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@@ -1100,7 +1100,7 @@ void Input::HandleSDLEvent(void* sdlEvent)
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SDL_Event event;
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event.type = SDL_FINGERUP;
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event.tfinger.touchId = 0;
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- event.tfinger.fingerId = evt.button.button - 1;;
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+ event.tfinger.fingerId = evt.button.button - 1;
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event.tfinger.pressure = 0.0f;
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event.tfinger.x = (float)x / (float)graphics_->GetWidth();
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event.tfinger.y = (float)y / (float)graphics_->GetHeight();
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