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@@ -2868,21 +2868,22 @@ lod Combine several Urho3D models as LOD levels of the output model
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Options:
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Options:
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-b Save scene in binary format, default format is XML
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-b Save scene in binary format, default format is XML
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--h Generate hard instead of smooth normals if input file has no normals
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+-j Save scene in JSON format, default format is XML
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+-h Generate hard instead of smooth normals if input has no normals
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-i Use local ID's for scene nodes
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-i Use local ID's for scene nodes
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-l Output a material list file for models
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-l Output a material list file for models
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-na Do not output animations
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-na Do not output animations
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-nm Do not output materials
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-nm Do not output materials
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-nt Do not output material textures
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-nt Do not output material textures
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-nc Do not use material diffuse color value, instead output white
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-nc Do not use material diffuse color value, instead output white
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--nh Do not save full node hierarchy (scene mode only)\n"
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+-nh Do not save full node hierarchy (scene mode only)
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-ns Do not create subdirectories for resources
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-ns Do not create subdirectories for resources
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-nz Do not create a zone and a directional light (scene mode only)
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-nz Do not create a zone and a directional light (scene mode only)
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-nf Do not fix infacing normals
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-nf Do not fix infacing normals
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-ne Do not save empty nodes (scene mode only)
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-ne Do not save empty nodes (scene mode only)
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-mb <x> Maximum number of bones per submesh. Default 64
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-mb <x> Maximum number of bones per submesh. Default 64
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-p <path> Set path for scene resources. Default is output file path
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-p <path> Set path for scene resources. Default is output file path
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--r <name> Use the named scene node as root node\n"
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+-r <name> Use the named scene node as root node
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-f <freq> Animation tick frequency to use if unspecified. Default 4800
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-f <freq> Animation tick frequency to use if unspecified. Default 4800
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-o Optimize redundant submeshes. Loses scene hierarchy and animations
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-o Optimize redundant submeshes. Loses scene hierarchy and animations
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-s <filter> Include non-skinning bones in the model's skeleton. Can be given a
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-s <filter> Include non-skinning bones in the model's skeleton. Can be given a
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