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@@ -98,7 +98,7 @@ static void ApplyResultCallback(ik_node_t* ikNode, vec3_t position, quat_t rotat
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{
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{
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Node* node = (Node*)ikNode->user_data;
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Node* node = (Node*)ikNode->user_data;
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node->SetWorldRotation(QuatIK2Urho(&rotation));
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node->SetWorldRotation(QuatIK2Urho(&rotation));
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- //node->SetWorldPosition(Vec3IK2Urho(&position));
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+ node->SetWorldPosition(Vec3IK2Urho(&position));
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}
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}
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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