|
|
@@ -166,6 +166,12 @@ RelWithDebInfo build).
|
|
|
|
|
|
For Xcode on Mac OS X, open Urho3D.xcodeproj and build.
|
|
|
|
|
|
+Currently CMake build configuration has been set to compile Urho3D as 32bit by
|
|
|
+default for non-MSVC/non-Windows platform. To enable 64bit build, pass the
|
|
|
+option "-DENABLE_64BIT=1" explicitly when invoking cmake_eclipse.sh/
|
|
|
+cmake_macosx.sh/cmake_gcc.sh. Alternatively, you can modify the main CMakeLists.txt
|
|
|
+to enable 64bit by default for non-MSVC/non-Windows platform.
|
|
|
+
|
|
|
After the build is complete, the programs can be run from the Bin directory.
|
|
|
|
|
|
To run from the Visual Studio debugger, set the Urho3D project as the startup
|
|
|
@@ -334,4 +340,4 @@ V1.1 - Object and scene model refactoring.
|
|
|
- Added OpenGL and cross-platform support.
|
|
|
- Switched to kNet library for networking.
|
|
|
|
|
|
-V1.0 - Original release.
|
|
|
+V1.0 - Original release.
|