When we has only one texture in the scml file, we will get wrong x and y values of SpriteInfo, and then the code in line 490 would cause invalid rectangle area.
@@ -427,6 +427,8 @@ bool AnimationSet2D::EndLoadSpriter()
}
SpriteInfo def;
+ def.x = 0;
+ def.y = 0;
def.file_ = file;
def.image_ = image;
spriteInfos.Push(def);