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@@ -26,7 +26,7 @@ Ctrl+X,C,V - Cut/copy/paste entity or component
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Ctrl+E - Open the Entity / component edit window
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Ctrl+H - Open the Scene hierarchy window
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Ctrl+P - Toggle physics on/off
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-Ctrl+R - Reload resources
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+Ctrl+R - Reload scene resources
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ESC - Close the topmost window
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DEL - Delete entity or component
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F1 - Toggle rendering debug geometry
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@@ -51,7 +51,7 @@ resource path will be set automatically.
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Check the Global scene settings & Editor settings so that they match the
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size of the objects you are using.
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-The editor settings will be saved on exit to a file Urho3D/Editor/Config.xml
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+The editor settings will be saved on exit to a file Urho3D\Editor\Config.xml
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in the My Documents directory. Delete this file if you want to revert the
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settings to defaults.
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@@ -59,9 +59,12 @@ settings to defaults.
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Editing
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-------
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-Editing components is accomplished through the Entity / component edit window,
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-where the attributes of the selected component will be displayed. For scene
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-nodes, note that the transform shown is the local transform (offset from parent)
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+Editing components happens through the Entity / component edit window, where
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+the attributes of the selected component are be displayed. For scene nodes,
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+note that the transform shown is the local transform (offset from parent)
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+
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+Scene nodes can also be moved/rotated/scaled by Ctrl + arrow keys and Page Up /
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+Page Down. Press Ctrl+1,2 or 3 to change the manipulation mode.
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To reparent scene nodes, drag and drop them onto the new parent scene node in
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the Scene hierarchy window. They will also be automatically moved into the same
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@@ -71,7 +74,7 @@ check afterwards from the component window that the local transform is what you
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expect it to be.
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Currently, when you edit for example a material or texture, you need to manually
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-reload resources (Ctrl+R) to make the changes visible.
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+reload scene resources (Ctrl+R) to make the changes visible.
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Importing
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