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@@ -55,10 +55,10 @@ Audio::Audio(Context* context) :
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{
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// Set the master to the default value
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masterGain_[SOUND_MASTER_HASH] = 1.0f;
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-
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+
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// Register Audio library object factories
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RegisterAudioLibrary(context_);
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-
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+
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SubscribeToEvent(E_RENDERUPDATE, HANDLER(Audio, HandleRenderUpdate));
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}
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@@ -70,32 +70,47 @@ Audio::~Audio()
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bool Audio::SetMode(int bufferLengthMSec, int mixRate, bool stereo, bool interpolation)
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{
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Release();
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-
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+
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bufferLengthMSec = Max(bufferLengthMSec, MIN_BUFFERLENGTH);
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mixRate = Clamp(mixRate, MIN_MIXRATE, MAX_MIXRATE);
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-
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+
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SDL_AudioSpec desired;
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SDL_AudioSpec obtained;
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-
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+
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desired.freq = mixRate;
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- desired.format = AUDIO_S16SYS;
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+
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+// The concept behind the emspcripten audio port is to treat it as 16 bit until the final acumulation form the clip buffer
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+#ifdef EMSCRIPTEN
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+ desired.format = AUDIO_F32LSB;
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+#else
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+ desired.format = AUDIO_S16;
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+#endif
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desired.channels = stereo ? 2 : 1;
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desired.callback = SDLAudioCallback;
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desired.userdata = this;
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-
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+
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// SDL uses power of two audio fragments. Determine the closest match
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int bufferSamples = mixRate * bufferLengthMSec / 1000;
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desired.samples = NextPowerOfTwo(bufferSamples);
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if (Abs((int)desired.samples / 2 - bufferSamples) < Abs((int)desired.samples - bufferSamples))
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desired.samples /= 2;
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-
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+
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deviceID_ = SDL_OpenAudioDevice(0, SDL_FALSE, &desired, &obtained, SDL_AUDIO_ALLOW_ANY_CHANGE);
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if (!deviceID_)
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{
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LOGERROR("Could not initialize audio output");
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return false;
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- }
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-
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+ }
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+
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+#ifdef EMSCRIPTEN
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+ if (obtained.format != AUDIO_F32LSB && obtained.format != AUDIO_F32MSB && obtained.format != AUDIO_F32SYS)
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+ {
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+ LOGERROR("Could not initialize audio output, 32-bit float buffer format not supported");
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+ SDL_CloseAudioDevice(deviceID_);
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+ deviceID_ = 0;
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+ return false;
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+ }
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+#else
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if (obtained.format != AUDIO_S16SYS && obtained.format != AUDIO_S16LSB && obtained.format != AUDIO_S16MSB)
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{
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LOGERROR("Could not initialize audio output, 16-bit buffer format not supported");
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@@ -103,25 +118,26 @@ bool Audio::SetMode(int bufferLengthMSec, int mixRate, bool stereo, bool interpo
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deviceID_ = 0;
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return false;
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}
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-
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+#endif
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+
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stereo_ = obtained.channels == 2;
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sampleSize_ = stereo_ ? sizeof(int) : sizeof(short);
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// Guarantee a fragment size that is low enough so that Vorbis decoding buffers do not wrap
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fragmentSize_ = Min((int)NextPowerOfTwo(mixRate >> 6), (int)obtained.samples);
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- mixRate_ = mixRate;
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+ mixRate_ = obtained.freq;
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interpolation_ = interpolation;
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clipBuffer_ = new int[stereo ? fragmentSize_ << 1 : fragmentSize_];
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-
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+
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LOGINFO("Set audio mode " + String(mixRate_) + " Hz " + (stereo_ ? "stereo" : "mono") + " " +
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(interpolation_ ? "interpolated" : ""));
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-
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+
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return Play();
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}
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void Audio::Update(float timeStep)
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{
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PROFILE(UpdateAudio);
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-
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+
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// Update in reverse order, because sound sources might remove themselves
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for (unsigned i = soundSources_.Size() - 1; i < soundSources_.Size(); --i)
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soundSources_[i]->Update(timeStep);
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@@ -131,15 +147,15 @@ bool Audio::Play()
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{
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if (playing_)
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return true;
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-
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+
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if (!deviceID_)
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{
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LOGERROR("No audio mode set, can not start playback");
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return false;
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}
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-
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+
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SDL_PauseAudioDevice(deviceID_, 0);
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-
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+
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playing_ = true;
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return true;
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}
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@@ -220,10 +236,9 @@ float Audio::GetSoundSourceMasterGain(StringHash typeHash) const
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void SDLAudioCallback(void *userdata, Uint8* stream, int len)
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{
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Audio* audio = static_cast<Audio*>(userdata);
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-
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{
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MutexLock Lock(audio->GetMutex());
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- audio->MixOutput(stream, len / audio->GetSampleSize());
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+ audio->MixOutput(stream, len / audio->GetSampleSize() / Audio::SAMPLE_SIZE_MUL);
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}
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}
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@@ -231,10 +246,10 @@ void Audio::MixOutput(void *dest, unsigned samples)
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{
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if (!playing_ || !clipBuffer_)
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{
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- memset(dest, 0, samples * sampleSize_);
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+ memset(dest, 0, samples * sampleSize_ * SAMPLE_SIZE_MUL);
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return;
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}
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-
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+
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while (samples)
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{
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// If sample count exceeds the fragment (clip buffer) size, split the work
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@@ -242,36 +257,41 @@ void Audio::MixOutput(void *dest, unsigned samples)
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unsigned clipSamples = workSamples;
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if (stereo_)
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clipSamples <<= 1;
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-
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+
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// Clear clip buffer
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int* clipPtr = clipBuffer_.Get();
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memset(clipPtr, 0, clipSamples * sizeof(int));
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-
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+
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// Mix samples to clip buffer
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for (PODVector<SoundSource*>::Iterator i = soundSources_.Begin(); i != soundSources_.End(); ++i)
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(*i)->Mix(clipPtr, workSamples, mixRate_, stereo_, interpolation_);
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-
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- // Copy output from clip buffer to destination
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- short* destPtr = (short*)dest;
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+
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+ // Copy output from clip buffer to destination
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+#ifdef EMSCRIPTEN
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+ float* destPtr = (float*)dest;
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while (clipSamples--)
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- *destPtr++ = Clamp(*clipPtr++, -32768, 32767);
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-
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+ *destPtr++ = (float)Clamp(*clipPtr++, -32768, 32767) / 32768.0f;
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+#else
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+ short* destPtr = (short*)dest;
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+ while (clipSamples--)
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+ *destPtr++ = Clamp(*clipPtr++, -32768, 32767);
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+#endif
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samples -= workSamples;
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- ((unsigned char*&)dest) += sampleSize_ * workSamples;
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+ ((unsigned char*&)dest) += sampleSize_ * SAMPLE_SIZE_MUL * workSamples;
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}
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}
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void Audio::HandleRenderUpdate(StringHash eventType, VariantMap& eventData)
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{
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using namespace RenderUpdate;
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-
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+
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Update(eventData[P_TIMESTEP].GetFloat());
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}
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void Audio::Release()
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{
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Stop();
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-
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+
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if (deviceID_)
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{
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SDL_CloseAudioDevice(deviceID_);
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