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@@ -1,567 +1,584 @@
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-/*
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- Simple DirectMedia Layer
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- Copyright (C) 1997-2012 Sam Lantinga <[email protected]>
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-
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- This software is provided 'as-is', without any express or implied
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- warranty. In no event will the authors be held liable for any damages
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- arising from the use of this software.
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-
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- Permission is granted to anyone to use this software for any purpose,
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- including commercial applications, and to alter it and redistribute it
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- freely, subject to the following restrictions:
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-
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- 1. The origin of this software must not be misrepresented; you must not
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- claim that you wrote the original software. If you use this software
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- in a product, an acknowledgment in the product documentation would be
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- appreciated but is not required.
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- 2. Altered source versions must be plainly marked as such, and must not be
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- misrepresented as being the original software.
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- 3. This notice may not be removed or altered from any source distribution.
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-*/
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-
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-// Modified by Lasse Oorni for Urho3D
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-
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-#include "SDL_config.h"
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-
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-/* General mouse handling code for SDL */
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-
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-#include "SDL_events.h"
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-#include "SDL_events_c.h"
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-#include "default_cursor.h"
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-#include "../video/SDL_sysvideo.h"
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-
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-
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-/* The mouse state */
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-static SDL_Mouse SDL_mouse;
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-
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-
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-/* Public functions */
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-int
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-SDL_MouseInit(void)
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-{
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- SDL_Mouse *mouse = SDL_GetMouse();
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-
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- mouse->cursor_shown = SDL_TRUE;
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-
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- return (0);
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-}
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-
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-void
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-SDL_SetDefaultCursor(SDL_Cursor * cursor)
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-{
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- SDL_Mouse *mouse = SDL_GetMouse();
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-
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- mouse->def_cursor = cursor;
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- if (!mouse->cur_cursor) {
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- SDL_SetCursor(cursor);
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- }
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-}
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-
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-SDL_Mouse *
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-SDL_GetMouse(void)
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-{
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- return &SDL_mouse;
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-}
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-
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-SDL_Window *
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-SDL_GetMouseFocus(void)
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-{
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- SDL_Mouse *mouse = SDL_GetMouse();
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-
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- return mouse->focus;
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-}
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-
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-void
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-SDL_SetMouseFocus(SDL_Window * window)
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-{
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- SDL_Mouse *mouse = SDL_GetMouse();
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-
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- if (mouse->focus == window) {
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- return;
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- }
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-
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- /* See if the current window has lost focus */
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- if (mouse->focus) {
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- SDL_SendWindowEvent(mouse->focus, SDL_WINDOWEVENT_LEAVE, 0, 0);
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- }
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-
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- mouse->focus = window;
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-
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- if (mouse->focus) {
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- SDL_SendWindowEvent(mouse->focus, SDL_WINDOWEVENT_ENTER, 0, 0);
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- }
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-}
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-
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-int
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-SDL_SendMouseMotion(SDL_Window * window, int relative, int x, int y)
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-{
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- SDL_Mouse *mouse = SDL_GetMouse();
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- int posted;
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- int xrel;
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- int yrel;
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- int x_max = 0, y_max = 0;
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-
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- if (window) {
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- SDL_SetMouseFocus(window);
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- }
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-
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- /* the relative motion is calculated regarding the system cursor last position */
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- if (relative) {
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- xrel = x;
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- yrel = y;
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- x = (mouse->last_x + x);
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- y = (mouse->last_y + y);
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- } else {
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- xrel = x - mouse->last_x;
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- yrel = y - mouse->last_y;
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- }
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-
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- /* Drop events that don't change state */
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- if (!xrel && !yrel) {
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-#if 0
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- printf("Mouse event didn't change state - dropped!\n");
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-#endif
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- return 0;
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- }
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-
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- /* Update internal mouse coordinates */
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- if (mouse->relative_mode == SDL_FALSE) {
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- mouse->x = x;
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- mouse->y = y;
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- } else {
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- mouse->x += xrel;
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- mouse->y += yrel;
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- }
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-
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- SDL_GetWindowSize(mouse->focus, &x_max, &y_max);
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- --x_max;
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- --y_max;
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-
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- /* make sure that the pointers find themselves inside the windows */
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- /* only check if mouse->xmax is set ! */
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- if (mouse->x > x_max) {
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- mouse->x = x_max;
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- }
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- if (mouse->x < 0) {
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- mouse->x = 0;
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- }
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-
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- if (mouse->y > y_max) {
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- mouse->y = y_max;
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- }
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- if (mouse->y < 0) {
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- mouse->y = 0;
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- }
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-
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- mouse->xdelta += xrel;
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- mouse->ydelta += yrel;
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-
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-#if 0 /* FIXME */
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- /* Move the mouse cursor, if needed */
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- if (mouse->cursor_shown && !mouse->relative_mode &&
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- mouse->MoveCursor && mouse->cur_cursor) {
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- mouse->MoveCursor(mouse->cur_cursor);
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- }
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-#endif
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-
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- /* Post the event, if desired */
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- posted = 0;
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- if (SDL_GetEventState(SDL_MOUSEMOTION) == SDL_ENABLE) {
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- SDL_Event event;
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- event.motion.type = SDL_MOUSEMOTION;
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- event.motion.windowID = mouse->focus ? mouse->focus->id : 0;
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- event.motion.state = mouse->buttonstate;
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- event.motion.x = mouse->x;
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- event.motion.y = mouse->y;
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- event.motion.xrel = xrel;
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- event.motion.yrel = yrel;
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- posted = (SDL_PushEvent(&event) > 0);
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- }
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- mouse->last_x = mouse->x;
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- mouse->last_y = mouse->y;
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- return posted;
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-}
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-
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-int
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-SDL_SendMouseButton(SDL_Window * window, Uint8 state, Uint8 button)
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-{
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- SDL_Mouse *mouse = SDL_GetMouse();
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- int posted;
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- Uint32 type;
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-
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- if (window) {
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- SDL_SetMouseFocus(window);
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- }
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-
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- /* Figure out which event to perform */
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- switch (state) {
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- case SDL_PRESSED:
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- if (mouse->buttonstate & SDL_BUTTON(button)) {
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- /* Ignore this event, no state change */
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- return 0;
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- }
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- type = SDL_MOUSEBUTTONDOWN;
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- mouse->buttonstate |= SDL_BUTTON(button);
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- break;
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- case SDL_RELEASED:
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- if (!(mouse->buttonstate & SDL_BUTTON(button))) {
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- /* Ignore this event, no state change */
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- return 0;
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- }
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- type = SDL_MOUSEBUTTONUP;
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- mouse->buttonstate &= ~SDL_BUTTON(button);
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- break;
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- default:
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- /* Invalid state -- bail */
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- return 0;
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- }
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-
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- /* Post the event, if desired */
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- posted = 0;
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- if (SDL_GetEventState(type) == SDL_ENABLE) {
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- SDL_Event event;
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- event.type = type;
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- event.button.state = state;
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- event.button.button = button;
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- event.button.x = mouse->x;
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- event.button.y = mouse->y;
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- event.button.windowID = mouse->focus ? mouse->focus->id : 0;
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- posted = (SDL_PushEvent(&event) > 0);
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- }
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- return posted;
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-}
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-
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-int
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-SDL_SendMouseWheel(SDL_Window * window, int x, int y)
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-{
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- SDL_Mouse *mouse = SDL_GetMouse();
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- int posted;
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-
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- if (window) {
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- SDL_SetMouseFocus(window);
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- }
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-
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- if (!x && !y) {
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- return 0;
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- }
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-
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- /* Post the event, if desired */
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- posted = 0;
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- if (SDL_GetEventState(SDL_MOUSEWHEEL) == SDL_ENABLE) {
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- SDL_Event event;
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- event.type = SDL_MOUSEWHEEL;
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- event.wheel.windowID = mouse->focus ? mouse->focus->id : 0;
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- event.wheel.x = x;
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- event.wheel.y = y;
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- posted = (SDL_PushEvent(&event) > 0);
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- }
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- return posted;
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-}
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-
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-void
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-SDL_MouseQuit(void)
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-{
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-}
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-
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-Uint8
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-SDL_GetMouseState(int *x, int *y)
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-{
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- SDL_Mouse *mouse = SDL_GetMouse();
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-
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- if (x) {
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- *x = mouse->x;
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- }
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- if (y) {
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- *y = mouse->y;
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- }
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- return mouse->buttonstate;
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-}
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-
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-Uint8
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-SDL_GetRelativeMouseState(int *x, int *y)
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-{
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- SDL_Mouse *mouse = SDL_GetMouse();
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-
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- if (x) {
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- *x = mouse->xdelta;
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- }
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- if (y) {
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- *y = mouse->ydelta;
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- }
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- mouse->xdelta = 0;
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- mouse->ydelta = 0;
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- return mouse->buttonstate;
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-}
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-
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-void
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-SDL_WarpMouseInWindow(SDL_Window * window, int x, int y)
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-{
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- SDL_Mouse *mouse = SDL_GetMouse();
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-
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- if (mouse->WarpMouse) {
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- mouse->WarpMouse(window, x, y);
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- // Urho3D: update the internal position
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- mouse->x = x;
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- mouse->y = y;
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- mouse->last_x = x;
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- mouse->last_y = y;
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- } else {
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- SDL_SendMouseMotion(window, 0, x, y);
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- }
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-}
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-
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-int
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-SDL_SetRelativeMouseMode(SDL_bool enabled)
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-{
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- SDL_Mouse *mouse = SDL_GetMouse();
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-
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- if (enabled == mouse->relative_mode) {
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- return 0;
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- }
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-
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- if (!mouse->SetRelativeMouseMode) {
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- SDL_Unsupported();
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- return -1;
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- }
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-
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- if (mouse->SetRelativeMouseMode(enabled) < 0) {
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- return -1;
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- }
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-
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- /* Set the relative mode */
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- mouse->relative_mode = enabled;
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-
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- if (enabled) {
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- /* Save the expected mouse position */
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- mouse->original_x = mouse->x;
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- mouse->original_y = mouse->y;
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- } else if (mouse->focus) {
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- /* Restore the expected mouse position */
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- SDL_WarpMouseInWindow(mouse->focus, mouse->original_x, mouse->original_y);
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- }
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-
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|
|
- /* Flush pending mouse motion */
|
|
|
|
|
- SDL_FlushEvent(SDL_MOUSEMOTION);
|
|
|
|
|
-
|
|
|
|
|
- /* Update cursor visibility */
|
|
|
|
|
- SDL_SetCursor(NULL);
|
|
|
|
|
-
|
|
|
|
|
- return 0;
|
|
|
|
|
-}
|
|
|
|
|
-
|
|
|
|
|
-SDL_bool
|
|
|
|
|
-SDL_GetRelativeMouseMode()
|
|
|
|
|
-{
|
|
|
|
|
- SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
|
-
|
|
|
|
|
- return mouse->relative_mode;
|
|
|
|
|
-}
|
|
|
|
|
-
|
|
|
|
|
-SDL_Cursor *
|
|
|
|
|
-SDL_CreateCursor(const Uint8 * data, const Uint8 * mask,
|
|
|
|
|
- int w, int h, int hot_x, int hot_y)
|
|
|
|
|
-{
|
|
|
|
|
- SDL_Surface *surface;
|
|
|
|
|
- SDL_Cursor *cursor;
|
|
|
|
|
- int x, y;
|
|
|
|
|
- Uint32 *pixel;
|
|
|
|
|
- Uint8 datab = 0, maskb = 0;
|
|
|
|
|
- const Uint32 black = 0xFF000000;
|
|
|
|
|
- const Uint32 white = 0xFFFFFFFF;
|
|
|
|
|
- const Uint32 transparent = 0x00000000;
|
|
|
|
|
-
|
|
|
|
|
- /* Make sure the width is a multiple of 8 */
|
|
|
|
|
- w = ((w + 7) & ~7);
|
|
|
|
|
-
|
|
|
|
|
- /* Create the surface from a bitmap */
|
|
|
|
|
- surface = SDL_CreateRGBSurface(0, w, h, 32,
|
|
|
|
|
- 0x00FF0000,
|
|
|
|
|
- 0x0000FF00,
|
|
|
|
|
- 0x000000FF,
|
|
|
|
|
- 0xFF000000);
|
|
|
|
|
- if (!surface) {
|
|
|
|
|
- return NULL;
|
|
|
|
|
- }
|
|
|
|
|
- for (y = 0; y < h; ++y) {
|
|
|
|
|
- pixel = (Uint32 *) ((Uint8 *) surface->pixels + y * surface->pitch);
|
|
|
|
|
- for (x = 0; x < w; ++x) {
|
|
|
|
|
- if ((x % 8) == 0) {
|
|
|
|
|
- datab = *data++;
|
|
|
|
|
- maskb = *mask++;
|
|
|
|
|
- }
|
|
|
|
|
- if (maskb & 0x80) {
|
|
|
|
|
- *pixel++ = (datab & 0x80) ? black : white;
|
|
|
|
|
- } else {
|
|
|
|
|
- *pixel++ = (datab & 0x80) ? black : transparent;
|
|
|
|
|
- }
|
|
|
|
|
- datab <<= 1;
|
|
|
|
|
- maskb <<= 1;
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- cursor = SDL_CreateColorCursor(surface, hot_x, hot_y);
|
|
|
|
|
-
|
|
|
|
|
- SDL_FreeSurface(surface);
|
|
|
|
|
-
|
|
|
|
|
- return cursor;
|
|
|
|
|
-}
|
|
|
|
|
-
|
|
|
|
|
-SDL_Cursor *
|
|
|
|
|
-SDL_CreateColorCursor(SDL_Surface *surface, int hot_x, int hot_y)
|
|
|
|
|
-{
|
|
|
|
|
- SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
|
- SDL_Surface *temp = NULL;
|
|
|
|
|
- SDL_Cursor *cursor;
|
|
|
|
|
-
|
|
|
|
|
- if (!surface) {
|
|
|
|
|
- SDL_SetError("Passed NULL cursor surface");
|
|
|
|
|
- return NULL;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- if (!mouse->CreateCursor) {
|
|
|
|
|
- SDL_SetError("Cursors are not currently supported");
|
|
|
|
|
- return NULL;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- /* Sanity check the hot spot */
|
|
|
|
|
- if ((hot_x < 0) || (hot_y < 0) ||
|
|
|
|
|
- (hot_x >= surface->w) || (hot_y >= surface->h)) {
|
|
|
|
|
- SDL_SetError("Cursor hot spot doesn't lie within cursor");
|
|
|
|
|
- return NULL;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- if (surface->format->format != SDL_PIXELFORMAT_ARGB8888) {
|
|
|
|
|
- temp = SDL_ConvertSurfaceFormat(surface, SDL_PIXELFORMAT_ARGB8888, 0);
|
|
|
|
|
- if (!temp) {
|
|
|
|
|
- return NULL;
|
|
|
|
|
- }
|
|
|
|
|
- surface = temp;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- cursor = mouse->CreateCursor(surface, hot_x, hot_y);
|
|
|
|
|
- if (cursor) {
|
|
|
|
|
- cursor->next = mouse->cursors;
|
|
|
|
|
- mouse->cursors = cursor;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- if (temp) {
|
|
|
|
|
- SDL_FreeSurface(temp);
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- return cursor;
|
|
|
|
|
-}
|
|
|
|
|
-
|
|
|
|
|
-/* SDL_SetCursor(NULL) can be used to force the cursor redraw,
|
|
|
|
|
- if this is desired for any reason. This is used when setting
|
|
|
|
|
- the video mode and when the SDL window gains the mouse focus.
|
|
|
|
|
- */
|
|
|
|
|
-void
|
|
|
|
|
-SDL_SetCursor(SDL_Cursor * cursor)
|
|
|
|
|
-{
|
|
|
|
|
- SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
|
-
|
|
|
|
|
- /* Set the new cursor */
|
|
|
|
|
- if (cursor) {
|
|
|
|
|
- /* Make sure the cursor is still valid for this mouse */
|
|
|
|
|
- if (cursor != mouse->def_cursor) {
|
|
|
|
|
- SDL_Cursor *found;
|
|
|
|
|
- for (found = mouse->cursors; found; found = found->next) {
|
|
|
|
|
- if (found == cursor) {
|
|
|
|
|
- break;
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
- if (!found) {
|
|
|
|
|
- SDL_SetError("Cursor not associated with the current mouse");
|
|
|
|
|
- return;
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
- mouse->cur_cursor = cursor;
|
|
|
|
|
- } else {
|
|
|
|
|
- if (mouse->focus) {
|
|
|
|
|
- cursor = mouse->cur_cursor;
|
|
|
|
|
- } else {
|
|
|
|
|
- cursor = mouse->def_cursor;
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- if (cursor && mouse->cursor_shown && !mouse->relative_mode) {
|
|
|
|
|
- if (mouse->ShowCursor) {
|
|
|
|
|
- mouse->ShowCursor(cursor);
|
|
|
|
|
- }
|
|
|
|
|
- } else {
|
|
|
|
|
- if (mouse->ShowCursor) {
|
|
|
|
|
- mouse->ShowCursor(NULL);
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
-}
|
|
|
|
|
-
|
|
|
|
|
-SDL_Cursor *
|
|
|
|
|
-SDL_GetCursor(void)
|
|
|
|
|
-{
|
|
|
|
|
- SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
|
-
|
|
|
|
|
- if (!mouse) {
|
|
|
|
|
- return NULL;
|
|
|
|
|
- }
|
|
|
|
|
- return mouse->cur_cursor;
|
|
|
|
|
-}
|
|
|
|
|
-
|
|
|
|
|
-void
|
|
|
|
|
-SDL_FreeCursor(SDL_Cursor * cursor)
|
|
|
|
|
-{
|
|
|
|
|
- SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
|
- SDL_Cursor *curr, *prev;
|
|
|
|
|
-
|
|
|
|
|
- if (!cursor) {
|
|
|
|
|
- return;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- if (cursor == mouse->def_cursor) {
|
|
|
|
|
- return;
|
|
|
|
|
- }
|
|
|
|
|
- if (cursor == mouse->cur_cursor) {
|
|
|
|
|
- SDL_SetCursor(mouse->def_cursor);
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- for (prev = NULL, curr = mouse->cursors; curr;
|
|
|
|
|
- prev = curr, curr = curr->next) {
|
|
|
|
|
- if (curr == cursor) {
|
|
|
|
|
- if (prev) {
|
|
|
|
|
- prev->next = curr->next;
|
|
|
|
|
- } else {
|
|
|
|
|
- mouse->cursors = curr->next;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- if (mouse->FreeCursor) {
|
|
|
|
|
- mouse->FreeCursor(curr);
|
|
|
|
|
- }
|
|
|
|
|
- return;
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
-}
|
|
|
|
|
-
|
|
|
|
|
-int
|
|
|
|
|
-SDL_ShowCursor(int toggle)
|
|
|
|
|
-{
|
|
|
|
|
- SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
|
- SDL_bool shown;
|
|
|
|
|
-
|
|
|
|
|
- if (!mouse) {
|
|
|
|
|
- return 0;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- shown = mouse->cursor_shown;
|
|
|
|
|
- if (toggle >= 0) {
|
|
|
|
|
- if (toggle) {
|
|
|
|
|
- mouse->cursor_shown = SDL_TRUE;
|
|
|
|
|
- } else {
|
|
|
|
|
- mouse->cursor_shown = SDL_FALSE;
|
|
|
|
|
- }
|
|
|
|
|
- if (mouse->cursor_shown != shown) {
|
|
|
|
|
- SDL_SetCursor(NULL);
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
- return shown;
|
|
|
|
|
-}
|
|
|
|
|
-
|
|
|
|
|
-/* vi: set ts=4 sw=4 expandtab: */
|
|
|
|
|
|
|
+/*
|
|
|
|
|
+ Simple DirectMedia Layer
|
|
|
|
|
+ Copyright (C) 1997-2012 Sam Lantinga <[email protected]>
|
|
|
|
|
+
|
|
|
|
|
+ This software is provided 'as-is', without any express or implied
|
|
|
|
|
+ warranty. In no event will the authors be held liable for any damages
|
|
|
|
|
+ arising from the use of this software.
|
|
|
|
|
+
|
|
|
|
|
+ Permission is granted to anyone to use this software for any purpose,
|
|
|
|
|
+ including commercial applications, and to alter it and redistribute it
|
|
|
|
|
+ freely, subject to the following restrictions:
|
|
|
|
|
+
|
|
|
|
|
+ 1. The origin of this software must not be misrepresented; you must not
|
|
|
|
|
+ claim that you wrote the original software. If you use this software
|
|
|
|
|
+ in a product, an acknowledgment in the product documentation would be
|
|
|
|
|
+ appreciated but is not required.
|
|
|
|
|
+ 2. Altered source versions must be plainly marked as such, and must not be
|
|
|
|
|
+ misrepresented as being the original software.
|
|
|
|
|
+ 3. This notice may not be removed or altered from any source distribution.
|
|
|
|
|
+*/
|
|
|
|
|
+
|
|
|
|
|
+// Modified by Lasse Oorni for Urho3D
|
|
|
|
|
+
|
|
|
|
|
+#include "SDL_config.h"
|
|
|
|
|
+
|
|
|
|
|
+/* General mouse handling code for SDL */
|
|
|
|
|
+
|
|
|
|
|
+#include "SDL_events.h"
|
|
|
|
|
+#include "SDL_events_c.h"
|
|
|
|
|
+#include "default_cursor.h"
|
|
|
|
|
+#include "../video/SDL_sysvideo.h"
|
|
|
|
|
+
|
|
|
|
|
+
|
|
|
|
|
+/* The mouse state */
|
|
|
|
|
+static SDL_Mouse SDL_mouse;
|
|
|
|
|
+
|
|
|
|
|
+
|
|
|
|
|
+/* Public functions */
|
|
|
|
|
+int
|
|
|
|
|
+SDL_MouseInit(void)
|
|
|
|
|
+{
|
|
|
|
|
+ SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
|
+
|
|
|
|
|
+ mouse->cursor_shown = SDL_TRUE;
|
|
|
|
|
+
|
|
|
|
|
+ return (0);
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+void
|
|
|
|
|
+SDL_SetDefaultCursor(SDL_Cursor * cursor)
|
|
|
|
|
+{
|
|
|
|
|
+ SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
|
+
|
|
|
|
|
+ mouse->def_cursor = cursor;
|
|
|
|
|
+ if (!mouse->cur_cursor) {
|
|
|
|
|
+ SDL_SetCursor(cursor);
|
|
|
|
|
+ }
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+SDL_Mouse *
|
|
|
|
|
+SDL_GetMouse(void)
|
|
|
|
|
+{
|
|
|
|
|
+ return &SDL_mouse;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+SDL_Window *
|
|
|
|
|
+SDL_GetMouseFocus(void)
|
|
|
|
|
+{
|
|
|
|
|
+ SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
|
+
|
|
|
|
|
+ return mouse->focus;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+void
|
|
|
|
|
+SDL_SetMouseFocus(SDL_Window * window)
|
|
|
|
|
+{
|
|
|
|
|
+ SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
|
+
|
|
|
|
|
+ if (mouse->focus == window) {
|
|
|
|
|
+ return;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ /* See if the current window has lost focus */
|
|
|
|
|
+ if (mouse->focus) {
|
|
|
|
|
+ SDL_SendWindowEvent(mouse->focus, SDL_WINDOWEVENT_LEAVE, 0, 0);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ mouse->focus = window;
|
|
|
|
|
+
|
|
|
|
|
+ if (mouse->focus) {
|
|
|
|
|
+ SDL_SendWindowEvent(mouse->focus, SDL_WINDOWEVENT_ENTER, 0, 0);
|
|
|
|
|
+ }
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+int
|
|
|
|
|
+SDL_SendMouseMotion(SDL_Window * window, int relative, int x, int y)
|
|
|
|
|
+{
|
|
|
|
|
+ SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
|
+ int posted;
|
|
|
|
|
+ int xrel;
|
|
|
|
|
+ int yrel;
|
|
|
|
|
+ int x_max = 0, y_max = 0;
|
|
|
|
|
+
|
|
|
|
|
+ if (window) {
|
|
|
|
|
+ SDL_SetMouseFocus(window);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ /* the relative motion is calculated regarding the system cursor last position */
|
|
|
|
|
+ if (relative) {
|
|
|
|
|
+ xrel = x;
|
|
|
|
|
+ yrel = y;
|
|
|
|
|
+ x = (mouse->last_x + x);
|
|
|
|
|
+ y = (mouse->last_y + y);
|
|
|
|
|
+ } else {
|
|
|
|
|
+ xrel = x - mouse->last_x;
|
|
|
|
|
+ yrel = y - mouse->last_y;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ /* Drop events that don't change state */
|
|
|
|
|
+ if (!xrel && !yrel) {
|
|
|
|
|
+#if 0
|
|
|
|
|
+ printf("Mouse event didn't change state - dropped!\n");
|
|
|
|
|
+#endif
|
|
|
|
|
+ return 0;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ /* Update internal mouse coordinates */
|
|
|
|
|
+ if (mouse->relative_mode == SDL_FALSE) {
|
|
|
|
|
+ mouse->x = x;
|
|
|
|
|
+ mouse->y = y;
|
|
|
|
|
+ } else {
|
|
|
|
|
+ mouse->x += xrel;
|
|
|
|
|
+ mouse->y += yrel;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ SDL_GetWindowSize(mouse->focus, &x_max, &y_max);
|
|
|
|
|
+ --x_max;
|
|
|
|
|
+ --y_max;
|
|
|
|
|
+
|
|
|
|
|
+ /* make sure that the pointers find themselves inside the windows */
|
|
|
|
|
+ /* only check if mouse->xmax is set ! */
|
|
|
|
|
+ if (mouse->x > x_max) {
|
|
|
|
|
+ mouse->x = x_max;
|
|
|
|
|
+ }
|
|
|
|
|
+ if (mouse->x < 0) {
|
|
|
|
|
+ mouse->x = 0;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ if (mouse->y > y_max) {
|
|
|
|
|
+ mouse->y = y_max;
|
|
|
|
|
+ }
|
|
|
|
|
+ if (mouse->y < 0) {
|
|
|
|
|
+ mouse->y = 0;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ mouse->xdelta += xrel;
|
|
|
|
|
+ mouse->ydelta += yrel;
|
|
|
|
|
+
|
|
|
|
|
+#if 0 /* FIXME */
|
|
|
|
|
+ /* Move the mouse cursor, if needed */
|
|
|
|
|
+ if (mouse->cursor_shown && !mouse->relative_mode &&
|
|
|
|
|
+ mouse->MoveCursor && mouse->cur_cursor) {
|
|
|
|
|
+ mouse->MoveCursor(mouse->cur_cursor);
|
|
|
|
|
+ }
|
|
|
|
|
+#endif
|
|
|
|
|
+
|
|
|
|
|
+ /* Post the event, if desired */
|
|
|
|
|
+ posted = 0;
|
|
|
|
|
+ if (SDL_GetEventState(SDL_MOUSEMOTION) == SDL_ENABLE) {
|
|
|
|
|
+ SDL_Event event;
|
|
|
|
|
+ event.motion.type = SDL_MOUSEMOTION;
|
|
|
|
|
+ event.motion.windowID = mouse->focus ? mouse->focus->id : 0;
|
|
|
|
|
+ event.motion.state = mouse->buttonstate;
|
|
|
|
|
+ event.motion.x = mouse->x;
|
|
|
|
|
+ event.motion.y = mouse->y;
|
|
|
|
|
+ event.motion.xrel = xrel;
|
|
|
|
|
+ event.motion.yrel = yrel;
|
|
|
|
|
+ posted = (SDL_PushEvent(&event) > 0);
|
|
|
|
|
+ }
|
|
|
|
|
+ mouse->last_x = mouse->x;
|
|
|
|
|
+ mouse->last_y = mouse->y;
|
|
|
|
|
+ return posted;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+int
|
|
|
|
|
+SDL_SendMouseButton(SDL_Window * window, Uint8 state, Uint8 button)
|
|
|
|
|
+{
|
|
|
|
|
+ SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
|
+ int posted;
|
|
|
|
|
+ Uint32 type;
|
|
|
|
|
+
|
|
|
|
|
+ if (window) {
|
|
|
|
|
+ SDL_SetMouseFocus(window);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ /* Figure out which event to perform */
|
|
|
|
|
+ switch (state) {
|
|
|
|
|
+ case SDL_PRESSED:
|
|
|
|
|
+ if (mouse->buttonstate & SDL_BUTTON(button)) {
|
|
|
|
|
+ /* Ignore this event, no state change */
|
|
|
|
|
+ return 0;
|
|
|
|
|
+ }
|
|
|
|
|
+ type = SDL_MOUSEBUTTONDOWN;
|
|
|
|
|
+ mouse->buttonstate |= SDL_BUTTON(button);
|
|
|
|
|
+ break;
|
|
|
|
|
+ case SDL_RELEASED:
|
|
|
|
|
+ if (!(mouse->buttonstate & SDL_BUTTON(button))) {
|
|
|
|
|
+ /* Ignore this event, no state change */
|
|
|
|
|
+ return 0;
|
|
|
|
|
+ }
|
|
|
|
|
+ type = SDL_MOUSEBUTTONUP;
|
|
|
|
|
+ mouse->buttonstate &= ~SDL_BUTTON(button);
|
|
|
|
|
+ break;
|
|
|
|
|
+ default:
|
|
|
|
|
+ /* Invalid state -- bail */
|
|
|
|
|
+ return 0;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ /* Post the event, if desired */
|
|
|
|
|
+ posted = 0;
|
|
|
|
|
+ if (SDL_GetEventState(type) == SDL_ENABLE) {
|
|
|
|
|
+ SDL_Event event;
|
|
|
|
|
+ event.type = type;
|
|
|
|
|
+ event.button.state = state;
|
|
|
|
|
+ event.button.button = button;
|
|
|
|
|
+ event.button.x = mouse->x;
|
|
|
|
|
+ event.button.y = mouse->y;
|
|
|
|
|
+ event.button.windowID = mouse->focus ? mouse->focus->id : 0;
|
|
|
|
|
+ posted = (SDL_PushEvent(&event) > 0);
|
|
|
|
|
+ }
|
|
|
|
|
+ return posted;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+int
|
|
|
|
|
+SDL_SendMouseWheel(SDL_Window * window, int x, int y)
|
|
|
|
|
+{
|
|
|
|
|
+ SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
|
+ int posted;
|
|
|
|
|
+
|
|
|
|
|
+ if (window) {
|
|
|
|
|
+ SDL_SetMouseFocus(window);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ if (!x && !y) {
|
|
|
|
|
+ return 0;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ /* Post the event, if desired */
|
|
|
|
|
+ posted = 0;
|
|
|
|
|
+ if (SDL_GetEventState(SDL_MOUSEWHEEL) == SDL_ENABLE) {
|
|
|
|
|
+ SDL_Event event;
|
|
|
|
|
+ event.type = SDL_MOUSEWHEEL;
|
|
|
|
|
+ event.wheel.windowID = mouse->focus ? mouse->focus->id : 0;
|
|
|
|
|
+ event.wheel.x = x;
|
|
|
|
|
+ event.wheel.y = y;
|
|
|
|
|
+ posted = (SDL_PushEvent(&event) > 0);
|
|
|
|
|
+ }
|
|
|
|
|
+ return posted;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+void
|
|
|
|
|
+SDL_MouseQuit(void)
|
|
|
|
|
+{
|
|
|
|
|
+ // Urho3D: free default cursor on exit
|
|
|
|
|
+ SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
|
+
|
|
|
|
|
+ if (!mouse) {
|
|
|
|
|
+ return;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ if(!mouse->def_cursor) {
|
|
|
|
|
+ return;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ if(!mouse->FreeCursor) {
|
|
|
|
|
+ return;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ mouse->FreeCursor(mouse->def_cursor);
|
|
|
|
|
+ mouse->def_cursor = 0;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+Uint8
|
|
|
|
|
+SDL_GetMouseState(int *x, int *y)
|
|
|
|
|
+{
|
|
|
|
|
+ SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
|
+
|
|
|
|
|
+ if (x) {
|
|
|
|
|
+ *x = mouse->x;
|
|
|
|
|
+ }
|
|
|
|
|
+ if (y) {
|
|
|
|
|
+ *y = mouse->y;
|
|
|
|
|
+ }
|
|
|
|
|
+ return mouse->buttonstate;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+Uint8
|
|
|
|
|
+SDL_GetRelativeMouseState(int *x, int *y)
|
|
|
|
|
+{
|
|
|
|
|
+ SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
|
+
|
|
|
|
|
+ if (x) {
|
|
|
|
|
+ *x = mouse->xdelta;
|
|
|
|
|
+ }
|
|
|
|
|
+ if (y) {
|
|
|
|
|
+ *y = mouse->ydelta;
|
|
|
|
|
+ }
|
|
|
|
|
+ mouse->xdelta = 0;
|
|
|
|
|
+ mouse->ydelta = 0;
|
|
|
|
|
+ return mouse->buttonstate;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+void
|
|
|
|
|
+SDL_WarpMouseInWindow(SDL_Window * window, int x, int y)
|
|
|
|
|
+{
|
|
|
|
|
+ SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
|
+
|
|
|
|
|
+ if (mouse->WarpMouse) {
|
|
|
|
|
+ mouse->WarpMouse(window, x, y);
|
|
|
|
|
+ // Urho3D: update the internal position
|
|
|
|
|
+ mouse->x = x;
|
|
|
|
|
+ mouse->y = y;
|
|
|
|
|
+ mouse->last_x = x;
|
|
|
|
|
+ mouse->last_y = y;
|
|
|
|
|
+ } else {
|
|
|
|
|
+ SDL_SendMouseMotion(window, 0, x, y);
|
|
|
|
|
+ }
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+int
|
|
|
|
|
+SDL_SetRelativeMouseMode(SDL_bool enabled)
|
|
|
|
|
+{
|
|
|
|
|
+ SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
|
+
|
|
|
|
|
+ if (enabled == mouse->relative_mode) {
|
|
|
|
|
+ return 0;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ if (!mouse->SetRelativeMouseMode) {
|
|
|
|
|
+ SDL_Unsupported();
|
|
|
|
|
+ return -1;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ if (mouse->SetRelativeMouseMode(enabled) < 0) {
|
|
|
|
|
+ return -1;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ /* Set the relative mode */
|
|
|
|
|
+ mouse->relative_mode = enabled;
|
|
|
|
|
+
|
|
|
|
|
+ if (enabled) {
|
|
|
|
|
+ /* Save the expected mouse position */
|
|
|
|
|
+ mouse->original_x = mouse->x;
|
|
|
|
|
+ mouse->original_y = mouse->y;
|
|
|
|
|
+ } else if (mouse->focus) {
|
|
|
|
|
+ /* Restore the expected mouse position */
|
|
|
|
|
+ SDL_WarpMouseInWindow(mouse->focus, mouse->original_x, mouse->original_y);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ /* Flush pending mouse motion */
|
|
|
|
|
+ SDL_FlushEvent(SDL_MOUSEMOTION);
|
|
|
|
|
+
|
|
|
|
|
+ /* Update cursor visibility */
|
|
|
|
|
+ SDL_SetCursor(NULL);
|
|
|
|
|
+
|
|
|
|
|
+ return 0;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+SDL_bool
|
|
|
|
|
+SDL_GetRelativeMouseMode()
|
|
|
|
|
+{
|
|
|
|
|
+ SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
|
+
|
|
|
|
|
+ return mouse->relative_mode;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+SDL_Cursor *
|
|
|
|
|
+SDL_CreateCursor(const Uint8 * data, const Uint8 * mask,
|
|
|
|
|
+ int w, int h, int hot_x, int hot_y)
|
|
|
|
|
+{
|
|
|
|
|
+ SDL_Surface *surface;
|
|
|
|
|
+ SDL_Cursor *cursor;
|
|
|
|
|
+ int x, y;
|
|
|
|
|
+ Uint32 *pixel;
|
|
|
|
|
+ Uint8 datab = 0, maskb = 0;
|
|
|
|
|
+ const Uint32 black = 0xFF000000;
|
|
|
|
|
+ const Uint32 white = 0xFFFFFFFF;
|
|
|
|
|
+ const Uint32 transparent = 0x00000000;
|
|
|
|
|
+
|
|
|
|
|
+ /* Make sure the width is a multiple of 8 */
|
|
|
|
|
+ w = ((w + 7) & ~7);
|
|
|
|
|
+
|
|
|
|
|
+ /* Create the surface from a bitmap */
|
|
|
|
|
+ surface = SDL_CreateRGBSurface(0, w, h, 32,
|
|
|
|
|
+ 0x00FF0000,
|
|
|
|
|
+ 0x0000FF00,
|
|
|
|
|
+ 0x000000FF,
|
|
|
|
|
+ 0xFF000000);
|
|
|
|
|
+ if (!surface) {
|
|
|
|
|
+ return NULL;
|
|
|
|
|
+ }
|
|
|
|
|
+ for (y = 0; y < h; ++y) {
|
|
|
|
|
+ pixel = (Uint32 *) ((Uint8 *) surface->pixels + y * surface->pitch);
|
|
|
|
|
+ for (x = 0; x < w; ++x) {
|
|
|
|
|
+ if ((x % 8) == 0) {
|
|
|
|
|
+ datab = *data++;
|
|
|
|
|
+ maskb = *mask++;
|
|
|
|
|
+ }
|
|
|
|
|
+ if (maskb & 0x80) {
|
|
|
|
|
+ *pixel++ = (datab & 0x80) ? black : white;
|
|
|
|
|
+ } else {
|
|
|
|
|
+ *pixel++ = (datab & 0x80) ? black : transparent;
|
|
|
|
|
+ }
|
|
|
|
|
+ datab <<= 1;
|
|
|
|
|
+ maskb <<= 1;
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ cursor = SDL_CreateColorCursor(surface, hot_x, hot_y);
|
|
|
|
|
+
|
|
|
|
|
+ SDL_FreeSurface(surface);
|
|
|
|
|
+
|
|
|
|
|
+ return cursor;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+SDL_Cursor *
|
|
|
|
|
+SDL_CreateColorCursor(SDL_Surface *surface, int hot_x, int hot_y)
|
|
|
|
|
+{
|
|
|
|
|
+ SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
|
+ SDL_Surface *temp = NULL;
|
|
|
|
|
+ SDL_Cursor *cursor;
|
|
|
|
|
+
|
|
|
|
|
+ if (!surface) {
|
|
|
|
|
+ SDL_SetError("Passed NULL cursor surface");
|
|
|
|
|
+ return NULL;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ if (!mouse->CreateCursor) {
|
|
|
|
|
+ SDL_SetError("Cursors are not currently supported");
|
|
|
|
|
+ return NULL;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ /* Sanity check the hot spot */
|
|
|
|
|
+ if ((hot_x < 0) || (hot_y < 0) ||
|
|
|
|
|
+ (hot_x >= surface->w) || (hot_y >= surface->h)) {
|
|
|
|
|
+ SDL_SetError("Cursor hot spot doesn't lie within cursor");
|
|
|
|
|
+ return NULL;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ if (surface->format->format != SDL_PIXELFORMAT_ARGB8888) {
|
|
|
|
|
+ temp = SDL_ConvertSurfaceFormat(surface, SDL_PIXELFORMAT_ARGB8888, 0);
|
|
|
|
|
+ if (!temp) {
|
|
|
|
|
+ return NULL;
|
|
|
|
|
+ }
|
|
|
|
|
+ surface = temp;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ cursor = mouse->CreateCursor(surface, hot_x, hot_y);
|
|
|
|
|
+ if (cursor) {
|
|
|
|
|
+ cursor->next = mouse->cursors;
|
|
|
|
|
+ mouse->cursors = cursor;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ if (temp) {
|
|
|
|
|
+ SDL_FreeSurface(temp);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ return cursor;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+/* SDL_SetCursor(NULL) can be used to force the cursor redraw,
|
|
|
|
|
+ if this is desired for any reason. This is used when setting
|
|
|
|
|
+ the video mode and when the SDL window gains the mouse focus.
|
|
|
|
|
+ */
|
|
|
|
|
+void
|
|
|
|
|
+SDL_SetCursor(SDL_Cursor * cursor)
|
|
|
|
|
+{
|
|
|
|
|
+ SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
|
+
|
|
|
|
|
+ /* Set the new cursor */
|
|
|
|
|
+ if (cursor) {
|
|
|
|
|
+ /* Make sure the cursor is still valid for this mouse */
|
|
|
|
|
+ if (cursor != mouse->def_cursor) {
|
|
|
|
|
+ SDL_Cursor *found;
|
|
|
|
|
+ for (found = mouse->cursors; found; found = found->next) {
|
|
|
|
|
+ if (found == cursor) {
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ if (!found) {
|
|
|
|
|
+ SDL_SetError("Cursor not associated with the current mouse");
|
|
|
|
|
+ return;
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ mouse->cur_cursor = cursor;
|
|
|
|
|
+ } else {
|
|
|
|
|
+ if (mouse->focus) {
|
|
|
|
|
+ cursor = mouse->cur_cursor;
|
|
|
|
|
+ } else {
|
|
|
|
|
+ cursor = mouse->def_cursor;
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ if (cursor && mouse->cursor_shown && !mouse->relative_mode) {
|
|
|
|
|
+ if (mouse->ShowCursor) {
|
|
|
|
|
+ mouse->ShowCursor(cursor);
|
|
|
|
|
+ }
|
|
|
|
|
+ } else {
|
|
|
|
|
+ if (mouse->ShowCursor) {
|
|
|
|
|
+ mouse->ShowCursor(NULL);
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+SDL_Cursor *
|
|
|
|
|
+SDL_GetCursor(void)
|
|
|
|
|
+{
|
|
|
|
|
+ SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
|
+
|
|
|
|
|
+ if (!mouse) {
|
|
|
|
|
+ return NULL;
|
|
|
|
|
+ }
|
|
|
|
|
+ return mouse->cur_cursor;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+void
|
|
|
|
|
+SDL_FreeCursor(SDL_Cursor * cursor)
|
|
|
|
|
+{
|
|
|
|
|
+ SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
|
+ SDL_Cursor *curr, *prev;
|
|
|
|
|
+
|
|
|
|
|
+ if (!cursor) {
|
|
|
|
|
+ return;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ if (cursor == mouse->def_cursor) {
|
|
|
|
|
+ return;
|
|
|
|
|
+ }
|
|
|
|
|
+ if (cursor == mouse->cur_cursor) {
|
|
|
|
|
+ SDL_SetCursor(mouse->def_cursor);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ for (prev = NULL, curr = mouse->cursors; curr;
|
|
|
|
|
+ prev = curr, curr = curr->next) {
|
|
|
|
|
+ if (curr == cursor) {
|
|
|
|
|
+ if (prev) {
|
|
|
|
|
+ prev->next = curr->next;
|
|
|
|
|
+ } else {
|
|
|
|
|
+ mouse->cursors = curr->next;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ if (mouse->FreeCursor) {
|
|
|
|
|
+ mouse->FreeCursor(curr);
|
|
|
|
|
+ }
|
|
|
|
|
+ return;
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+int
|
|
|
|
|
+SDL_ShowCursor(int toggle)
|
|
|
|
|
+{
|
|
|
|
|
+ SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
|
+ SDL_bool shown;
|
|
|
|
|
+
|
|
|
|
|
+ if (!mouse) {
|
|
|
|
|
+ return 0;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ shown = mouse->cursor_shown;
|
|
|
|
|
+ if (toggle >= 0) {
|
|
|
|
|
+ if (toggle) {
|
|
|
|
|
+ mouse->cursor_shown = SDL_TRUE;
|
|
|
|
|
+ } else {
|
|
|
|
|
+ mouse->cursor_shown = SDL_FALSE;
|
|
|
|
|
+ }
|
|
|
|
|
+ if (mouse->cursor_shown != shown) {
|
|
|
|
|
+ SDL_SetCursor(NULL);
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ return shown;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+/* vi: set ts=4 sw=4 expandtab: */
|