@@ -327,7 +327,10 @@ void AnimatedSprite2D::SetAnimation(Animation2D* animation, LoopMode2D loopMode)
// Create StaticSprite2D component
if (track.hasSprite_)
+ {
staticSprite = trackNode->CreateComponent<StaticSprite2D>();
+ staticSprite->SetEnabled(IsEnabledEffective());
+ }
}
if (staticSprite)