|
|
@@ -1307,19 +1307,7 @@ void HandlePostRenderUpdate()
|
|
|
|
|
|
// Visualize the currently selected nodes as their local axes + the first drawable component
|
|
|
for (uint i = 0; i < selectedNodes.length; ++i)
|
|
|
- {
|
|
|
- Node@ node = selectedNodes[i];
|
|
|
- debug.AddNode(node, 1.0, false);
|
|
|
- for (uint j = 0; j < node.numComponents; ++j)
|
|
|
- {
|
|
|
- Drawable@ drawable = cast<Drawable>(node.components[j]);
|
|
|
- if (drawable !is null)
|
|
|
- {
|
|
|
- drawable.DrawDebugGeometry(debug, false);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
+ DrawNodeDebug(selectedNodes[i], debug);
|
|
|
|
|
|
// Visualize the currently selected components
|
|
|
for (uint i = 0; i < selectedComponents.length; ++i)
|
|
|
@@ -1346,6 +1334,16 @@ void HandlePostRenderUpdate()
|
|
|
ViewRaycast(false);
|
|
|
}
|
|
|
|
|
|
+void DrawNodeDebug(Node@ node, DebugRenderer@ debug)
|
|
|
+{
|
|
|
+ debug.AddNode(node, 1.0, false);
|
|
|
+ for (uint j = 0; j < node.numComponents; ++j)
|
|
|
+ node.components[j].DrawDebugGeometry(debug, false);
|
|
|
+
|
|
|
+ for (uint k = 0; k < node.numChildren; ++k)
|
|
|
+ DrawNodeDebug(node.children[k], debug);
|
|
|
+}
|
|
|
+
|
|
|
void ViewMouseMove()
|
|
|
{
|
|
|
// setting mouse position based on mouse position
|