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@@ -973,6 +973,7 @@ Vertex shader:
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- SPEC: the per-pixel forward light has specular calculations
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- SPEC: the per-pixel forward light has specular calculations
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- SHADOW: the per-pixel forward light has shadowing
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- SHADOW: the per-pixel forward light has shadowing
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- SKINNED, INSTANCED, BILLBOARD: choosing the geometry type
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- SKINNED, INSTANCED, BILLBOARD: choosing the geometry type
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+- HEIGHTFOG: object's zone has height fog mode
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Pixel shader:
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Pixel shader:
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@@ -982,6 +983,7 @@ Pixel shader:
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- SHADOW: the per-pixel forward light has shadowing
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- SHADOW: the per-pixel forward light has shadowing
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- LQSHADOW: use low-quality shadowing (1 hardware PCF sample instead of 4)
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- LQSHADOW: use low-quality shadowing (1 hardware PCF sample instead of 4)
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- HWSHADOW: use hardware shadow depth compare, Direct3D9 only
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- HWSHADOW: use hardware shadow depth compare, Direct3D9 only
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+- HEIGHTFOG: object's zone has height fog mode
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\section Shaders_Writing Writing shaders
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\section Shaders_Writing Writing shaders
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