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@@ -29,40 +29,3 @@ Urho3D распространяется под лицензией MIT.
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Основателем проекта является [Lasse Öörni](https://github.com/cadaver). Огромный вклад в развитие проекта также внесли
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[Yao Wei Tjong](https://github.com/weitjong), [asterj](https://github.com/aster2013)
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и многие другие разработчики, список которых можно посмотреть [тут](https://github.com/urho3d/Urho3D/graphs/contributors).
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-
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-## Credits
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-
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-Urho3D is greatly inspired by OGRE (http://www.ogre3d.org) and Horde3D
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-(http://www.horde3d.org). Additional inspiration & research used:
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-- Rectangle packing by Jukka Jylänki (clb)
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- http://clb.demon.fi/projects/rectangle-bin-packing
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-- Tangent generation from Terathon
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- http://www.terathon.com/code/tangent.html
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-- Fast, Minimum Storage Ray/Triangle Intersection by Möller & Trumbore
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- http://www.graphics.cornell.edu/pubs/1997/MT97.pdf
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-- Linear-Speed Vertex Cache Optimisation by Tom Forsyth
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- http://home.comcast.net/~tom_forsyth/papers/fast_vert_cache_opt.html
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-- Software rasterization of triangles based on Chris Hecker's
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- Perspective Texture Mapping series in the Game Developer magazine
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- http://chrishecker.com/Miscellaneous_Technical_Articles
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-- Networked Physics by Glenn Fiedler
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- http://gafferongames.com/game-physics/networked-physics/
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-- Euler Angle Formulas by David Eberly
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- https://www.geometrictools.com/Documentation/EulerAngles.pdf
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-- Red Black Trees by Julienne Walker
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- http://eternallyconfuzzled.com/tuts/datastructures/jsw_tut_rbtree.aspx
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-- Comparison of several sorting algorithms by Juha Nieminen
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- http://warp.povusers.org/SortComparison/
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-
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-DXT / PVRTC decompression code based on the Squish library and the Oolong
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-Engine.
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-Jack and mushroom models from the realXtend project. (https://www.realxtend.org)
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-Ninja model and terrain, water, smoke, flare and status bar textures from OGRE.
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-BlueHighway font from Larabie Fonts.
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-Anonymous Pro font by Mark Simonson.
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-NinjaSnowWar sounds by Veli-Pekka Tätilä.
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-PBR textures from Substance Share. (https://share.allegorithmic.com)
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-IBL textures from HDRLab's sIBL Archive.
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-Dieselpunk Moto model by allexandr007.
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-Mutant & Kachujin models from Mixamo.
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-License / copyright information included with the assets as necessary. All other assets (including shaders) by Urho3D authors and licensed similarly as the engine itself.
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