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Applying positions as well as rotations

TheComet 8 år sedan
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b22871ff20
1 ändrade filer med 1 tillägg och 1 borttagningar
  1. 1 1
      Source/Urho3D/IK/IKSolver.cpp

+ 1 - 1
Source/Urho3D/IK/IKSolver.cpp

@@ -98,7 +98,7 @@ static void ApplyResultCallback(ik_node_t* ikNode, vec3_t position, quat_t rotat
 {
 {
     Node* node = (Node*)ikNode->user_data;
     Node* node = (Node*)ikNode->user_data;
     node->SetWorldRotation(QuatIK2Urho(&rotation));
     node->SetWorldRotation(QuatIK2Urho(&rotation));
-    //node->SetWorldPosition(Vec3IK2Urho(&position));
+    node->SetWorldPosition(Vec3IK2Urho(&position));
 }
 }
 
 
 // ----------------------------------------------------------------------------
 // ----------------------------------------------------------------------------