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Change attribute to default type & accessor. Add contributor credit.

Lasse Öörni 8 years ago
parent
commit
bcd90a977d
3 changed files with 3 additions and 1 deletions
  1. 1 0
      Docs/Urho3D.dox
  2. 1 0
      README.md
  3. 1 1
      Source/Urho3D/Urho2D/ParticleEmitter2D.cpp

+ 1 - 0
Docs/Urho3D.dox

@@ -83,6 +83,7 @@ Urho3D development, contributions and bugfixes by:
 - Manuel Freiberger
 - Manuel Freiberger
 - Chris Friesen
 - Chris Friesen
 - Alex Fuller
 - Alex Fuller
+- Konstantin Guschin
 - Henrik Heino
 - Henrik Heino
 - Mika Heinonen
 - Mika Heinonen
 - Victor Holt
 - Victor Holt

+ 1 - 0
README.md

@@ -38,6 +38,7 @@ Urho3D development, contributions and bugfixes by:
 - Manuel Freiberger
 - Manuel Freiberger
 - Chris Friesen
 - Chris Friesen
 - Alex Fuller
 - Alex Fuller
+- Konstantin Guschin
 - Henrik Heino
 - Henrik Heino
 - Mika Heinonen
 - Mika Heinonen
 - Victor Holt
 - Victor Holt

+ 1 - 1
Source/Urho3D/Urho2D/ParticleEmitter2D.cpp

@@ -71,7 +71,7 @@ void ParticleEmitter2D::RegisterObject(Context* context)
     URHO3D_MIXED_ACCESSOR_ATTRIBUTE("Sprite ", GetSpriteAttr, SetSpriteAttr, ResourceRef, ResourceRef(Sprite2D::GetTypeStatic()),
     URHO3D_MIXED_ACCESSOR_ATTRIBUTE("Sprite ", GetSpriteAttr, SetSpriteAttr, ResourceRef, ResourceRef(Sprite2D::GetTypeStatic()),
         AM_DEFAULT);
         AM_DEFAULT);
     URHO3D_ENUM_ACCESSOR_ATTRIBUTE("Blend Mode", GetBlendMode, SetBlendMode, BlendMode, blendModeNames, BLEND_ALPHA, AM_DEFAULT);
     URHO3D_ENUM_ACCESSOR_ATTRIBUTE("Blend Mode", GetBlendMode, SetBlendMode, BlendMode, blendModeNames, BLEND_ALPHA, AM_DEFAULT);
-    URHO3D_ATTRIBUTE("Is Emitting", bool, emitting_, true, AM_FILE);
+    URHO3D_ACCESSOR_ATTRIBUTE("Is Emitting", IsEmitting, SetEmitting, bool, true, AM_DEFAULT);
 }
 }
 
 
 void ParticleEmitter2D::OnSetEnabled()
 void ParticleEmitter2D::OnSetEnabled()