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@@ -3017,6 +3017,12 @@ static void Vector2__Vector2_float_float(Vector2* _ptr, float x, float y)
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new(_ptr) Vector2(x, y);
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}
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+// Vector2::Vector2(i32 x, i32 y) noexcept
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+static void Vector2__Vector2_i32_i32(Vector2* _ptr, i32 x, i32 y)
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+{
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+ new(_ptr) Vector2(x, y);
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+}
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+
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// class Vector2 | File: ../Math/Vector2.h
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static void Register_Vector2(asIScriptEngine* engine)
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{
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@@ -3029,6 +3035,8 @@ static void Register_Vector2(asIScriptEngine* engine)
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engine->RegisterObjectBehaviour("Vector2", asBEHAVE_CONSTRUCT, "void f(const IntVector2&in)", AS_FUNCTION_OBJFIRST(Vector2__Vector2_constspIntVector2amp), AS_CALL_CDECL_OBJFIRST);
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// Vector2::Vector2(float x, float y) noexcept
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engine->RegisterObjectBehaviour("Vector2", asBEHAVE_CONSTRUCT, "void f(float, float)", AS_FUNCTION_OBJFIRST(Vector2__Vector2_float_float), AS_CALL_CDECL_OBJFIRST);
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+ // Vector2::Vector2(i32 x, i32 y) noexcept
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+ engine->RegisterObjectBehaviour("Vector2", asBEHAVE_CONSTRUCT, "void f(int, int)", AS_FUNCTION_OBJFIRST(Vector2__Vector2_i32_i32), AS_CALL_CDECL_OBJFIRST);
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RegisterMembers_Vector2<Vector2>(engine, "Vector2");
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