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@@ -3,6 +3,9 @@
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#include "Transform.hlsl"
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#include "Transform.hlsl"
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void VS(float4 iPos : POSITION,
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void VS(float4 iPos : POSITION,
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+ #ifdef INSTANCED
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+ float4x3 iModelInstance : TEXCOORD4,
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+ #endif
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out float3 oTexCoord : TEXCOORD0,
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out float3 oTexCoord : TEXCOORD0,
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out float4 oPos : OUTPOSITION)
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out float4 oPos : OUTPOSITION)
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{
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{
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