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@@ -33,7 +33,7 @@ const char* IK_CATEGORY = "Inverse Kinematics";
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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void RegisterIKLibrary(Context* context)
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void RegisterIKLibrary(Context* context)
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{
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{
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- IKConstraint::RegisterObject(context);
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+ //IKConstraint::RegisterObject(context);
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IKEffector::RegisterObject(context);
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IKEffector::RegisterObject(context);
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IKSolver::RegisterObject(context);
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IKSolver::RegisterObject(context);
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}
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}
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