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@@ -2,21 +2,20 @@
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uniform float3 cCameraPos : register(C0);
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uniform float3x3 cCameraRot : register(C1);
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uniform float4 cDepthMode : register(C4);
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-uniform float cLightAtten : register(C5);
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-uniform float3 cLightDir : register(C6);
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-uniform float3 cLightPos : register(C7);
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-uniform float3x3 cLightVecRot: register(C8);
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-uniform float4x3 cModel : register(C11);
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-uniform float4x4 cSpotProj : register(C14);
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-uniform float4x4 cViewProj : register(C18);
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-uniform float4 cUOffset : register(C22);
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-uniform float4 cVOffset : register(C23);
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-uniform float3 cViewRightVector : register(C24);
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-uniform float3 cViewUpVector : register(C25);
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-uniform float4x3 cZone : register(C26);
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-uniform float4x4 cShadowProj[4] : register(C29);
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-uniform float4x3 cSkinMatrices[64] : register(C45);
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-uniform float4 cVertexLights[12] : register(C237);
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+uniform float3 cLightDir : register(C5);
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+uniform float4 cLightPos : register(C6);
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+uniform float3x3 cLightVecRot: register(C7);
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+uniform float4x3 cModel : register(C10);
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+uniform float4x4 cSpotProj : register(C13);
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+uniform float4x4 cViewProj : register(C17);
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+uniform float4 cUOffset : register(C21);
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+uniform float4 cVOffset : register(C22);
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+uniform float3 cViewRightVector : register(C23);
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+uniform float3 cViewUpVector : register(C24);
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+uniform float4x3 cZone : register(C25);
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+uniform float4x4 cShadowProj[4] : register(C28);
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+uniform float4x3 cSkinMatrices[64] : register(C44);
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+uniform float4 cVertexLights[6*3] : register(C236);
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// Pixel shader parameters
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uniform float3 cAmbientStartColor : register(C0);
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