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@@ -85,7 +85,7 @@ static void RegisterCollisionShape(asIScriptEngine* engine)
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engine->RegisterObjectMethod("CollisionShape", "void SetCustomTriangleMesh(CustomGeometry@+, const Vector3&in scale = Vector3(1, 1, 1), const Vector3&in pos = Vector3(), const Quaternion&in rot = Quaternion())", asMETHOD(CollisionShape, SetCustomTriangleMesh), asCALL_THISCALL);
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engine->RegisterObjectMethod("CollisionShape", "void SetCustomTriangleMesh(CustomGeometry@+, const Vector3&in scale = Vector3(1, 1, 1), const Vector3&in pos = Vector3(), const Quaternion&in rot = Quaternion())", asMETHOD(CollisionShape, SetCustomTriangleMesh), asCALL_THISCALL);
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engine->RegisterObjectMethod("CollisionShape", "void SetConvexHull(Model@+, uint lodLevel = 0, const Vector3&in scale = Vector3(1, 1, 1), const Vector3&in pos = Vector3(), const Quaternion&in rot = Quaternion())", asMETHOD(CollisionShape, SetConvexHull), asCALL_THISCALL);
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engine->RegisterObjectMethod("CollisionShape", "void SetConvexHull(Model@+, uint lodLevel = 0, const Vector3&in scale = Vector3(1, 1, 1), const Vector3&in pos = Vector3(), const Quaternion&in rot = Quaternion())", asMETHOD(CollisionShape, SetConvexHull), asCALL_THISCALL);
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engine->RegisterObjectMethod("CollisionShape", "void SetCustomConvexHull(CustomGeometry@+, const Vector3&in scale = Vector3(1, 1, 1), const Vector3&in pos = Vector3(), const Quaternion&in rot = Quaternion())", asMETHOD(CollisionShape, SetCustomConvexHull), asCALL_THISCALL);
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engine->RegisterObjectMethod("CollisionShape", "void SetCustomConvexHull(CustomGeometry@+, const Vector3&in scale = Vector3(1, 1, 1), const Vector3&in pos = Vector3(), const Quaternion&in rot = Quaternion())", asMETHOD(CollisionShape, SetCustomConvexHull), asCALL_THISCALL);
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- engine->RegisterObjectMethod("CollisionShape", "void SetTerrain()", asMETHOD(CollisionShape, SetTerrain), asCALL_THISCALL);
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+ engine->RegisterObjectMethod("CollisionShape", "void SetTerrain(uint lodLevel = 0)", asMETHOD(CollisionShape, SetTerrain), asCALL_THISCALL);
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engine->RegisterObjectMethod("CollisionShape", "void SetTransform(const Vector3&in, const Quaternion&in)", asMETHOD(CollisionShape, SetTransform), asCALL_THISCALL);
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engine->RegisterObjectMethod("CollisionShape", "void SetTransform(const Vector3&in, const Quaternion&in)", asMETHOD(CollisionShape, SetTransform), asCALL_THISCALL);
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engine->RegisterObjectMethod("CollisionShape", "void set_shapeType(ShapeType)", asMETHOD(CollisionShape, SetShapeType), asCALL_THISCALL);
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engine->RegisterObjectMethod("CollisionShape", "void set_shapeType(ShapeType)", asMETHOD(CollisionShape, SetShapeType), asCALL_THISCALL);
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engine->RegisterObjectMethod("CollisionShape", "ShapeType get_shapeType() const", asMETHOD(CollisionShape, GetShapeType), asCALL_THISCALL);
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engine->RegisterObjectMethod("CollisionShape", "ShapeType get_shapeType() const", asMETHOD(CollisionShape, GetShapeType), asCALL_THISCALL);
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