invoke(event);
@@ -1339,7 +1427,7 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
             }
             SDLActivity.onNativeAccel(-x / SensorManager.GRAVITY_EARTH,
                                       y / SensorManager.GRAVITY_EARTH,
-                                      event.values[2] / SensorManager.GRAVITY_EARTH - 1);
+                                      event.values[2] / SensorManager.GRAVITY_EARTH);
         }
     }
 }
@@ -1383,7 +1471,7 @@ class DummyEdit extends View implements View.OnKeyListener {
         // As seen on StackOverflow: http://stackoverflow.com/questions/7634346/keyboard-hide-event
         // FIXME: Discussion at http://bugzilla.libsdl.org/show_bug.cgi?id=1639
         // FIXME: This is not a 100% effective solution to the problem of detecting if the keyboard is showing or not
-        // FIXME: A more effective solution would be to change our Layout from AbsoluteLayout to Relative or Linear
+        // FIXME: A more effective solution would be to assume our Layout to be RelativeLayout or LinearLayout
         // FIXME: And determine the keyboard presence doing this: http://stackoverflow.com/questions/2150078/how-to-check-visibility-of-software-keyboard-in-android
         // FIXME: An even more effective way would be if Android provided this out of the box, but where would the fun be in that :)
         if (event.getAction()==KeyEvent.ACTION_UP && keyCode == KeyEvent.KEYCODE_BACK) {
@@ -1422,7 +1510,7 @@ class SDLInputConnection extends BaseInputConnection {
          */
         int keyCode = event.getKeyCode();
         if (event.getAction() == KeyEvent.ACTION_DOWN) {
-            if (event.isPrintingKey()) {
+            if (event.isPrintingKey() || keyCode == KeyEvent.KEYCODE_SPACE) {
                 commitText(String.valueOf((char) event.getUnicodeChar()), 1);
             }
             SDLActivity.onNativeKeyDown(keyCode);
@@ -1523,9 +1611,7 @@ class SDLJoystickHandler_API12 extends SDLJoystickHandler {
             if (joystick == null) {
                 joystick = new SDLJoystick();
                 InputDevice joystickDevice = InputDevice.getDevice(deviceIds[i]);
-
-                // Urho3D - revert back commit 34a0b0478654e8dfaf111aecc0e4535875c4ec87 as it does more harm than good
-                if( (joystickDevice.getSources() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) {
+                if (SDLActivity.isDeviceSDLJoystick(deviceIds[i])) {
                     joystick.device_id = deviceIds[i];
                     joystick.name = joystickDevice.getName();
                     joystick.axes = new ArrayList<InputDevice.MotionRange>();
@@ -1534,7 +1620,7 @@ class SDLJoystickHandler_API12 extends SDLJoystickHandler {
                     List<InputDevice.MotionRange> ranges = joystickDevice.getMotionRanges();
                     Collections.sort(ranges, new RangeComparator());
                     for (InputDevice.MotionRange range : ranges ) {
-                        if ((range.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0 ) {
+                        if ((range.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) {
                             if (range.getAxis() == MotionEvent.AXIS_HAT_X ||
                                 range.getAxis() == MotionEvent.AXIS_HAT_Y) {
                                 joystick.hats.add(range);
@@ -1588,7 +1674,7 @@ class SDLJoystickHandler_API12 extends SDLJoystickHandler {
 
     @Override
     public boolean handleMotionEvent(MotionEvent event) {
-        if ( (event.getSource() & InputDevice.SOURCE_JOYSTICK) != 0) {
+        if ((event.getSource() & InputDevice.SOURCE_JOYSTICK) != 0) {
             int actionPointerIndex = event.getActionIndex();
             int action = event.getActionMasked();
             switch(action) {
@@ -1627,8 +1713,7 @@ class SDLGenericMotionListener_API12 implements View.OnGenericMotionListener {
             case InputDevice.SOURCE_JOYSTICK:
             case InputDevice.SOURCE_GAMEPAD:
             case InputDevice.SOURCE_DPAD:
-                SDLActivity.handleJoystickMotionEvent(event);
-                return true;
+                return SDLActivity.handleJoystickMotionEvent(event);
 
             case InputDevice.SOURCE_MOUSE:
                 action = event.getActionMasked();

+ 1 - 1
Source/ThirdParty/SDL/src/main/android/SDL_android_main.c

@@ -22,7 +22,7 @@
 extern void SDL_Android_Init(JNIEnv* env, jclass cls, jstring filesDir);
 
 /* This prototype is needed to prevent a warning about the missing prototype for global function below */
-JNIEXPORT int JNICALL Java_org_libsdl_app_SDLActivity_nativeInit(JNIEnv* env, jclass cls, jobject array);
+JNIEXPORT int JNICALL Java_org_libsdl_app_SDLActivity_nativeInit(JNIEnv* env, jclass cls, jobject array, jstring filesDir);
 
 /* Start up the SDL app */
 JNIEXPORT int JNICALL Java_org_libsdl_app_SDLActivity_nativeInit(JNIEnv* env, jclass cls, jobject array, jstring filesDir)