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+//
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+// Urho3D Engine
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+// Copyright (c) 2008-2011 Lasse Öörni
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+//
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+// Permission is hereby granted, free of charge, to any person obtaining a copy
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+// of this software and associated documentation files (the "Software"), to deal
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+// in the Software without restriction, including without limitation the rights
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+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+// copies of the Software, and to permit persons to whom the Software is
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+// furnished to do so, subject to the following conditions:
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+//
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+// The above copyright notice and this permission notice shall be included in
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+// all copies or substantial portions of the Software.
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+//
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+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+// THE SOFTWARE.
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+//
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+
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+#pragma once
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+
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+#include "Ptr.h"
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+#include "Rect.h"
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+
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+class Camera;
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+class PostProcess;
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+class Scene;
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+
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+/// %Viewport definition either for a render surface or the backbuffer.
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+class Viewport : public RefCounted
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+{
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+public:
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+ /// Construct with defaults.
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+ Viewport();
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+ /// Construct with a full rectangle.
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+ Viewport(Scene* scene, Camera* camera);
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+ /// Construct with a specified rectangle.
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+ Viewport(Scene* scene, Camera* camera, const IntRect& rect);
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+ /// Construct with a full rectangle and post-processing effects.
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+ Viewport(Scene* scene, Camera* camera, const Vector<SharedPtr<PostProcess> >& postProcesses);
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+ /// Construct with a specified rectangle and post-processing effects.
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+ Viewport(Scene* scene, Camera* camera, const IntRect& rect, const Vector<SharedPtr<PostProcess> >& postProcesses);
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+ /// Destruct.
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+ ~Viewport();
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+
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+ /// Set scene.
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+ void SetScene(Scene* scene);
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+ /// Set camera.
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+ void SetCamera(Camera* camera);
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+ /// Set rectangle.
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+ void SetRect(const IntRect& rect);
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+ /// Add a post-processing effect at the end of the chain.
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+ void AddPostProcess(PostProcess* effect);
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+ /// Insert a post-processing effect at position in the chain.
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+ void InsertPostProcess(unsigned index, PostProcess* effect);
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+ /// Remove a post-processing effect.
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+ void RemovePostProcess(PostProcess* effect);
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+ /// Remove a post-processing effect by index.
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+ void RemovePostProcess(unsigned index);
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+ /// Remove all post-processing effects.
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+ void RemoveAllPostProcesses();
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+
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+ /// Return scene.
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+ Scene* GetScene() const;
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+ /// Return camera.
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+ Camera* GetCamera() const;
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+ /// Return rectangle.
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+ const IntRect& GetRect() const { return rect_; }
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+ /// Return number of post-processing effects.
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+ unsigned GetNumPostProcesses() const { return postProcesses_.Size(); }
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+ /// Return post-processing effect at index.
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+ PostProcess* GetPostProcess(unsigned index) const;
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+ /// Return all post-processing effects.
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+ const Vector<SharedPtr<PostProcess> >& GetPostProcesses() const { return postProcesses_; }
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+
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+private:
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+ /// Scene pointer.
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+ WeakPtr<Scene> scene_;
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+ /// Camera pointer.
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+ WeakPtr<Camera> camera_;
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+ /// Viewport rectangle.
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+ IntRect rect_;
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+ /// Post-processing effects.
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+ Vector<SharedPtr<PostProcess> > postProcesses_;
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+};
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+
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