@@ -1,4 +1,5 @@
<technique vs="PBRLitSolid" ps="PBRLitSolid" vsdefines="NORMALMAP" psdefines="DIFFMAP NORMALMAP EMISSIVEMAP PBR IBL">
+ <pass name="base" />
<pass name="light" depthtest="equal" depthwrite="false" blend="add" />
<pass name="material" psdefines="MATERIAL" depthtest="equal" depthwrite="false" />
<pass name="deferred" psdefines="DEFERRED" blend="add" />