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@@ -86,7 +86,7 @@ void VS()
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// If using lightmap, disregard zone ambient light
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// If using lightmap, disregard zone ambient light
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// If using AO, calculate ambient in the PS
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// If using AO, calculate ambient in the PS
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vVertexLight = vec3(0.0, 0.0, 0.0);
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vVertexLight = vec3(0.0, 0.0, 0.0);
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- vTexCoord2 = iTexCoord2;
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+ vTexCoord2 = iTexCoord1;
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#else
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#else
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vVertexLight = GetAmbient(GetZonePos(worldPos));
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vVertexLight = GetAmbient(GetZonePos(worldPos));
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#endif
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#endif
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