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@@ -1155,8 +1155,6 @@ void View::RenderBatchesDeferred()
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graphics_->ResetRenderTarget(1);
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graphics_->ResetRenderTarget(1);
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graphics_->ResetRenderTarget(2);
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graphics_->ResetRenderTarget(2);
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graphics_->ResetRenderTarget(3);
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graphics_->ResetRenderTarget(3);
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- graphics_->SetDepthStencil(depthStencil);
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- graphics_->SetViewport(viewRect_);
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}
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}
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// Render shadow maps + light volumes
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// Render shadow maps + light volumes
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