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@@ -173,15 +173,15 @@ public:
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void SetTextureAnisotropy(int level);
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/// Set texture filtering.
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void SetTextureFilterMode(TextureFilterMode mode);
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- /// Set texture quality level.
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+ /// Set texture quality level. See the QUALITY constants in GraphicsDefs.h.
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void SetTextureQuality(int quality);
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- /// Set material quality level.
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+ /// Set material quality level. See the QUALITY constants in GraphicsDefs.h.
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void SetMaterialQuality(int quality);
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/// Set shadows on/off.
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void SetDrawShadows(bool enable);
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/// Set shadow map resolution.
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void SetShadowMapSize(int size);
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- /// Set shadow quality (amount of samples and bit depth.)
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+ /// Set shadow quality mode. See the SHADOWQUALITY constants in GraphicsDefs.h.
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void SetShadowQuality(int quality);
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/// Set reuse of shadow maps. Default is true. If disabled, also transparent geometry can be shadowed.
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void SetReuseShadowMaps(bool enable);
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