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Documented the built-in HEIGHTFOG shader define.

Lasse Öörni 12 years ago
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      Docs/Reference.dox

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Docs/Reference.dox

@@ -973,6 +973,7 @@ Vertex shader:
 - SPEC: the per-pixel forward light has specular calculations
 - SPEC: the per-pixel forward light has specular calculations
 - SHADOW: the per-pixel forward light has shadowing
 - SHADOW: the per-pixel forward light has shadowing
 - SKINNED, INSTANCED, BILLBOARD: choosing the geometry type
 - SKINNED, INSTANCED, BILLBOARD: choosing the geometry type
+- HEIGHTFOG: object's zone has height fog mode
 
 
 Pixel shader:
 Pixel shader:
 
 
@@ -982,6 +983,7 @@ Pixel shader:
 - SHADOW: the per-pixel forward light has shadowing
 - SHADOW: the per-pixel forward light has shadowing
 - LQSHADOW: use low-quality shadowing (1 hardware PCF sample instead of 4)
 - LQSHADOW: use low-quality shadowing (1 hardware PCF sample instead of 4)
 - HWSHADOW: use hardware shadow depth compare, Direct3D9 only
 - HWSHADOW: use hardware shadow depth compare, Direct3D9 only
+- HEIGHTFOG: object's zone has height fog mode
 
 
 \section Shaders_Writing Writing shaders
 \section Shaders_Writing Writing shaders