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@@ -3,6 +3,7 @@
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<rendertarget name="normal" sizedivisor="1 1" format="rgba" />
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<rendertarget name="depth" sizedivisor="1 1" format="readabledepth" />
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<command type="clear" color="fog" depth="1.0" stencil="0" depthstencil="depth" />
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+ <command type="clear" color="0 0 0 0" output="albedo" depthstencil="depth" />
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<command type="scenepass" pass="deferred" marktostencil="true" vertexlights="true" metadata="gbuffer" depthstencil="depth">
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<output index="0" name="viewport" />
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<output index="1" name="albedo" />
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