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@@ -1938,9 +1938,11 @@ Methods:
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- void AddLine(const Vector3& start, const Vector3& end, unsigned color, bool depthTest = true)
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- void AddTriangle(const Vector3& v1, const Vector3& v2, const Vector3& v3, const Color& color, bool depthTest = true)
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- void AddTriangle(const Vector3& v1, const Vector3& v2, const Vector3& v3, unsigned color, bool depthTest = true)
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+- void AddPolygon(const Vector3& v1, const Vector3& v2, const Vector3& v3, const Vector3& v4, const Color& color, bool depthTest = true)
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+- void AddPolygon(const Vector3& v1, const Vector3& v2, const Vector3& v3, const Vector3& v4, unsigned color, bool depthTest = true)
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- void AddNode(Node* node, float scale = 1.0f, bool depthTest = true)
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-- void AddBoundingBox(const BoundingBox& box, const Color& color, bool depthTest = true)
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-- void AddBoundingBox(const BoundingBox& box, const Matrix3x4& transform, const Color& color, bool depthTest = true)
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+- void AddBoundingBox(const BoundingBox& box, const Color& color, bool depthTest = true, bool solid = false)
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+- void AddBoundingBox(const BoundingBox& box, const Matrix3x4& transform, const Color& color, bool depthTest = true, bool solid = false)
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- void AddFrustum(const Frustum& frustum, const Color& color, bool depthTest = true)
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- void AddPolyhedron(const Polyhedron& poly, const Color& color, bool depthTest = true)
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- void AddSphere(const Sphere& sphere, const Color& color, bool depthTest = true)
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