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Travis CI: API documentation update at 2016-11-19 23:29:28 UTC.
[ci package]

Commit: https://github.com/urho3d/Urho3D/commit/df808db28d6b57801e3e176604db9840177bcce7

Message: Update DebugRenderer comments. Render lines with depth write on and solid triangles with depth write off.

urho3d-travis-ci 9 years ago
parent
commit
c7a63ac03e
4 changed files with 9 additions and 5 deletions
  1. 2 1
      Docs/AngelScriptAPI.h
  2. 4 2
      Docs/LuaScriptAPI.dox
  3. 2 1
      Docs/ScriptAPI.dox
  4. 1 1
      Source/Urho3D/.soversion

+ 2 - 1
Docs/AngelScriptAPI.h

@@ -4047,12 +4047,13 @@ int weakRefs;
 class DebugRenderer
 {
 // Methods:
-void AddBoundingBox(const BoundingBox&, const Color&, bool = true);
+void AddBoundingBox(const BoundingBox&, const Color&, bool = true, bool = false);
 void AddCircle(const Vector3&, const Vector3&, float, const Color&, int = 64, bool = true);
 void AddCross(const Vector3&, float, const Color&, bool = true);
 void AddFrustum(const Frustum&, const Color&, bool = true);
 void AddLine(const Vector3&, const Vector3&, const Color&, bool = true);
 void AddNode(Node, float = 1.0, bool = true);
+void AddPolygon(const Vector3&, const Vector3&, const Vector3&, const Vector3&, const Color&, bool = true);
 void AddPolyhedron(const Polyhedron&, const Color&, bool = true);
 void AddQuad(const Vector3&, float, float, const Color&, bool = true);
 void AddSkeleton(Skeleton, const Color&, bool = true);

+ 4 - 2
Docs/LuaScriptAPI.dox

@@ -1938,9 +1938,11 @@ Methods:
 - void AddLine(const Vector3& start, const Vector3& end, unsigned color, bool depthTest = true)
 - void AddTriangle(const Vector3& v1, const Vector3& v2, const Vector3& v3, const Color& color, bool depthTest = true)
 - void AddTriangle(const Vector3& v1, const Vector3& v2, const Vector3& v3, unsigned color, bool depthTest = true)
+- void AddPolygon(const Vector3& v1, const Vector3& v2, const Vector3& v3, const Vector3& v4, const Color& color, bool depthTest = true)
+- void AddPolygon(const Vector3& v1, const Vector3& v2, const Vector3& v3, const Vector3& v4, unsigned color, bool depthTest = true)
 - void AddNode(Node* node, float scale = 1.0f, bool depthTest = true)
-- void AddBoundingBox(const BoundingBox& box, const Color& color, bool depthTest = true)
-- void AddBoundingBox(const BoundingBox& box, const Matrix3x4& transform, const Color& color, bool depthTest = true)
+- void AddBoundingBox(const BoundingBox& box, const Color& color, bool depthTest = true, bool solid = false)
+- void AddBoundingBox(const BoundingBox& box, const Matrix3x4& transform, const Color& color, bool depthTest = true, bool solid = false)
 - void AddFrustum(const Frustum& frustum, const Color& color, bool depthTest = true)
 - void AddPolyhedron(const Polyhedron& poly, const Color& color, bool depthTest = true)
 - void AddSphere(const Sphere& sphere, const Color& color, bool depthTest = true)

+ 2 - 1
Docs/ScriptAPI.dox

@@ -6345,12 +6345,13 @@ Properties:
 
 Methods:
 
-- void AddBoundingBox(const BoundingBox&, const Color&, bool = true)
+- void AddBoundingBox(const BoundingBox&, const Color&, bool = true, bool = false)
 - void AddCircle(const Vector3&, const Vector3&, float, const Color&, int = 64, bool = true)
 - void AddCross(const Vector3&, float, const Color&, bool = true)
 - void AddFrustum(const Frustum&, const Color&, bool = true)
 - void AddLine(const Vector3&, const Vector3&, const Color&, bool = true)
 - void AddNode(Node@, float = 1.0, bool = true)
+- void AddPolygon(const Vector3&, const Vector3&, const Vector3&, const Vector3&, const Color&, bool = true)
 - void AddPolyhedron(const Polyhedron&, const Color&, bool = true)
 - void AddQuad(const Vector3&, float, float, const Color&, bool = true)
 - void AddSkeleton(Skeleton@, const Color&, bool = true)

+ 1 - 1
Source/Urho3D/.soversion

@@ -1 +1 @@
-0.1.31
+0.1.32