Browse Source

Editor documentation update.

Lasse Öörni 14 years ago
parent
commit
c593231dae
1 changed files with 9 additions and 6 deletions
  1. 9 6
      Editor.txt

+ 9 - 6
Editor.txt

@@ -26,7 +26,7 @@ Ctrl+X,C,V      - Cut/copy/paste entity or component
 Ctrl+E	        - Open the Entity / component edit window
 Ctrl+H	        - Open the Scene hierarchy window
 Ctrl+P          - Toggle physics on/off
-Ctrl+R          - Reload resources
+Ctrl+R          - Reload scene resources
 ESC             - Close the topmost window
 DEL             - Delete entity or component
 F1              - Toggle rendering debug geometry
@@ -51,7 +51,7 @@ resource path will be set automatically.
 Check the Global scene settings & Editor settings so that they match the
 size of the objects you are using.
 
-The editor settings will be saved on exit to a file Urho3D/Editor/Config.xml 
+The editor settings will be saved on exit to a file Urho3D\Editor\Config.xml
 in the My Documents directory. Delete this file if you want to revert the 
 settings to defaults.
 
@@ -59,9 +59,12 @@ settings to defaults.
 Editing
 -------
 
-Editing components is accomplished through the Entity / component edit window,
-where the attributes of the selected component will be displayed. For scene
-nodes, note that the transform shown is the local transform (offset from parent)
+Editing components happens through the Entity / component edit window, where 
+the attributes of the selected component are be displayed. For scene nodes, 
+note that the transform shown is the local transform (offset from parent)
+
+Scene nodes can also be moved/rotated/scaled by Ctrl + arrow keys and Page Up /
+Page Down. Press Ctrl+1,2 or 3 to change the manipulation mode.
 
 To reparent scene nodes, drag and drop them onto the new parent scene node in 
 the Scene hierarchy window. They will also be automatically moved into the same
@@ -71,7 +74,7 @@ check afterwards from the component window that the local transform is what you
 expect it to be.
 
 Currently, when you edit for example a material or texture, you need to manually 
-reload resources (Ctrl+R) to make the changes visible.
+reload scene resources (Ctrl+R) to make the changes visible.
 
 
 Importing