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@@ -307,7 +307,10 @@ void SceneRaycast(bool mouseClick)
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{
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{
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Drawable@ drawable = result[0].drawable;
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Drawable@ drawable = result[0].drawable;
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if (debug !is null)
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if (debug !is null)
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+ {
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+ debug.AddNode(drawable.node, false);
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drawable.DrawDebugGeometry(debug, false);
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drawable.DrawDebugGeometry(debug, false);
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+ }
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selected = drawable;
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selected = drawable;
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}
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}
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}
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}
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@@ -320,7 +323,10 @@ void SceneRaycast(bool mouseClick)
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{
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{
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CollisionShape@ shape = result[0].collisionShape;
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CollisionShape@ shape = result[0].collisionShape;
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if (debug !is null)
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if (debug !is null)
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+ {
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+ debug.AddNode(shape.node, false);
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shape.DrawDebugGeometry(debug, false);
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shape.DrawDebugGeometry(debug, false);
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+ }
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selected = shape;
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selected = shape;
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}
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}
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}
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}
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