@@ -2088,6 +2088,8 @@ void Graphics::ResetDevice()
void Graphics::OnDeviceLost()
{
+ LOGINFO("Device lost");
+
if (impl_->defaultColorSurface_)
impl_->defaultColorSurface_->Release();
@@ -1770,6 +1770,9 @@ void Graphics::Release(bool clearGPUObjects, bool closeWindow)
if (!impl_->window_)
return;
+ if (!closeWindow)
+ LOGINFO("OpenGL context lost");
if (clearGPUObjects)
// Shutting down: release all GPU objects that still exist