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1vanK 3 年之前
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共有 2 个文件被更改,包括 36 次插入37 次删除
  1. 0 37
      README.md
  2. 36 0
      licenses/urho3d/credits.md

+ 0 - 37
README.md

@@ -29,40 +29,3 @@ Urho3D распространяется под лицензией MIT.
 Основателем проекта является [Lasse Öörni](https://github.com/cadaver). Огромный вклад в развитие проекта также внесли
 [Yao Wei Tjong](https://github.com/weitjong), [asterj](https://github.com/aster2013)
 и многие другие разработчики, список которых можно посмотреть [тут](https://github.com/urho3d/Urho3D/graphs/contributors).
-
-## Credits
-
-Urho3D is greatly inspired by OGRE (http://www.ogre3d.org) and Horde3D
-(http://www.horde3d.org). Additional inspiration & research used:
-- Rectangle packing by Jukka Jylänki (clb)
-  http://clb.demon.fi/projects/rectangle-bin-packing
-- Tangent generation from Terathon
-  http://www.terathon.com/code/tangent.html
-- Fast, Minimum Storage Ray/Triangle Intersection by Möller & Trumbore
-  http://www.graphics.cornell.edu/pubs/1997/MT97.pdf
-- Linear-Speed Vertex Cache Optimisation by Tom Forsyth
-  http://home.comcast.net/~tom_forsyth/papers/fast_vert_cache_opt.html
-- Software rasterization of triangles based on Chris Hecker's
-  Perspective Texture Mapping series in the Game Developer magazine
-  http://chrishecker.com/Miscellaneous_Technical_Articles
-- Networked Physics by Glenn Fiedler
-  http://gafferongames.com/game-physics/networked-physics/
-- Euler Angle Formulas by David Eberly
-  https://www.geometrictools.com/Documentation/EulerAngles.pdf
-- Red Black Trees by Julienne Walker
-  http://eternallyconfuzzled.com/tuts/datastructures/jsw_tut_rbtree.aspx
-- Comparison of several sorting algorithms by Juha Nieminen
-  http://warp.povusers.org/SortComparison/
-
-DXT / PVRTC decompression code based on the Squish library and the Oolong
-Engine.
-Jack and mushroom models from the realXtend project. (https://www.realxtend.org)
-Ninja model and terrain, water, smoke, flare and status bar textures from OGRE.
-BlueHighway font from Larabie Fonts.
-Anonymous Pro font by Mark Simonson.
-NinjaSnowWar sounds by Veli-Pekka Tätilä.
-PBR textures from Substance Share. (https://share.allegorithmic.com)
-IBL textures from HDRLab's sIBL Archive.
-Dieselpunk Moto model by allexandr007.
-Mutant & Kachujin models from Mixamo.
-License / copyright information included with the assets as necessary. All other assets (including shaders) by Urho3D authors and licensed similarly as the engine itself.

+ 36 - 0
licenses/urho3d/credits.md

@@ -0,0 +1,36 @@
+# Credits
+
+Urho3D is greatly inspired by OGRE (http://www.ogre3d.org) and Horde3D
+(http://www.horde3d.org). Additional inspiration & research used:
+- Rectangle packing by Jukka Jylänki (clb)
+  http://clb.demon.fi/projects/rectangle-bin-packing
+- Tangent generation from Terathon
+  http://www.terathon.com/code/tangent.html
+- Fast, Minimum Storage Ray/Triangle Intersection by Möller & Trumbore
+  http://www.graphics.cornell.edu/pubs/1997/MT97.pdf
+- Linear-Speed Vertex Cache Optimisation by Tom Forsyth
+  http://home.comcast.net/~tom_forsyth/papers/fast_vert_cache_opt.html
+- Software rasterization of triangles based on Chris Hecker's
+  Perspective Texture Mapping series in the Game Developer magazine
+  http://chrishecker.com/Miscellaneous_Technical_Articles
+- Networked Physics by Glenn Fiedler
+  http://gafferongames.com/game-physics/networked-physics/
+- Euler Angle Formulas by David Eberly
+  https://www.geometrictools.com/Documentation/EulerAngles.pdf
+- Red Black Trees by Julienne Walker
+  http://eternallyconfuzzled.com/tuts/datastructures/jsw_tut_rbtree.aspx
+- Comparison of several sorting algorithms by Juha Nieminen
+  http://warp.povusers.org/SortComparison/
+
+DXT / PVRTC decompression code based on the Squish library and the Oolong
+Engine.
+Jack and mushroom models from the realXtend project. (https://www.realxtend.org)
+Ninja model and terrain, water, smoke, flare and status bar textures from OGRE.
+BlueHighway font from Larabie Fonts.
+Anonymous Pro font by Mark Simonson.
+NinjaSnowWar sounds by Veli-Pekka Tätilä.
+PBR textures from Substance Share. (https://share.allegorithmic.com)
+IBL textures from HDRLab's sIBL Archive.
+Dieselpunk Moto model by allexandr007.
+Mutant & Kachujin models from Mixamo.
+License / copyright information included with the assets as necessary. All other assets (including shaders) by Urho3D authors and licensed similarly as the engine itself.